【Developer Q&A 】2013/10/04

Source:http://ftr.wot-news.com/2013/10/04/4-10-2013/
来源↗

 

Hello everyone!
小盆友们大家好! 

Overlord asks for feedback on small things that irritate you in WoT
Overlord正在收集在WoT中让你不爽的那些小事↖ 

Check out Chieftain’s article on the Use of Cover too, pretty interesting stuff.
看一下Chifetain写的“正确使用掩体”的文章吧↖,挺有意思的 

– Storm confirms: skill MM will NOT be implemented into random battles
Storm确认了玩家水平分房不会加入随机战斗(仅限7/42)

– the boundaries of the skill MM are not very broad (SS: as in, players will not be able to play other players, who are too far from their rating)
水平分房的限制并不是很宽(SS:就是说,玩家们不会和与自身水平差很多的玩家打比赛)

– Storm explains the fact that the armor collision model consists of 16 groups of armor:
Storm解释了装甲碰撞模型包含了16组装甲的事: 

“16 groups mean 16 ‘thicknesses’ of armor, elements of the same thickness can be put as different parts of hull and turret armor. Tracks – 2 different armor groups, hull and everything on it – 16 groups, turret and everything on it – 16 more groups, mantlet – 16 more groups, gun module – separate armor group”
“16组的意思是16个装甲的‘厚度’,同样厚度的装甲可以放在车身和炮塔上的不同地方。履带——两个装甲组,车身和上面的所有东西——16组,炮塔和上面的所有东西——16组,炮盾——又16组,炮管模型——单独独立的装甲组” 

– in 0.9.0, there will be some graphic improvements without increasing the computer requirements, grass and trees are currently being re-worked
0.9.0会有一部分不提升电脑硬件需求的图像改动,草和树木现在正在重新制作

– for now, Neubaufahrzeug (SS: shown in the 8.9 KTTS video as tier 3 premium) will not be implemented
现在那个“新型结构车”(SS/翻译菌:昨天视频里提到的三级金币车)现在不会加入游戏 

– the first version of the 7/42 battles will take no ratings into account when autoselecting teams, as everyone will start with 0 cybersports rating, this will take roughly 2 weeks to sort out
7/42的第一个版本在选择队伍时,不会把账号原来的数据算进去,因为每个人的电竞评分都是0,这大概需要两个礼拜才能把玩家大致的等级分出来

– there will be no voicechat moderation in 7/42 mode for now
7/42分不会有对于语音聊天的限制

– it will be possible to pick your entire 7/42 team manually, like in companies
可以全手动选择7/42中的所有玩家,就像联队一样

– currently 3 city maps are being developed by WG
WG现在手头正在做三张市区地图

– the WT E-100 will be “completely balanced” (unlike Foch 155)
E-100武器运载车会是“完全平衡”的(不像三炮)

– the effects putting most strain on graphic card are vegetation effects, shadows and render range
对显卡压力很大的特效是植被效果,阴影以及渲染等等

– KV-1S nerf in 8.9 was cancelled: “We won’t nerf it, we will rebalance it completely”
KV-1S在8.9不砍了:“我们不会砍它,我们会完完全全的把这车再平衡一遍”

– the new cybersports rating will include winrate (in 7/42 battles only), if you start playing this mode months after it is implemented (when the rating is sorted out), it will automatically put you to play with newbies even if you have unicum stats
新的电竞分级会包括胜率(仅限7/42制的胜率),如果你在这个模式引入之后的几个月才开始玩的话(其他人的评分都稳定了),就算你是高玩,也会把你和一群小朋友放在一起

– Storm states that the WT E-100 gun shield is penetrable by HT/TD tier 10 HE shells
Storm指出E-100武器运载车的炮盾拿10级重坦/TD的HE都能打穿

– in 8.9 IS-4 will be a bit fixed (SS: “errors in armor” to be exact – specifically the frontal armor angle)
8.9中,IS-4会得到少量修正(SS:说仔细的话就是“装甲上的错误”—尤其是正面装甲的角度)

– Storm on roaming: “We will release Roaming in test mode at first, we’ll see how it works, how much it strains the servers and if there are any hidden issues with it. This will be an internal test. Only after that it will be possible to talk about details.”
Storm对于漫游的看法:“我们会先把漫游以测试的模式放出来,看看情况怎么样,对服务器的压力有多大,再看看有没有其他隐藏的问题。这会是一次内部测试。在那之后,我们才会跟大家说一下细节什么的”

