【Developer Q&A 】2013/7/12, 7/13, 7/14, 7/15

最近serb比较空,外面到处转.所以量少14号的qa没找到,so,凑合看吧

2013/7/12

SerB explains World of Warplanes advantages over War Thunder:
SerB解释了为什么飞机世界比战争雷霆好的原因: 

“Our planes don’t fly sideways and turn on the spot like Ahnenerbe flying saucers. Apart from being realistic, (SS: it allows you) the possibility to predict your opponent’s behavior and not having to fire randomly, we have no need for (SS: “ленты без трасс” – “something without tracers”? Sorry, I honestly don’t know the correct translation here, my best guess would be “battles without tracer rounds”) in order to compensate for that.
“俺们的飞机不会侧着飞,而且也不像圣遗物一样乱转。“【这句我真的没看懂】除了更真实(SS:他还允许你)可以预测对手的下一步行为,而不是瞎开火。我们没有必要(SS:原文这里SS也不理解是什么,但是猜测是”没有弹道的比赛”)来补偿。 

We have better battle organization – we don’t make games for no-life nerds, but for busy guys, who can relax with the game after work.
我们的战斗构造更好-我们不是给那些游戏狂做的游戏,而是为了那些忙人们,可以在上班之后打两局游戏放松一下的。 

We don’t have pay-to-win in main battle mode. Our monetization politics are traditionally soft. We have shorter grind towards top tiers (just like in WoT), possible even without premium account. No-lifers shall not pass.
我们的核心系统不是让你掏钱。我们的金融体系一如既往的亲民。我们到顶级所要的时间很短(像WOT一样),甚至可以在没有大V的情况下做到。游戏狂们,你们别想了。 

We have better quality plane models.
我们的飞机模型质量更好 

We have easier to understand damage model, which however is complex enough at the same time to (it’s possible to shoot off a wing or a tail, to kill the pilot, destroy the engine, while the airplane cannot eat all the damage forever).
我们有更简单的伤害模型,同时他也很复杂(你可以把对面的机翼或者尾翼射下来,或者干掉飞行员,摧毁引擎,同时飞机也不能总是承受伤害)

In long term, we’ll have more planes. And when I fix the deficiencies (lower FPS) – it will be really great.”
长期来看,我们会有更多的飞机。而且当我们搞定了帧数过低的问题是,游戏会很棒。 

SerB also states the cons of WoWp: performance (for now), the fact server-side-heavy game puts a lot of pressure on the graphic engine, more optimization needed
SerB也说了飞机世界的部分缺点,比如游戏的表现性,还有对于服务器的压力过大,以及需要更多的优化等等。 

– there will be possibly even more planes than WoT tanks in WoWp
飞机世界未来很有可能比坦克世界拥有更多的载具数量

– Q: “I have a question. Is there something you are hiding from the players?!” A: “Of course. For example my credit card number.”
问:“我有个问题,你们是不是向玩家隐藏了些什么?!”答:“当然,比如我的信用卡号码啥的。”

– Q: “Will Object 261 be faster?” A: “As soon as you provide historical documents showing it was faster, we will implement that.”
问:“261工程能再快点不?”答:“你只要有历史数据证明它能那么快,我们就给你改成那么快。”

– T-34T (torsion bar experimental T-34) won’t be implemented anytime soon, however A-43(T-34M) is a torsion bar re-work of the T-34 (SS: and A-43 will come in 8.8)
T-34T(也就是扭力实验型的T-34)不会在近期引入。然而,A-43(也就是T-34M)是个T-34的扭力系统重制版(SS:并且A-43会在8.8加入)

– Q: “People whine about TD’s now. Who do you think will be next?” A: “Mediums. Because heavies wouldn’t whine about themselves”
问:“现在玩家开始喷TD了,你觉得下一波被喷的会是谁?”答:“中坦吧?我觉得重坦好像不会去喷自己。”

– it is actually advantageous to use the “Jack of all trades” commander perk in crews, where the commander plays more roles (for example, acts as a radioman)
车长的多面手技能在车长一人任多职的时候是有优点的。(例如兼职通讯员啥的) 

