【Developer Q&A 】2013/7/28

Source: http://ftr.wot-news.com/2013/07/28/28-7-2013/

– skill MM? “For hundred and first time: I don’t want that”
根据技能而来的分房?“我都说了几百次了,我再说一次:不要。”

– are you losing because of your team? “Don’t play team games”
你是因为你的队伍而输掉的这场游戏咩?“那就别玩队伍战斗。”

– “Asian tree” with Israel, Egypt and such: “Israel and Egypt in one tree? Hm.”
“亚洲”科技树,包括以色列,埃及等等:“以色列和埃及放在一起?呃……”(阿拉伯人VS犹太人)

– Tiran Ti-67 (SS: Israeli modified T-55 with 105mm L7), despite fitting the game criteria, apparently won’t be implemented, because there’s nowhere to put it properly
Tiran Ti-67 (SS:以色列魔改的 T-55,带105MM L7炮),尽管符合游戏的背景时期,但是显然不会引入游戏,因为没有一个可以把它塞进去的地方……

 


– SerB states that the limit for implementing tanks is not defined by a year, but by tank generation (SS: current unofficial limit is 1969)
SerB表示引入新坦克的限制因素不是由于年份决定的,而是由于年代。(SS:目前为止最先进的坦克是1969年的)

– you will be able to use your WoT account for WoWs too
你的WOT账号也可以用在战舰世界上。

– what will there be in 0.8.8 instead of Soviet meds? “Will tell later.”
在8.8里,除了毛子的新中坦,还会有什么?“你会知道的。”

– tracks externam module model does have an armor value, this armor value however is just a number, the surface doesn’t count as “smooth”, the track armor doesn’t increase with angle and it can’t ricochet. This was done so, because modelling detailed suspension was impossible and modelling the tracks and suspension as flat surface was deemed incorrect
履带吧,的确是有装甲值的,但是这个值就只是个数字,也不是任何形式的平面装甲,所以履带是不会增加入射角度或者产生跳蛋的。之所以这么做的原因是制作精细的悬挂模型非常不现实,而直接把履带和悬挂算成一个平面又有点不科学。

– the MM throws you on the one and the same map whole weekend? “How terrible…”
一整个周末的分房都把我分到同一张地图上!“How terrible…”

– Lehvaslaiho’s Medal action on RU server during an event being a propagation of fascism? “And imagine, there are german tanks in the game! And they continue to destroy our vehicles!”
毛子服的关于雷哈瓦希莱洛勋章的活动有传播种族歧视的嫌疑?“那你想象一下,游戏里居然有德国的坦克耶!他们还一直在炸我们的坦克!”

– 112 in the game? “When it’s done it’s done”
112啥时候才有啊?“When it’s done it’s done”

– Swamp/Komarin returns? “When it’s done it’s done”
黑暗沼泽和科马林什么时候会重返队列? “When it’s done it’s done”(翻译菌:话说一直没人提起梯田那张图……)

– SerB confirms: the Soviet medium branch has issues with the tier 9, the Object430U will NOT be in it
SerB确认了一件事:毛子的新中坦线的⑨级车依然没有决定,但430U工程绝对不会出现在这条中坦线里。

– so far, there are no tanks planned, that would start from KV-13 (it’s gonna stay a dead end)
现在看来,没有什么车会从KV-13上走。(所以KV-13就是条死路……)

– the new Soviet medium branch (when it’s implemented) will most likely start from the tier 5 T-34
毛子的新中坦线(当引入的时候)很可能会从5级的T-34上分叉。

– there are no hightier transitions from branch to branch planned (for example Tiger II leading to Jagdtiger, T-54 to SU-122-54 etc.), because the devs don’t want the players to just switch from branch to another on high tier (gameplay reasons: switching to a vehicle that plays completely differently)
高级的换线车现在不在考虑中(举个栗子:虎II可以换到猎虎,T-54可以换到SU-122-54什么的),因为开发团队不想让玩家在高级车上直接换线(从游戏性方面考虑:换线就意味着完全不同的游戏方式)

