【Developer Q&A 】2013/10/09

Source:http://ftr.wot-news.com/2013/10/09/9-10-2013/
来源↗

Ready for tomorrow? I know I am, took a day off, so the news from the test should be… quick 🙂
准备好迎接明天了吗?我反正准备好了,我请了一天假,所以测试服的新闻应该会……很快就搞定 

Also note that wotreplays.org site is back online, if you want, check it out.
顺便提一下,↑,这个网站已经上线了,如果你想去看看的话,请自便 

– the development of WoWp clouds is tied to the smokescreens in WoT, when it is optimized, WG will develop smokescreens based on it
战机世界中云彩的开发是与WOT中的烟幕所绑定的,当飞机世界的云彩优化做好了,WG会根据它来开发WOT中的烟幕
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【Developer Q&A 】2013/10/08

Source:http://ftr.wot-news.com/2013/10/08/8-10-2013/
来源↗

– according to The_Chieftain, WG is talking about the American premium tank destroyer, it could have a 6 man crew
根据The_Chieftain的说法,WG正在讨论美国的金币TD的问题,估计会有六人组员

– from the same source, there was a talk about replacing the T28 with something historical, but no details
还是The_Chieftain的消息,WG也在讨论把T28用一个历史存在的车换掉,不过现在不能告诉你细节

– according to SerB, the King of Jordan, who plays WoT, plays German branch
SerB表示约旦国的国王(很久之前提过,这人在欧服出没——翻译菌)也玩WoT,玩的是德国线
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【Developer Q&A 】2013/10/07

Source:http://ftr.wot-news.com/2013/10/07/7-10-2013/
来源↗

 

For those interested in mobile gaming, Overlord wrote the requirements for World of Tanks: Blitz
那些手机游戏爱好者们,有一个嚎消息。Overlord已经把WOT:Blitz的配置需求贴出来了。↗ 

– currently, HEAT shells are subject to 3-caliber and 10-caliber rules (SS: 3-caliber rule concerns overmatch, 10-caliber rule concerns the length of the shell flight within the vehicle)
现在,HEAT弹依然适用于三倍口径碾压和10倍口径飞行的规则(SS:炮弹口径是对方装甲厚度三倍以上则必定击穿,而10倍口径飞行规则则限制了炮弹能在对方车身内飞行多远)

– Superpershing will be sellable for gold only before 8.9 goes live
超潘只能在8.9正式上线前以金币价格卖出
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【Developer Q&A 】2013/10/06

Source:http://ftr.wot-news.com/2013/10/06/6-10-2013/
 来源↗  

Hey everyone,
小喷友们大家好 

check out Listy’s article on Allied drone bombers in WW2.
来看看Listy写的在二战时期的盟军无人轰炸姬的文章↖ 

Also, I promised to write something on Yom Kippur (today is the 40th anniversary of that war’s beginning). Didn’t manage to do that unfortunately, but I haven’t forgotten. Will think about that – after all, its end (25.10.1973) is something to celebrate too.
我以前也说过我要写一篇关于“赎罪月战争”的东西(今天是战争开打的40年纪念日)。但是由于各种情况没能写出来,我真不是忘了。但是再想想—战争结束的日子(1973/10/25)也是个值得纪念的日子嘛。 

QA:
常规QA:
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【Developer Q&A 】2013/10/05

Source:http://ftr.wot-news.com/2013/10/05/5-10-2013/
来源↗

前言:SS今天31岁了。祝这位勤劳勇敢的捷克大叔生日快乐,并感谢他长久以来的杰出贡献。
另:今天QA比较长,请点开观看 

– the gameplay between WoT and WoTXbox is incompatible, Xbox version has various features to compensate for the clumsiness of the game controller, so that the gameplay could at least a bit compare to the mouse one
PC版和XBOX版的WOT的游戏性是不能拿来对比的,XBOX版有一些为了补偿手柄操作的不方便的机制,所以游戏性和鼠标比起来就不一样

– SerB states that the statement “Cybersport mostly consists of organizational matters, changes in the client are minimal” is not correct
SerB表示“电竞(模式)都是由事先做好的东西组成的,对客户端的改动微乎其微”这种说法是不对的
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【Developer Q&A 】2013/10/04

Source:http://ftr.wot-news.com/2013/10/04/4-10-2013/
来源↗

 

Hello everyone!
小盆友们大家好! 

Overlord asks for feedback on small things that irritate you in WoT
Overlord正在收集在WoT中让你不爽的那些小事↖ 

Check out Chieftain’s article on the Use of Cover too, pretty interesting stuff.
看一下Chifetain写的“正确使用掩体”的文章吧↖,挺有意思的 

– Storm confirms: skill MM will NOT be implemented into random battles
Storm确认了玩家水平分房不会加入随机战斗(仅限7/42)
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【Developer Q&A 】2013/10/03

Source:http://ftr.wot-news.com/2013/10/03/3-10-2013/
来源↗

– the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
如果有一个队友跑到了你的正在飞的炮弹的弹道中间,会依然算作队友伤害,这点是不会变的

– SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
SerB表示有设想说,金币车的胜率比同级同车型的胜率低的说法是对的

– SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”
SerB认为金币车胜率过高也是个问题:“我们不是让你拿钱买外挂的”
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