– it will be very easy to become a team commander in 7/42, the interface is very simple
想成为7/42制中的指挥官很容易,因为界面很简单

– ignore list will not be taken into account in the 7/42 automatic player search
在7/42制自动寻找玩家的过程中,屏蔽列表不会生效

– the skill MM will work so that there will be a quite narrow “window” of possible opponents for the team (SS: this window will be defined by the skill of your team, for example, let’s say your team has “100″ rating, so you will be able to fight teams with 90 to 110 rating), this window will however become broader the longer you wait in the queue (SS: for example players, who would normally fight 90-110 rating teams will be able to fight 80-120 teams if they wait too long)
水平分房的工作机制会有一个“限制”机制(SS:限制机制是根据你们队的水平定的,举个栗子,你的队伍的评分是100,所以你只能和90~110评分的队伍作战),当然,当你排队时间过长的时候,“限制”会稍稍放宽一些(SS:还是刚才那个栗子,如果你的等待时间过长,你就会和80~120评分的队伍作战)

– Mountain Pass encounter won’t be taken down for rework for now
现在不会重做胜利之门的夺旗战

– Redshire will be rebalanced, Malinovka won’t (“It’s one of the best maps in game”)
斯特拉特福会重新拿去平衡,马利诺夫卡不会(“游戏中最棒的地图之一”)

– Erlenberg has “a bit more” draws than other maps
埃勒斯堡的平局比例比其他地图多“那么一点”

– 7/42 modes might recieve modified versions (such as 7/64), both when it comes to points amount and the tiers allowed
7/42制也许会有各种各样的衍生版(例如7/64制),这个改动同时会改点数总量和最大可以进入的级数

– the maps available for the 7/42 mode will be: Lakesville, Abbey, Prokhorovka, Mines, Ruinberg, Steppes, Himmelsdorf, Ensk, Cliff
只有以下地图可以进行7/42制的比赛:拉斯威利,小镇争夺战,穆勒万卡,湖边的角逐,鲁别克,锡默尔斯多夫(锡城),安斯克,海岸争霸
(我不熟悉国服地图名,有错请指正——翻译菌)

– it’s possible there will be a 7/42 version for tier 10′s
会有10级车版本的7/42制

– skill MM not a good idea? “If you don’t like this mode, don’t play it. Random won’t go anywhere.”
水平分房这个主意很烂?“爱玩玩,不玩X。反正随机战场又不会跑……”

– Storm states they thought about the 7/42 tactics that one team will have two noob players in bad tanks camping somewhere, while the unicums will go pwn the opposition, automatically selected by the MM to be noobs too. Storm says that the influence on fight will be small enough and that it is taken into account, Storm is not afraid of various trollteams, he states teams such as “two unicums and 3 noobs” won’t be a problem
Storm表示7/42的所谓“理想战术”,让两个菜逼开破车蹲坑,然后剩下的高玩都冲出去开无双杀掉对方,但是高玩也是MM选择的菜逼中的高玩。Storm说战斗的影响很小,而且已经算在里面了,Storm不怕娱乐队,他表示“3水人+2高玩”的组合没问题(SS你都翻译了些什么……前后文不通啊——译注)

– in 7/42, draw is considered defeat for both teams
7/42制中,平局对于两边来说都算负场

– Storm states that in 7/42 smaller teams will be at significant disadvantage
Storm表示7/42制中,人数少的一方的劣势很大

– Storm states that the 7/42 mode is not set to stone and that it might be modified, so there aren’t any ultimate setups (like the 7/42 league autoloader tanks etc)
Storm表示7/42制并没有定型,也有可能发生改动,所以不会有任何的黄金组合(就像7/42制大奖赛中的弹夹车垄断一样)

– camo net graphic effect is possible with new render, but it won’t be implemented for now
伪装网的视觉特效可能会和新的渲染效果一起加入游戏,但是现在暂时没有

– the 8.8 E50M mantlet bug (clipping?) will be fixed in 8.9
8.8中E-50M炮盾的BUG(少了一部分?)会在8.9中得到修复(搜了一下,好像没有报告过E-50M的炮盾有BUG啊……——译注)

– ESLO battles in special ingame mode (Team battles) and not in training room? “Not this year”
ESL(并不是ESLO——Electronic Sports League,电子竞技联盟)的游戏模式只出现在7/42制中,而训练房没有?“今年没戏了”