– WoWp will have the same post-battle statistic as WoT (like detailed crits etc)
飞机世界也会有像WOT一样的赛后统计数据(像详细的集中啊,伤害啊等等)

– sealclubbers with 4 perk crews on tier 1 imbalancing the game? “How terrible”
4技能的1级车开出来屠幼太IMBA了! “How terrible”

– terrain passability (hidden) parameter does influence things such as maximum speed reachable on that respective terrain, or the turnrate
履带地形适应性(这个数据是隐藏的)的确关系到某些东西,例如在某个地形上可到达的急速和转向速度。

– newly unlocked tanks do have “preferential MM” – they end up on top of the team more often. However, if you put such a tank in a platoon with a normal MM (elite) tank, this rule gets ignored. Furthermore, if you platoon two newly unlocked tanks, the effect lasts, but it is not multiplied
新解锁的坦克的确有分房保护——他们作为班长出现的几率会更大一些。然而如果你把这辆车和一个已经精英的车放在一起组队,排随机战场的话,这条规则将不再适用。进一步讲,如果两个白板车放在一起组队,分房保护依然存在,但是效果则不会叠加(就是当班长的几率)。

– Foch 155 overpowered? “Play Foch 155″
福三炮太OP了!“不服你ReRoll去啊!”

– Wargaming does have a psychologist employed, who identifies negative gaming moments. It’s called “User experience department”.
WG的确雇了一名心理学者来判定玩家游戏体验中不好的部分。这就是“用户体验部门”

– Soviet tanks with autoloaders? “Not anytime soon, but there was a KV project from 1944 with an autoloader” (as a premium tank candidate)
带弹夹炮的苏联车?“最近不会有,但是曾经有一个1944年让KV装上弹夹炮的计划”(金币车候选预定)

– KV-13 too underpowered ATM? “How terrible…”
现在的KV-13太弱了?“How terrible…”

– Q: “Can you tell the players about the tank planned on the 15th birthday of Wargaming?” A: “Oooh, you want to give us a tank for our birthday? We want!!!111″
问:“你能说下WG15周年的礼物是什么咩?”答:“噢,你想送我们一辆坦克作为生日礼物?我要!!!!!!”

– after the Japanese tree, the combined EU tree is planned, but it’s not yet sure
日系之后将会是欧洲的混合系,当然了,这事还没定下来。

– no plans to introduce an autoloaded gun on the Jagdpanther, because there are not enough data on that
没有给猎豹加一杆弹夹炮的计划,因为资料不够。

– Q: “Will there be German vehicles with autoloaders?” A: “Hehe…” (SS: second German TD line will have autoloaders)
问:“德国车会有弹夹炮咩?”答:“呵呵……”(SS:第二条德国TD线会有弹夹炮的)

– apparently, Maus, E-100 and Jpz E-100 are doing fine statistically
显然鼠爷,E-100和E-100突的数据表现还都正常。

– gameplay changed too much after the arty nerf? “How terrible…”
在火炮砍掉之后的游戏性改变了太多?“How terrible…”
– there will be a global remodelling of the vehicles, that was announced earlier – with alternative models/differently armored hulls, it will be more like “hull with more armor = less speed” and vice versa
早就说过,会有一次大规模的模型重制——会和以前说过的可替换车身系统一起放出来,现在更像是“车身装甲更多——你就更慢”,反之亦然。

– daily player statistics in game? “Only if there’s time”
游戏内置的玩家数据能不能每天更新?“有时间我们就搞”

– some spawn points (the place where your tank is when the battle starts) are reserved for certain vehicle types, like TD and arty
某些出生点(就是你在战斗开始之前出生的位置)是给某些车型特意留出来的,例如TD和火炮们。

