【Developer Q&A 】2013/7/28

Source: http://ftr.wot-news.com/2013/07/28/28-7-2013/

– skill MM? “For hundred and first time: I don’t want that”
根据技能而来的分房?“我都说了几百次了,我再说一次:不要。”

– are you losing because of your team? “Don’t play team games”
你是因为你的队伍而输掉的这场游戏咩?“那就别玩队伍战斗。”

– “Asian tree” with Israel, Egypt and such: “Israel and Egypt in one tree? Hm.”
“亚洲”科技树,包括以色列,埃及等等:“以色列和埃及放在一起?呃……”(阿拉伯人VS犹太人)

– Tiran Ti-67 (SS: Israeli modified T-55 with 105mm L7), despite fitting the game criteria, apparently won’t be implemented, because there’s nowhere to put it properly
Tiran Ti-67 (SS:以色列魔改的 T-55,带105MM L7炮),尽管符合游戏的背景时期,但是显然不会引入游戏,因为没有一个可以把它塞进去的地方……

 

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【Developer Q&A 】2013/7/26

source: http://ftr.wot-news.com/2013/07/26/26-7-2013/

– A-32 tank underpowered? “How terrible”
A-32坦克太弱了? “How terrible”

– nerfs of previous patches unreasonable? “Your opinion is very important to us”
以前的某些补丁的Nerf是毫无理由的?“我们很重视你的意见(玩蛋去吧)

– average and maximum damage player statistic might be changed to not include the premium account influence (like in WoWp)
玩家属性中的平均伤害和最大伤害(确定不是经验值?)也许会像飞机世界一样,把会员的影响排除在外。(也就是移除1.5倍的系数)

– Q: “Is the maximum amount of implemented premium tanks per patch somehow limited?” A: “Yes, 100 thousand.” (SS: in other words, no)
问:“每个补丁里出现的新金币车数量是不是受到限制的?”答:“没错,每个版本最多只能有100万辆。”(SS:换句话说,没有。) 

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【Developer Q&A 】2013/7/25

source: http://ftr.wot-news.com/2013/07/25/25-7-2013/
来源:
 

– SerB states that “everything, that could be done to make the training room battles easier for the players without risks to the game was already done. Everything else is financially risky and won’t be implemented” (SS: in other words – no free/cheaper shells/repairs in training rooms or anything else, topic closed)
SerB说训练房已经“尽其所能的给玩家创造便利,而且还是在不威胁到游戏本身的情况下做到的。任何其他会威胁到游戏的经济系统的补偿等等都不会被引入。”(SS:换句话说,不会有免费/打折的炮弹/给养之类的出现在训练房中,本话题到此结束。)

– SerB on Japanese tanks heavy branch (about where it will start from): “It’s a mess. Tier 3 heavy exists. Tier 6 and higher do exist also. But there’s a gaping hole on tier 4 and 5. So the heavy branch is not considered as done and won’t be released for now.”
SerB对日系重坦线的看法(就是从哪里开始分叉):“日系线很混乱,三级的重坦是存在的。6级及以上的重坦也存在。不过在四级和五级上有两个坑,所以重坦线现在还不能说已经做好了,现在也不会放出来。”
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【Developer Q&A 】2013/7/24 -附带2个视频

自从19号之后,就没了消息, Serb出差法国后直接去了米国考察xbox情况, 而Storm呢在度假,,
So,我和我的小伙伴们都闲的蛋疼了

这之前,发个官方最新一期的ASAP的高清视频好了, 由翻译组的海外人士-生活如此傲娇提供,特此感谢:(请点击观看:)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
WOT 0.8.7 全面介绍, 录像介绍请点我┏ (゜ω゜)=☞
________________________________________________________________________

Not much new in there apart from the 8.8 info:
录像大概是酱紫的:

– description of the British arties 描述女王炸逼线

– no HESH shells for British arties 女王炸逼线木有 HESH蛋

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【Developer Q&A 】2013/7/19

Good morning, everyone
小朋友们早上好! 

today, we have a morning trollsession with SerB (he decided to answer some stuff after all) 🙂
今天我们的早自习是由SerB老师组织的嘲讽课!大家掌声欢迎!(他终于觉得要写点什么了……) 

– SerB is apparently in France in Fontainbleau (lolwut, how about a Q&A session for EU players?), he’ll be in Chicago in August to oversee the Xbox 360 WoT
SerB现在在法国的枫丹白露(卧槽,你不给欧服的玩家写点忽悠么SerB),他八月份会到芝加哥去视察Xbox版WOT的情况。

– the implementation of an additional spaced armor equipment is only assumed, not confirmed. SerB is hopeful that it will be implemented, but they didn’t get to it yet
作为可选装备出现的外置间隙装甲只是个计划,并没有被确认。SerB倒是很希望能够出现这种东西,但是他们暂时不会做。
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【Developer Q&A 】2013/7/12, 7/13, 7/14, 7/15

最近serb比较空,外面到处转.所以量少14号的qa没找到,so,凑合看吧

2013/7/12

SerB explains World of Warplanes advantages over War Thunder:
SerB解释了为什么飞机世界比战争雷霆好的原因: 

“Our planes don’t fly sideways and turn on the spot like Ahnenerbe flying saucers. Apart from being realistic, (SS: it allows you) the possibility to predict your opponent’s behavior and not having to fire randomly, we have no need for (SS: “ленты без трасс” – “something without tracers”? Sorry, I honestly don’t know the correct translation here, my best guess would be “battles without tracer rounds”) in order to compensate for that.
“俺们的飞机不会侧着飞,而且也不像圣遗物一样乱转。“【这句我真的没看懂】除了更真实(SS:他还允许你)可以预测对手的下一步行为,而不是瞎开火。我们没有必要(SS:原文这里SS也不理解是什么,但是猜测是”没有弹道的比赛”)来补偿。 

We have better battle organization – we don’t make games for no-life nerds, but for busy guys, who can relax with the game after work.
我们的战斗构造更好-我们不是给那些游戏狂做的游戏,而是为了那些忙人们,可以在上班之后打两局游戏放松一下的。 

We don’t have pay-to-win in main battle mode. Our monetization politics are traditionally soft. We have shorter grind towards top tiers (just like in WoT), possible even without premium account. No-lifers shall not pass.
我们的核心系统不是让你掏钱。我们的金融体系一如既往的亲民。我们到顶级所要的时间很短(像WOT一样),甚至可以在没有大V的情况下做到。游戏狂们,你们别想了。 

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