Source:http://ftr.wot-news.com/2013/10/02/2-10-2013/
来源↗
– next CW update will apparently bring gold transactions log for clans
下次领土战的更新会带来军团内的金币交易记录
– according to Tanitha (SEA server), there will be a transfer possibility to SEA in the future
根据海服的Tanitha的说法,未来会有一个直接转到海服的选项(某些海服玩家分散在各个地区的服务器,美服,毛服,海服,欧服等等——译注)
– the Chinese Type 34 with 57mm gun is not the Soviet T-34/57 exported to China, the Chinese mounted the gun themselves
天朝的装57mm炮的T-34并不是苏联把自己的T-34/57出口给中国的结果,而是天朝自己把炮装上去的
– maps bigger than 1000x1000m are not made, because “a) it needs client optimization so that the majority of players could play them b) it needs somewhat different gameplay”
现在不会制作大于1km^2的地图,因为“①:需要对客户端进行调整,以保证所有玩家都能在上面畸形游戏。②:它需要一些不同的游戏性”
– Standard (old) graphic will not be removed in 0.9.0 (SS: some guy feared they would be removed, Storm stated he doesn’t know of any such plans)
标准的(老的)图像效果不会在0.9.0被移除(SS:有个仁兄害怕它们会被移除,Storm表示他根本就不知道有这个计划)
– Storm confirms that the “arty HE shell kills no more than half or 3/5 of your crew” rule applies only when the shell doesn’t penetrate
Storm确认了“火炮的HE炮弹不会干掉你一半以上或者3/5的乘员”的规则仅限于炮弹没穿透的时候(肯定有人被火炮一发打成灵车了——译注)
– Jagdmaus is not planned for now
现在没有要制作“猎鼠”的计划
– according to SerB, the best cooperation between WG and an archive/museum was with Saumur in France, Bovington is not bad either, but SerB states that since the WG EU office is in Paris, it was easier for geographic reasons
SerB表示WG和文献来源/博物馆中合作最成功的一次是和法国的索米尔(博物馆吧?),英国的伯明顿(博物馆)也不坏,不过SerB指出WG的欧洲部门坐落在巴黎,地理角度来讲还是法国境内方便一些
– SerB also stated that when looking for info on planes, the archives and museums were much more forthcoming because of the previous WoT communication, he also states that the bigger problem with collecting info is not money, but the fact some are classified
SerB也表示在搜寻关于飞机的资料的时候,由于有了WOT的交流经验,文献来源和博物馆都变得更加热情了。他同时也指出收集资料的时候,最大的问题不是钱,而是某些文件现在仍被归档于“机密”下
– SerB states that the windows in walls on the Abbey map are not bugged, a guy was complaining that he shot thru the window but it registered like a hit on the wall, SerB replied that he most likely missed
SerB表示“小镇争夺战”建筑墙上的窗户并没有出现Bug,有个家伙在抱怨说他对着窗户射击,但是结果看起来像是打在了墙上一样,SerB说他很有可能打飞了
– no sequels to the Wargaming game “Operation Bagration” are planned, it won’t be turned to MMO, the is simply frozen
WG的游戏“巴格拉基昂行动”再也没有后续作品了,它不会变成一个多人在线游戏,这个游戏系列现在被冻结了
– SerB doesn’t consider 800×800 maps too small for tier 10 battles
SerB认为800×800的地图对于10级房来说不算太小
– the option to disable maps you don’t want to play won’t be implemented for now
Ban掉某个特定地图的机制现在不会加入游戏
– currently the camo system works fine according to SerB: “within its limits”
SerB表示现在的伪装机制没问题:“还在其极限之内”
– if you hit the tip (end) of the gun barrel, the gun won’t get damaged
如果你击中了炮管的尾部,炮管不会受伤
– the perk Deadeye has nothing to do with gun accuracy apparently: “There is no co-relation between where the shell will go within the aim circle and the probability of a crit this perk”
“致命一击”这个技能和炮的精准没有任何关系:“炮弹飞向瞄准圈内的什么地方和这个技能带来的3%的致命伤的效果一点关系都没有嘛!”
