【Developer Q&A 】2013/10/07

Source:http://ftr.wot-news.com/2013/10/07/7-10-2013/
来源↗

 

For those interested in mobile gaming, Overlord wrote the requirements for World of Tanks: Blitz
那些手机游戏爱好者们,有一个嚎消息。Overlord已经把WOT:Blitz的配置需求贴出来了。↗ 

– currently, HEAT shells are subject to 3-caliber and 10-caliber rules (SS: 3-caliber rule concerns overmatch, 10-caliber rule concerns the length of the shell flight within the vehicle)
现在,HEAT弹依然适用于三倍口径碾压和10倍口径飞行的规则(SS:炮弹口径是对方装甲厚度三倍以上则必定击穿,而10倍口径飞行规则则限制了炮弹能在对方车身内飞行多远)

– Superpershing will be sellable for gold only before 8.9 goes live
超潘只能在8.9正式上线前以金币价格卖出

– SerB states that “tests will show”, what computer will run improved graphics in WoT at 50-60FPS, but it should be “normal gaming computer”
SerB表示至于什么电脑能在WOT的画面增强之后跑到50~60帧还得“等测试结果”,但是应该是“常规的游戏电脑”

– Radeon notebook graphic card optimizations for WoT? “I will tell when it’s done”
什么时候对A卡的笔记本显卡做出给WOT的优化? “I will tell when it’s done”

– M6A2E1 too weak against tier 10′s and 9′s? “go hulldown, attack higher tiers from the side and if that’s too tough, don’t play M6A2E1″
M6A2E1在打⑨级和10级的时候特别无力?“把车身藏住咯,然后从打高级车的侧面,如果你觉得还是有困难的话,那就爱玩玩不玩X吧”

– Object 416 M-63 gun changing length between stock and top turrets? “It was done so.” (SS: as in “we simply did it like that”)
416工程的M-63炮的长度在顶级炮塔和白板炮塔上的长度不一样?“就这么做的”(SS:也就是说“我们就这么弄的,你想怎么着吧”)

– SerB states that despite the second A-44 turret is called “ekranirovannaja” (with spaced armor screens), there are no special armor screens in the model. SerB also says that when a turret with additional armor is implemented, if there is no space between the armor and the additional plate, the armor is modelled as a single block (SS: as in if you have a 100mm armor and then 20mm plate riveted directly on it, it will be modelled as a 120mm homogenous armor plate)
SerB表示尽管A-44的第二个炮塔叫做“ekranirovannaja” (有间隙装甲的屏障),但是在模型上没有额外的装甲模型。SerB也表示当带装甲的炮塔引入游戏之后,如果在炮塔和额外的装甲板之间没有空隙的话,装甲是建模成一个整体的(SS:也就是,你的炮塔有100mm,第二块装甲板是用铆钉按在炮塔上的,建模的时候会把装甲算成一个120mm厚的均一装甲块)

– SerB states that if the “Turbopanther” is implemented, it will probably have just the historical armor, as unhistorical armor is added only when absolutely necessery, but emphasizes that it’s just an idea, not a real plan yet
SerB表示如果真的引入“涡轮豹”的话,装甲数据有可能符合历史,因为非历史性的装甲真的只会在非常必要的时候才会加入游戏,但是他又强调涡轮豹只是一个点子,现在还没有成为真正的计划

– WoT HD textures? “I will show when the time is right”
WOT的高清贴图?“I will show when the time is right”

– captured tanks will not be in 8.9
8.9不会引入缴获版坦克的

– smoothbore guns won’t be implemented, because they have too much penetration
滑膛炮不会引入游戏,因为穿深太高了

– roughly 12 man-months are needed to implement one tank into the game: this includes historical research, modelling, textures, other effects, sound and balance (SS: later, SerB explains that the “sound” part is matching the correct (standard) sound to the vehicle)
想把一辆坦克搞进游戏需要大约12个人整一个月的时间:其中包括历史资料收集,建模,贴图,其他效果,声音效果已经平衡等等(SS:SerB后来解释了“声音”的意思是把车辆和(标准的)正确的声音互相关联起来)

– the 25 percent penetration spread is not a “random number”, it reflects the quality of shells and armor and is based on how often did Soviet 76mm guns ZIS-3 and F-34 penetrate the Tiger flanks
25%这个随机值并不是“随便选出来的”,它反映了装甲和炮弹的质量,以及基于苏联的76mm ZIS-3 以及 F-34炮击穿虎式坦克的频率

– when the researchable hulls come, tier 1 British Vickers Mk.I might be replaced by 1921 Vickers Light Tank and merged with Vickers Mk.II (SS: here I am not totally sure with the translation)
当可研发车身加入游戏时,英国的一级小车,维克斯 Mk.I有可能会被1921年维克斯轻型坦克取代,(Mk.1)并和维克斯Mk.II合并在一起(SS:我不确定我翻译对了没有)

– if you detrack a burning tanks, you won’t get assist bonus for the fire damage, as it is tied to the shell that caused it before the detrack
如果你把一辆正在着火的坦克的履带打断了,你不会获得由于断腿+着火的辅助伤害奖励,因为(着火的伤害)是与履带被打断之前的炮弹所关联起来的

– Lowe situation apparently won’t be changed (SS: the question was aimed at 3 T-44′s in existence (T-44, T-44-85, T-44-122), whether something similiar could be done with Lowe)
狮式不会有改动(SS:提问的人问的是现实中三个T-44的变种(T-44,T-44-85,T-44-122),以及狮式是否会有同样的改动)

– national battles (only German vs only Americans for example) won’t be implemented for now
国别战(举个栗子,纯德国车vs纯美国车)现在不会引入游戏

– SerB personally is satisfied with the Encounter on Mountain Pass, it will be changed only “when necessery” and apparently it doesn’t have bad statistics
SerB个人对胜利之门的遭遇战表示满意,只有“必要时”才会对地图做出改动,而且现在(地图的)数据还不坏

– when asked about the ban and compensation system being sufficient in game, SerB states he’d ban more
当被问起游戏内的屏蔽和补偿机制是否有效时,SerB表示他会Ban掉更多的人

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