– premium arty vehicles are on hold for now (SS: as in, no more new prem arties won’t be introduced)
金币火炮这事,暂时先歇一歇。(SS:也就是说暂时不会有新的金币火炮了)

– it’s theoretically possible KV-1S will be transferred to tier 5 with its historical gun (eg. will lose the 122mm), but DEFINITELY not anytime soon
理论上,KV-1S会因为历史问题而被下放到5级去(122管子就没有了~),不过我们暂时不会这么做。

– Durchbruchswagen? “When it’s done it’s done”
Durchbruchswagen突破坦克什么时候有?“When it’s done it’s done”

– there will be no special server for bad players
不会有专门给菜鸟开的服务器的。(翻译菌:这是想屠幼还是被屠的太多?)

– Chinese and Japanese documents, used to make tanks, were translated to Russian/English by partners, not by WG
用来做坦克的中国和日本的文献是由某个合作伙伴翻译的,而不是WG。

– Jagdpanther II won’t get a second inscription slot, as some graphical parts it (the junk hanging on it?) prevents that
猎豹II不会获得第二个铭文(也就是那一小段标语)槽,因为(原本的铭文槽)的位置被某些挂在那里的东西挡住了(就是买了你也看不见的节奏)。

– SerB confirmed that there will be some sort of “gift” tank for 15th anniversary, but he did troll a lot around, making fun of beggars and whiners, who asked about it
SerB表示15周年吧,会有某种形式上的“礼品”坦克,不过他婊了一大圈人,不停的嘲讽那些伸手党和抱怨党。

– so far there are no plans to introduce tankettes to the game, because balancing them is complicated
鉴于平衡性的问题,现在还没有加入小坦克的计划。(翻译菌:小坦克,体积极小,武器口径小,1~2人操作,是部分国家在在二战前因为没钱造不起坦克的折中方案。)

– it’s possible some mods will be implemented into the game at some point, but SerB doesn’t consider this really necessery
某些MOD很有可能会在某个时候被招安,收入游戏,不过SerB表示这个真的没啥必要。

– dynamic tank characteristics in the garage are not implemented yet, because the developers didn’t simply get to do it yet, but SerB states they might do it now (no guarantees tho)
车库的坦克动态数据一直没有导入的原因是开发人员没有做罢了,不过SerB表示他们也许现在就会着手去搞(不保证就是了)

– tier 8 premium tanks driven by new players straight away a problem? “How terrible…”
你对一群菜B开着8级金币车有啥看法?“How terrible…”(翻译菌:要什么看法,人家要赚钱的……)

– lowtier Soviet tanks (T-12, T-24) will come, but not anytime soon
低级的苏联车(T-12,T-24)会有的,不过近一段时间不会。

– it’s technically not possible to make a mechanism, that would automatially stop the tank in game in case of player disconnect
技术手段来说,在玩家掉线后自动停止坦克的移动是不可能的。

– SerB doesn’t think that the cost of automatic (gold) fire extinguisher is too high
SerB不觉得自动灭火器价格过高

– premium SU-85I tank destroyer? “When it’s done it’s done”
啥时候才有金币的SU-85I TD啊? “When it’s done it’s done” (翻译菌:现在只能通过游戏初期预定的珍藏版才能通过CDKEY搞到)

– it’s possible that the T-44 might get a new hull module (when it’s implemented) with T-54 suspension
T-44很有可能获得一个新的车身模块(当系统引入时),用的是T-54的悬挂。

– no plans to change the Indienpanzer mantlet apparently
现在没有要修改印度豹炮盾部分的计划。

– as an ingame E-100 (DPS) equivalent, there was a Soviet project of the IS-7 tank with the BL-10, but this will NOT be implemented
根据游戏内E-100的DPS等量来说,曾经也有过给苏联的IS-7加一杆季老师的计划,不过肯定不会有就对了。

– no WG branch/tree (consisting of fake tanks, made up by Wargaming) is planned
不会有WG自己捏造的坦克树。

