【Developer Q&A 】2013/7/19

Good morning, everyone
小朋友们早上好! 

today, we have a morning trollsession with SerB (he decided to answer some stuff after all) 🙂
今天我们的早自习是由SerB老师组织的嘲讽课!大家掌声欢迎!(他终于觉得要写点什么了……) 

– SerB is apparently in France in Fontainbleau (lolwut, how about a Q&A session for EU players?), he’ll be in Chicago in August to oversee the Xbox 360 WoT
SerB现在在法国的枫丹白露(卧槽,你不给欧服的玩家写点忽悠么SerB),他八月份会到芝加哥去视察Xbox版WOT的情况。

– the implementation of an additional spaced armor equipment is only assumed, not confirmed. SerB is hopeful that it will be implemented, but they didn’t get to it yet
作为可选装备出现的外置间隙装甲只是个计划,并没有被确认。SerB倒是很希望能够出现这种东西,但是他们暂时不会做。

– roaming (players playing on other servers temporarily) will be blocked during patch update days (so players with an updated client – Russians, who get the patch sooner – don’t try to connect to the yet unupdated EU/US servers)
账号漫游(可以让玩家在其他服务器上暂时的玩一会)会在补丁更新的日子被停用(也就是说,毛子玩家有了新的游戏版本,他们是不能连接到没更新的欧服/美服去的)

– the various 105mm L7 stats (when comparing British and German toptiers) are caused by “different turret construction”
元首和英国的顶级105MM L7炮属性的差异是因为炮塔的构造不同。

– SerB states that the space behind the mantlet is indeed empty (0 armor), but where the mantlet overlaps with frontal turret armor, the thickness is doubled
 SerB表示在炮盾后面的部分的装甲厚度是0MM,不过炮盾所覆盖的炮塔装甲部分的厚度是加倍的。

SS: for those who have not seen armor schematics yet – a lot of players assume that the mantlet simply doubles the frontal turret armor thickness. This is not true. There is a hole behind the mantlet, that has 0 armor and is there to allow gun movement. Only rims of the mantlet overlap with frontal turret armor, the center is usually just the mantlet (so if you decide to shoot the mantlet for some reason, aim close to the gun). Everything has its pros and cons – the bigger the hole, the better the elevation/depression usually is.
SS:对那些还没见过装甲图的人,下面是解释。很多玩家在假设炮盾只是单单的把炮盾部分的装甲X2了。这是不正确的。在炮盾后面有个洞,那里的装甲厚度是0MM,是方便炮管进行移动的。炮盾只有边缘才会覆盖炮塔装甲,中间通常就是个洞。(所以你因为某种原因要射别人的炮塔,瞄准炮的位置去射)。万物总有得失,那个洞越大,你的俯角/仰角就越好。

– some crew faces will be added to the game, but not too many
会加入新的乘员图片,不过不会很多。

– WG does have the T34 commander copula armor thickness data (SS: whatever that means, but IIRC there was a T3X series armor nerf in discussion, SerB however also stated they won’t touch the T34)
WG的确有T34的车长观察仓部分的装甲厚度数据(SS:无论那是什么一次,如果我没记错的话,以前的确讨论过要砍T3X这一家的事情,SerB也说了他们不会动T34.)

– SerB on Storm’s vacation: “He’s on vacation. To get him to go outside of Belarus is like trying to push Maus with a Matilda up the lighthouse mountain on Cliffs”
SerB对Storm在休假的看法:“没错——他休假去了。想把他从白俄罗斯弄出去就像用玛蒂尔达在海岸争霸这张图上把老鼠推到有灯塔的那个山上一样。”(SerB你看看人家再看看你!)

– 7/42 format and other cybersport options are still planned
7人42分制和其他的电竞选项依然在考虑中

– banned mods list is apparently not retroactive: if a mod is banned, players, who used it before before the official ban won’t be punished (even if WG had proofs)
被禁用的MOD列表是非追溯性的:如果一个MOD被BAN了,那么玩家在这个MOD被BAN之前使用的话是不会受到惩罚的(就算WG有你用过的证据)

– the M48A1 turret with 105mm ingame is historical and it won’t be changed
M48A1炮塔,带105MM管子是符合史实的,也不会变。

– developers are thinking of removing the company battle feature where a part of loser’s profit goes to the winning team, they consider this feature a failure
开发人员正在考虑要不要把联队战里面的负方收益减半的惩罚取消掉,因为他们觉得这个设计很失败

– the WoWp feature of comparing characteristis with your enemies won’t be implemented into the WoT
在飞机世界中,你可以与敌人比较你的战绩,但是WOT中肯定不会有。

– a player suggested (since the devs stated it’s impossible to introduce free ammo/consumables for training battles) to actually do it the other way around: to compensate after battle for money spent on shells and consumables. SerB stated WG won’t do that, because it’s “financially dangerous”
有一个玩家建议说(鉴于前两天开发团队说在训练房中做到免费弹药和给养是不可能的之后)用另一种方式解决:在消耗掉弹药和给养的钱之后,在战斗后用银币补偿。SerB表示WG不会去做这个,因为“从经济角度上考虑很危险。”
没看懂的,翻译菌举个栗子:在特殊活动(例如给养半价的时候)尽可能多的攒给养,然后在活动结束之后在训练房中一口气消耗掉。这样官方(应该)会以原价把给养的价格补给你。这也就是为什么WG不想这么做的原因。 

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