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2013/7/13

First and foremost, a reliable WG source confirmed that the “galaxy tech tree” is just a hoax, no such thing is planned.
首先,WG官方说了这个↗样子的科技树只不过是他们在耍你们,根本就没有这样的东西。 

– Sturmpanzer Bär is decribed in sources that are serious enough to use, according to SerB
根据SerB所说,灰熊式突击炮在档案里的记录是非常可靠的。

– separate server for “boss fights” á la White Tiger is not planned (SS: some time ago there was an event where 15 T-34/85′s fought one White Tiger tank, controlled by a WG employee I think)
单独开辟一个BOSS战服务器,例如以前出现过的15辆T-34/85大战白色虎式这样的情况,现在不在计划当中。

– theoretically there is enough material for 5 German TD branches, but that’s not planned for now
理论上,有材料支持的元首TD线大约能撑满5条,不过现在还不打算弄。

– SerB on War Thunder tanks: “I am interested in how you can make a mass-played hardcore simulator. And, yes, how much of the hardcoreness/historicity will remain in it in the end.”
SerB对战争雷霆里坦克的看法:“我很好奇你能把一个多人在线大型写实坦克模拟器搞成什么样。还有,我也很好奇你们在最后能保持多少的写实成分。“

– rear-turret Soviet tanks: A-44 (3 pieces), Object 416 and Shashmurin’s tank
炮塔后置的苏联坦克:A-33,416工程和 Shashmurin坦克。

SS: Shashmurin’s rear-turret tank was an IS-2 alternative project (“IS-2M”) by N.F.Shashmurin from 1944. It looked like this:
SS:  Shashmurin坦克是一个IS-2的替代计划(也叫做IS-2M),是由一个叫N.F.Shashmurin在1944年提出的,看起来应该是这个样子:

– no plans to introduce Panzer IV with sloped frontal armor wand with 88mm Panther Schmalturm, because SerB thinks they were apparently fake and states that
“reconstructed” tanks will be used only to fill tree holes and that there are no tree holes around tier 6 in German medium tree (SS: actually, Panzer IV Ausf.K (Ausf.H with sloped frontal armor) from January 1943 is historical, you can find it in Panzer Tracts by Doyle):
现在没有计划搞倾斜正面装甲以及窄88毫米豹子炮塔的四号,因为SerB觉得那是假的。而且他还说那些”重新建造的坦克“只会被用来填进那些填不进去的坑里,而且现在元首6级中坦线也没什么坑。(SS:其实四号K型(也就是H型带了倾斜装甲)是存在的,大概在1943年1月出现过,大概是这个样子的↓)

01

– SerB states that the high damage of British hightier HE shells is intentional specific of the British tech tree
SerB表示英国高级HE弹药的高伤害是英国线的特色。

– the FV215b 183 HE shell penetration is lower than one would guess from its caliber, because “those are conventional marine shells”
FV215b 183的HE弹药的穿深比以口径预测的穿深要低,因为”那些都是海军用的弹药啦~“

– “no more than usual (on other tanks)” amount of players use gold shells on FV215b 183
在FV215B 183上打金币弹的人不比其他车多。

– new awards? “when it’s done it’s done”
新的勋章?“when it’s done it’s done”

– developers are implementing roaming, because “it’s interesting to play ‘over the hill’ (SS: as in ‘on the other side’, somewhere else) for a while”
开发人员正在导入账号漫游,因为”在山的那边海的那边玩一会看起来很有意思“(SS:也就是其他服务器)

– rocket and flamethrower tanks will be implemented in the future
火箭和喷火坦克在未来会有的

– SerB on amphibious tanks: “Performance-wise, amphibious tanks are generally inferior to regular tanks. Their only advantage is that they can cross bodies of water and attack at unexpected places. On 1x1km maps, this is practically useless – all the space is covered, so this feature is waiting for bigger maps.”
SerB对两栖坦克的评价:”从性能上讲,两栖坦克比普通坦克要差一些。他们唯一的优势就是可以渡水,并在出其不意的地方进行吐息。在1平方公里的地图上,这很没用-所有的地方都有陆地,所以两栖这事先等更大的地图有了再说。