– SerB confirmed that there will be no higher tiers than 10 – increasing the limit for tier 10 will also not happen (SS: as in, implementing comparatively stronger vehicles to tier 10)
SerB表示不会有高于10级的车的,也不会提高10级车辆的限制(SS:换句话讲就是导入更强力的10级车)

– it’s possible that historical battles will consist of tanks only produced in high numbers (no prototypes á la Dicker Max, although they fought as well), but it’s not sure
历史战很有可能只能用量产型车辆(例如大麦克斯这种试验车或者图纸车,尽管表现不错),不过这事还没定下来。

– your nickname will be blocked for all the WG projects, sharing the same account (WoT, WoWs, WoWp), but not for those that don’t (Blitz, Xbox)
你的帐号名一旦启用,在所有的WG游戏中都会被锁定,因为飞机,坦克,战舰三个游戏的账号是通用的。不过不通用的那些,则不会。(手机版和X盒子版,因为X盒子的WOT名字用的是你XBOX账号的名字——翻译菌注)

– nickname cleanup is not planned – for now (SS: as in some of the desirable nicknames belong to empty account, that never played a single battle and were registered 3 years ago)
清理账号这事现在还不再考虑范围——只是现在。(SS:因为部分神ID的主人是个空账号,三年前注册,没有战斗记录。)

– T14 premium tank is doing fine statistically
T-14金币车的数据表现看起来还行

– it’s possible that a tank gets buffed even if its stats aren’t that bad, it just is not nice to play (happened to VK3001P a few months after release)
某些车辆会在数据不是很差的情况下得到BUFF,这样做只是因为游戏性不太好(就像在VK3001P公开后的几个月内发生的一样)

– it’s also possible for a tank to be bad statistics-wise, but it improves in time without any buffs by itself (KV-1 after its split)
当然,以上情况也会发生在数据很差,不过随着时间推移数据慢慢变好的情况存在(改版后的KV-1,用来分线了)

– there aren’t companies for each tier, because the 2 tier difference is just fine and the developers don’t want to split the players into even smaller groups
不会有每一级的联队战,因为两级车辆的差距还算可以接受,而且开发团队也不想把玩家们划分成更小的圈子。

– Japanese heavy branch tier 4 and 5 gap won’t be filled with “Wargaming inventions” (fake tanks) – if nothing is found, nothing gets implemented
日系的T4和T5重坦的坑不会被“WG制造”的坦克所填上(WG捏造的),也就是说,如果什么都没找到,那就什么都没有。

– it’s not yet sure, how big the patch 0.9.0 will be
现在暂时不清楚9.0补丁究竟会有多大(翻译菌:据SS博客的评论一致认为会在2G左右)

– British superheavy 100 (1XX) series tanks will be introduced, if someone finds any data on them (SS: some say it’s just a hoax tbh)
英国超重坦100(1XX)系列将会被引入游戏,前提是有人要找到可以用的数据(SS:说实话,有人觉得这事就是在忽悠你)

– wheeled vehicles are not being worked on atm
现在暂时不会做带轮子的车。

– a Taiwanese branch was considered, Chinese partners wouldn’t be against it (in their eyes, Taiwan is “theirs” – a “renegade province”), but in the end, not enough adequate vehicles were found
曾经考虑过做湾娘线,而且中国方面也没有反对(在他们看来,台湾是“他们的”——只是一个[数据删除]),不过最后因为找不到太多车辆的数据只好作罢。

– automatic server selection simply selects the server with lowest ping, but the mechanism to evaluate also “ping jitter” will not be implemented anytime soon (SS: not sure I understand it correctly, but it’s a way of measure how stable the ping is, whether it jumps a lot)
自动选择服务器这个功能只是选择当前Ping最低的服务器,而所谓的“数据震动”机制肯定不会有。(SS:我可能理解有问题,这个机制的原理是根据Ping值的稳定性来选择服务器,也就是说Ping值会不会跳来跳去。)

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