【Developer Q&A 】2013/08/02

Source:http://ftr.wot-news.com/2013/08/02/2-8-2013/
来源↗

– (SS: if I understand this correctly) it’s theoretically possible to detrack a vehicle by a HE shell, even if it hits the vehicle somewhere else. When the HE shell “damage sphere” forms (to determine which modules can be hit), the armor layer itself doesn’t limit it, so it’s possible for the tracks to be caught within it, even if the shell penetrated the armor somewhere else and exploded “inside” the vehicle
(SS:如果我的理解没问题的话)一枚HE炮弹在没有击中履带的情况下在理论上是有可能导致履带断掉的。当HE造成伤害时,溅射模型开始判定哪些模块收到了伤害,装甲层本身并不限制(这个模型),所以履带被算在模型中是有可能的,在HE穿透了装甲并在“车体内”爆炸之后依然是可能的。

– the deciding factor in whether a mod is illegal or not is the question, whether it gives the player a clear ingame advantage. If it does, it’s most likely illegal
判断一个MOD是否是非法的只基于一个标准,就是它会不会给玩家带来非常明显的游戏内的优势。假如它做到了,那么这差不多就是非法的。
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【Developer Q&A 】2013/08/01

今天的忽悠量不多,大家将就着看吧。
Source:http://ftr.wot-news.com/2013/08/01/1-8-2013/

– SerB on historical battles: “In War Thunder, it’s possible in historical battles to fly with Dora from 1944 against Mig-15 from the 50′s over Stalingrad. We don’t like this variant, that’s why we are doing more complex system.”
SerB对历史战的看法:“战争雷霆里,你开着1944年的‘虎’式飞机与50年代来的米格-15在斯大林格勒上方战斗是可能的。但是我们不喜欢这个’历史’,这就是为什么我们要做一个更复杂的系统然后糊他们一脸

– in WG statistics, winrate plays more important role than damage per battle, because “dealing damage is not the only way how to secure victory”
在WG眼中,胜率比每场平均输出所扮演的角色更加重要,因为“输出不是唯一确保胜利的途径。”
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【Developer Q&A 】2013/7/24 第二部分

终于,这么长时间以来第一篇算是有点看头的Q&A……
=====以下正文=====

SerB started answering, so here it is:
SerB终于开始忽悠了,各位观众姥爷请看: 

– WG-made Master of Orion? (SS: WG recently bought the franchise from Atari) “No comment, but I don’t think we’d buy anything only to have it lying in the basement”
WG出品的(“猎户座之王”或者“银河霸主”均为中文版译名)(SS:WG最近把这个商标从雅达利哪里买过来了)“不予置评,不过我不觉得我们会毫无理由的买一些上古文物级别的东西。”

– no extraordinary measures to prevent teamkills of the reward tanks (M60 and others) will be taken
对于奖励车(M60啊等等),没有什么特殊的防止他们被TK的手段。
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【Developer Q&A 】2013/7/19

Good morning, everyone
小朋友们早上好! 

today, we have a morning trollsession with SerB (he decided to answer some stuff after all) 🙂
今天我们的早自习是由SerB老师组织的嘲讽课!大家掌声欢迎!(他终于觉得要写点什么了……) 

– SerB is apparently in France in Fontainbleau (lolwut, how about a Q&A session for EU players?), he’ll be in Chicago in August to oversee the Xbox 360 WoT
SerB现在在法国的枫丹白露(卧槽,你不给欧服的玩家写点忽悠么SerB),他八月份会到芝加哥去视察Xbox版WOT的情况。

– the implementation of an additional spaced armor equipment is only assumed, not confirmed. SerB is hopeful that it will be implemented, but they didn’t get to it yet
作为可选装备出现的外置间隙装甲只是个计划,并没有被确认。SerB倒是很希望能够出现这种东西,但是他们暂时不会做。
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Odessa answers errata by Storm ——奥德萨开发见面会的更正

Source: http://world-of-kwg.livejournal.com/212699.html

来源:↑ 

Hello, everyone.
小朋友们大家好. 

Well, Storm just issued errata on Evilly’s answers. Looks like Evilly screwed up again. *sigh* Here’s the corrected info from yesterday’s “Odessa” answers:
 呃,Storm刚刚对Evilly的回答做出了更正。看起来Evilly又玩脱了一次。*叹气*
以下就是对昨天的见面会的更正。点我跳转原文——
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Developers answer in Odessa——奥德萨市开发人员见面会

Source来源: http://world-of-ru.livejournal.com/2152808.html
Author作者: chelovel_bek

Basically, there was a community meeting between the developers and gamers in Odessa on 15.6.2013 and one player did write down the developer answers. The responding person was Evilly, Russian chief community manager.
恩,总而言之,在今年六月15号,美国奥德萨市,开发人员和玩家们见了个面,喝了个茶。其中有一位玩家把开发人员的回答都记录了下来。对问题做出回答的是Evilly,毛子社群的管理员。

You’re going to like this…你们一定会喜欢这个的……
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X盒子版WOT!

来源:http://ftr.wot-news.com/2013/06/10/wot-on-xbox/

Source: http://worldoftanks.eu/en/news/46/world-of-tanks-xbox-360/

原文来源:↑

So, we will now have World of Tanks for consoles. I guess it could be expected, I mean – with such a huge success on PC, it would be strange NOT to have a console game based on the same principle.

恩,所以我们现在有了家用机版的WOT。这并不出乎意料,我的意思是——在PC平台上的巨大成功,有可能促使WG搞一个家用机平台的。【译者:暴雪你家的暗黑3咋样了?】

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