– there is an idea for a “thanks system” (SS: as in the opposite of ingame report system – you’d thank someone), but it’s not implemented yet, because it depends on other game features implementation
现在有个“感谢系统”的建议(SS:就是游戏内举报的相反作用,你要谢谢某个人。),不过现在不会引入,因为它是基于其他游戏机能的。

– SU-122A moves worse than SU-76, despite it being lighter and having more powerful engine, simply because it’s an arty (balance)
SU-122A比SU-76轻,引擎也更好,但是机动性还是更差的原因就一个,因为它是火炮嘛!(平衡性的考虑)

– WoT Blitz (for mobile devices), there might be an “improved” version for Ipad4 instead of Ipad2, too early to tell
坦克世界-闪电战(手机平台的),也许会有对IPAD4做出的特别优化版,而不是IPAD2,不过一切都言之甚早。

– the accounts of WoT and WoT:B will definitely not be synchronized, it’s two different games
WOT和WOT:B的账号不会通用,因为根本就是两个不同的游戏。

– another team than the one of WoT develops WoT:B
WOT的开发团队和WOT:B的开发团队是不同的两个。

– WoT:B is now still in pre-alpha stage
WOT:B现在依然处于封测的初级阶段

– WoWp battles are very short, because SerB states that according to tests, prolonged battles in 3D space are tiring
飞机世界的战斗都很段,因为SerB表示,根据实验,在3D空间中的长时间战斗会让人感到很累。

– A-44 with 107mm can be considered a heavy (SS: if I understand this correctly), IS-2M (“Shashmurin”) however is not T10 material
带107毫米管子的A-44是被当做重坦看待的(SS:假如我没错的话),而IS-2M(上面提到过)并不适合作为10级车。 

One more piece of info: remember that mod, that disables the dynamic camera shaking after shooting? Well, in 8.7 test 2 (and therefore most likely in full 8.7 itself), Wargaming made some modification that disables this mod. It’s no longer possible to disable the dynamic camera shot shake.
另一个重要信息:记得我以前发的那个,可以取消动态视角开炮之后震动的MOD?恩,在8.7的第二轮体验服中(基本就是8.7正式的样子了),WG做出了一些调整,让那个MOD失效了。所以取消开火后的震动现在是不可能的了。 

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2013/7/15

Apparently, SerB is somewhere, where the internet is of low quality, so we can expect few answers. As promised, this is from last night:
显然SerB现在在某处逍遥,但是网络信号不是很好,所以今天的忽悠也没几个。不过按照我们说好的,这是昨晚的:

– German armor too thin at welds (meeting point) of upper and lower frontal armor? SerB considers it a conspiracy theory
德国装甲的首上与首下的焊点太薄了?SerB表示那完全就是阴谋论

– BT-7 is not equipped with a historical 76mm gun ingame, because for that it would need 3rd turret – if it is ever added, SerB will think about it (and this concerns T-26 too)
BT-7在游戏中没有那杆写实的76毫米炮,假如真的要加的话,那可能会需要第三个炮塔——要是真的有了,SerB会考虑一下的。(这也关系到T-26)

Oh yes, and new Listy’s war article, quite interesting:
哦,还有一篇Listy的新的关于战争的文章,值得一读↓ 

http://overlord-wot.blogspot.cz/2013/07/holding-at-hondeghem.html

【Developer Q&A 】2013/7/12, 7/13, 7/14, 7/15》上有1个想法

  1. SS: Shashmurin’s rear-turret tank was an IS-2 alternative project (“IS-2M”) by N.F.Shashmurin from 1944. It looked like this:
    SS: Shashmurin坦克是一个IS-2的替代计划(也叫做IS-2M),是由一个叫N.F.Shashmurin在1944年提出的,看起来应该是这个样子:

    N.F.Shashmurin:尼古拉.沙什穆林,IS/IS-2研发的实际负责人(名义上是科京),IS-7的总设计师,在苏联二战和战斗坦克工业历史中是一个极有分量的角色,这个不好简单的称之为“一个叫N.F.Shashmurin的人”吧,呵呵~

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