– HE shell mechanism rework is not planned
现在没有计划重做HE炮弹(杀伤)的机制
– the Jagdpanzer IV size in game is correct and historical
游戏内的四号突击车的尺寸正确,并且符合历史数据
– the arty handicap is still active
火炮限制依然生效中
– there have been no experiments with fixed amounts of classes in battles (SS: as in 4 meds, 4 heavies etc.), because “it’s considered not necessery”
还没有进行过关于限制每场战斗出现的车型的实验(SS:四个中坦,四个重坦啥啥的),因为:“我们觉得没有必要”
– the type of shell fired mostly from vehicles is taken into account when considering buffs and nerfs, SerB confirms that the fact some tanks are competitive only with gold shells is taken into account when considering buffs/nerfs
每种车型所发射的最频繁的炮弹种类在Buff和Nerf的时候的确会参考一下,SerB确认了某些坦克只有在射金币弹才有竞争力的情况的确会在Buff/Nerf的时候进行考虑
– it was considered to nerf the Foch 155 and T1 Heavy gold shells, but this option was declined for “various reasons”
曾经要决定过砍一下三炮和T1重的金币弹,但是后来这个选项由于“各种各样的原因”被否决了
– no global buff for vehicles relying on accuracy is planned (SS: a player was whining that before the increased gun accuracy buff, only accurate vehicles could work on long distances, but now even previously inaccurate vehicles can slug it out with snipers at long distances)
没有全面Buff那些靠精准度吃饭的车的计划(SS:有个玩家在抱怨在精准度Buff之前,只有某些很准的车能在远程狙击,不过现在那些不是很准的车也能在远距离打击对方)
– Storm doesn’t think that the gun accuracy buff led to some vehicles being seriously OP
Storm不认为精准度的Buff让某些车变的特别强力
– accurate guns themselves won’t be recieving a buff (to differentiate them from less accurate guns)
某些比较准的主炮也不会获得Buff(这是为了和那些不是很准的主炮做出区分用的)
– the red line map edge barrier won’t be removed, Storm doesn’t like this solution (when arties are for example standing with the back to this arbitrary line and light tanks can’t circle around them), but they don’t consider any other solution viable. The El-Halluf type borders (where the map is bordered by sea/rocks) was not possible everywhere, as it wouldn’t look natural – a player suggested “quicksand” or terrain with 0 passability, SerB states it would look artificial
地图边界的红色的线不会被移除,Storm挺不喜欢这个解决办法的(举个栗子,当火炮靠着边线的时候,轻坦就没办法绕圈打了),不过也没有其他的解决办法了。像“荒蛮之地”这样的地图边界(地图被海和山挡住作为边界)也不是在每个地图上都能弄出来的 ,因为看起来会很不自然——有个玩家也建议了“流沙”或者是地形适应度为0的地形(开不动了),SerB认为那些东西的人造气息太浓了
– removing the arty hardcap would not improve the battle waiting times according to Storm
Storm说,移除火炮限制对减少随机战斗等待时间没有任何的帮助
– the separation of random and company/CW statistics has “normal” priority: “it’s done when it’s done”
分离联队和领土战的数据的优先级是“一般”:“it’s done when it’s done”(卧槽,新句式!)
– spotting damage in player statistics will be implemented
玩家数据里会加入点亮伤害的
– SerB states that the lowlevel light tank branches without high tier vehicles are not interesting for players, “we checked”
SerB表示没有高级轻坦的轻坦线对玩家而言没啥意思,“我们确认过了”
– SerB states that when the optional hull modules are implemented, they will be tied to the suspension modules (as in, you unlock another suspension = you unlock hull), elite vehicles will remain elite even if new modules are implemented
SerB表示车身模块引入之后,会与悬挂模块绑定(也就是说,你解锁了另一个悬挂—你就解锁了车身),就算引入了新的模块之后,现在的精英车依然会保持精英状态
– T-34-2 has more shells of the same type than Type 59 despite being smaller, because “the internal space left was smaller” (SS: as in, the tank was more cramped)
T-34-2尽管车身比59小,但是能多带炮弹的原因是“59内部空间比较小”(SS:车身内部空间更加狭窄)
– according to SerB and Veider, French tree second heavy branch is ready, but won’t be added now, because “there are other trees to have tanks added to them”
根据SerB和Veider俩人的说法,法国的第二条重坦线已经做好了,但是现在不会加入,因为“有其他的需要加入坦克的科技树”
– historical Lorraine 40t with 100mm or 120mm guns planned? “We know nothing about that”
会不会加入符合历史的洛林40t的100mm和120mm炮?“我们对此一无所知”
– there will be no hardcore mode: not so long ago, the developers tested it again and it’s unplayable
并不会有所谓的“核心”模式:不是很久之前,开发团队又对这个模式测试了一下,发现这游戏根本不能玩
– completely flat map is not planned
没有计划要做完全平坦的地图(平原类)
– yellow (damaged) tracks do NOT reduce tank speed – SerB: “We spent especially half an hour with testers to check it out, tried with various tanks – no speed reductions”. Storm goes even further:
黄色的(受损)的履带不会降低坦克的速度——SerB:“我们特地抽出了半个小时和一批测试人员来测试这个事,而且还在不同的坦克上测试了—并没有降低速度的情况”。Storm又出来说话了:
“Someone here asked rudely to doublecheck the alleged reduction of speed with “yellow” tracks on Indien Panzer (top suspension). We checked. The speed is not reduced. I want to kill somebody…”
“有人很粗鲁的让我们重新测试一下所谓的‘履带变黄’会降低印度豹速度的问题(顶级履带)。我们测试过了。并没有降低速度。我现在有点想杀人……”
(at this point, SerB got apparently pissed too and asked for a permaban for the guy who was rude)
(然后SerB也暴走了,并要求永久性的Ban掉那个很粗鲁的提问的人)
– apparently, the missions window is bugged in the sense that “battles remaining until the mission is completed” are not working, same goes for XP and damage counts, it will be fixed (RU server only?)