– there will be no new achievements for 7/42 when 7/42 starts, they will be added later
7/42制一开始没有新的奖章之类的,后面慢慢加进去

– there will also be 7/42 championships in game, but not right away
游戏中也会有7/42的锦标赛,但是不会在7/42刚开始后就有

– the new Northwest map will be neither like Tundra, nor like Highway
新的“西北地区”地图既不像喀秋莎,也不像洲际公路

– camo factor is secret because it came to happen like that historically (as in, based on the past decisions) – “also, the parameter has no units, it’s a coefficient”
隐蔽系数是隐藏的是因为以前一直就是隐藏的数据(也就是基于过去的决定)—“还有,那个参数是没有单位的,那只是个系数”

– in “one of the future patches” (SS: funny, I thought that was 8.9 – postponed?), midtier arty will be somewhat buffed
在“未来的一个补丁”中,(SS:有意思,我还以为是8.9呢—难道被拖后了?)中级火炮会在某种程度上得到BUFF

– 7/42 mode was selected because it is used in championships
做7/42制的原因是它在锦标赛中就被使用过

– the new city maps will be “various” (SS: as in both half-opened like Ruinberg and closed like Himmelsdorf)
新的城市地图都“有一些区别”(SS:一半像鲁别克一样是开放式的,也像锡城一样四周都有东西围住)

– you will not know what map will you get in 7/42 before the battle for now, but this will be added later
现在7/42制不会让你知道你即将战斗的是哪张地图,但是后面会加入这个功能

– there will be no fog of war in 7/42
7/42制没有战争迷雾

– there will be a special mechanism for tournaments in the future
未来会有给比赛等等设置的特殊机制 

– there are no plans for “long service” medal for very old accounts
老账号不会有“长时间服役”的奖章

– 8.9 will feature “various buffs” for “machines with bad winrate”
8.9会给那些“胜率不是很好的”车辆带来“一些不同的Buff”

– Storm states that the handpicked 7/42 teams will have an advantage over random teams
Storm表示手选的7/42队伍比野队有优势

– interesting: Initially, automatical 7/42 player allocation will NOT take rating into account at all
有意思:在一开始,机选的7/42制的玩家分配并不会考虑账号评分(全随机?)

– SerB when asked, whether War Thunder tanks will be a competition for WoT: “For now no. Maybe in half a year, if we sleep in the meantime. Many of the solutions (they took) are controversial, but I won’t give hints here.”
当SerB被问到WT的陆战是不是WOT的竞争对手时:“现在暂时不是,但是过半年说不定就是了,如果我们在半年内停滞不前的话。(他们)采取的许多措施的争议都很大,但是我就不告诉你。”

– 0.9.0 will be connected with “serious changes”
0.9.0会关系到“大幅度的改动”

– historical and garage battles were delayed, because development priority “unfortunately” was given to cybersport by a majority vote, according to SerB
SerB说车库战和历史战被推后了,因为开发优先级在一次投票中“很不幸地”被电竞挤下去了

– 30vs30 battles are being worked on
正在搞30vs30的大战场

– improved graphics will come for WoT
WOT的图像效果会变好的

– the decision to implement E-50 on tier 10 and the “turbopanther” on tier 9 was not taken before because players were whining about wanting rear-transmission E-50. However, it is not sure if this change will happen in the future.
那个要把E-50推上10级,在⑨级塞一个“涡轮豹”的计划现在没有采用,因为玩家们都在抱怨他们对于后置传动的E-50的渴望。然而现在还不确定未来会不会真的这么改

– so far there is still not enough data on RU251
现在RU251的资料依然不齐

– reload timer in seconds will come in 8.9
8.9会加入官方的装填倒计时(精确到秒)

【Developer Q&A 】2013/10/04》上有2个想法

  1. 以我在测试服的感觉,E50M的炮盾大概有这么几个问题……
    第一是炮盾前沿角度太小,击中炮盾最前沿和炮管的结合部的时候,会有二次击穿效应,打穿炮塔正面或者首上。
    第二是炮盾最边缘的覆盖面积不够,和炮塔的无防护区有缝隙导致轻易被打穿掉血。
    第三是炮盾最边缘部分会被HEAT击穿,如果HEAT穿深够高的话随后能继续击穿炮塔正面……大致这样的感觉吧。

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注