Source:http://ftr.wot-news.com/2013/10/03/3-10-2013/
来源↗
– the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
如果有一个队友跑到了你的正在飞的炮弹的弹道中间,会依然算作队友伤害,这点是不会变的
– SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
SerB表示有设想说,金币车的胜率比同级同车型的胜率低的说法是对的
– SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”
SerB认为金币车胜率过高也是个问题:“我们不是让你拿钱买外挂的”
– HE shells actually work better against destructable objects, buildings/objects have their own hitpoints and HE shells damage them more than AP shells
HE弹对于那些可以被摧毁的物体的打击效果更好,房子/物体什么的有他们自己的HP,而且HE炮弹比AP炮弹对它们的打击力度更大
– SerB states that the HESH effect on sloped surfaces is taken into account in their parameters
SerB表示碎甲弹在斜面上的效果也考虑到参数之中了
– in the 7/42 battles, both the manually and automatically collected teams will play with each other
在7/42制战斗中,手动凑起来和全机选的队伍是会互相遇到的
– 7/42 battles: as written earlier, the skill will be measured by special skill rating. This rating will based only on 7/42 battles, everyone will start with 0 rating (“first few weeks will be funny”)
7/42制度:就像早些时候写的,你的水平会由一个特殊的计量表来测定。这个计量表只关系到7/42制,所有人都是从0开始的(“前几个礼拜会很有意思的……”)
– the maximum speed of vehicles in game is usually the nominal vehicle speed (SS: from documentation)
游戏中车辆的极速一般就是标注的极速(SS:文献中标注的)
– if tracks and spaced armor are hit by ramming, they reduce the damage the vehicle takes by ramming
如果履带和间隙装甲受到了撞击,它们的确会减少车辆受到的伤害
– it’s possible that weather effects will be implemented at some point, same goes for realistic shooting effects from bushes (“flashes”), day/night battles and ammorack explosion shockwaves
天气效果有可能会在某个时间点加入游戏,有些是真实向的,例如草丛中开火的“闪光”特效,日夜战斗和弹药架爆炸时候的冲击波
– apparently the terrain destruction and effects like in SpinTires demo won’t be implemented
视频中所提到的地形损坏和轮胎旋转的特效不会加入游戏
(视频大概表达了一种新的特效,可以让轮子转起来,并且摧毁那些比较软的地形——译注)
– both premium arty and premium light tank of tier higher than 6 won’t be implemented
不会有六级以上的金币火炮和金币轻坦
– at first, the 7/42 battles you won’t be able to select a team setup for the respective map, but this option will be implemented afterwards
一开始的7/42制是没法让你组个队,然后在特定地图上对战的,但是后面会加入这个设置
– maps in team battles will be selected automatically
7/42制中的战斗地图是自动选择的
– the killed crewmember XP (90 percent of a live one) will stay as it is now
挂掉的组员只得到90%(与存活的组员相比)的经验这个事现在不变
– you won’t be able to troll with useless tanks in 7/42 battles, the team commander will approve which tanks and players will enter the battle
7/42制中,你没办法开一辆小车然后坑队友,因为你的指挥官会有权利同意/否决你参加这次战斗的
– minimum number of players for 7/42 will be 5. You can either pick the entire team manually, or you can pick only a few and the rest will be added automatically
7/42制每一队至少要有5个人。你可以手选全队的玩家,或者手选几个,剩下的机选
– in 8.9 old companies will keep the old interface for now, but 7/42 will have a brand new one
8.9中,联队界面会保持原样不变,但是7/42制会有自己的新界面
– devs haven’t decided yet whether to buff the “113″ tank, data is being collected
开发团队还没决定到底要不要Buff一下113,现在还在收集数据中
– apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9
8.9中,HEAT的三倍口径碾压机制会被取消掉
– player stats from 7/42 will be kept separate
7/42制的玩家数据会和常规的数据分开
– ingame tournaments will be implemented after the 7/42 mode is live
游戏内的比赛会在7/42制上线之后加入游戏
– there will be something like “7/42″ mode for tier 10′s too (smaller teams), it will be separate from Clanwars
10级车也会有一个类似于7/42制的东西(小规模战斗),而且会和领土战分开(7/42最多只能进8级车)