现在任务窗口有个Bug,就是“剩余XX场才能完成任务”的那个指示器没有正常工作,包括XP和伤害的统计,应该会被修复(毛服限定的感觉?)
– apparently, the sticking of the aim reticle to terrain feature won’t be fixed, as it is basically a feature of the engine (SS: at least that’s how I understand it)
显然,瞄准圈会黏在地形上的问题不会得到修复,因为那只是单纯的引擎的机制而已(SS:起码我是这么理解的)
– Maus is doing fine statistically
鼠式的数据表现正常
– not all tanks with increased credit gain coefficient are premium vehicles
并不是只有金币车才有银币系数加成
– roaming will come “when it’s done”, it’s possible (“will be considered”) that in connection with roaming there will be an option to permanently migrate for example to EU server
账号漫游做好了就会有,而且有可能(“我们会再考虑下”)会有永久性的把账号转移到其他服的选项(比如欧服啥啥的)
– while its too early to tell anything about the roaming mechanism yet, it’s possible “crowds of noobs” will be prevented from using it by a winrate limit and by limiting the roaming to players, who haven’t been punished for spamming and profanity in chat (only recent punishments will be considered apparently)
现在想知道账号漫游的细节还太早,“亡者大军”很有可能会因为胜率的限制而无法进行账号漫游,还会同时限制那些因为刷屏和骂人而被Ban的玩家。(只会统计最近一段时间的惩罚)
– when a premium tank gold price gets lowered, there will be no compensations to those who bought it for the old price
当金币车的价格下降时,不会给那些以前以原价买车的人给予补偿
– Q: “Will the Chieftain be implemented as tier 10 medium tank instead of FV4202?” A: “No, because in game terms, Chieftain is a heavy”
问:”酋长会作为FV4202的替代车型加入游戏吗?“答:”不,因为从游戏角度来讲,酋长算重坦“
– it’s possible that when tank tipping over is implemented, the ramming mechanism will be changed too
当坦克的翻车机制引入之后,撞击机制也会同时改动
– WG chose the E-100 chassis for tier 10 German TD WT E-100 and not the Waffenträger one, because “the light chassis cannot carry a gun heavy enough” (SS: bullshit, there were 128mm/150mm WT’s planned)
WG之所以用E-100的底盘来作为德国10级的武器运载车的底盘,而不是原来武器运载车的底盘的原因是:“那么轻的底盘受不了那么重的一杆炮”(SS:瞎扯淡,曾经有过128mm/150mm的武器运载车的计划的)
– WT E-100 gun will have the same penetration as the E-100 one? “Tests will show” (SS: well, “some say” that currently the guns are identical on supertest)
E-100武器运载车的穿深和E-100会一样吗?“等测试结果吧”(SS:呃,“有人”说现在超测服的穿深是一样的)
– if you want to report someone for insulting nickname, use the ingame report for “profanity/insult” (SS: not sure how it is in english client, haven’t reported anyone in ages)
如果你想举报某个人的ID有侮辱性的字节的话,用游戏内的那个举报系统,选择“脏话/辱骂”(SS:不确定英文客户端内是什么样的了,因为好久没有举报别人了)(翻译菌:不确定国服客户端是什么样的了,因为好久没有菊爆别人了)