【Developer Q&A 】2013/09/25

Source:http://ftr.wot-news.com/2013/09/25/25-9-2013/
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– there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you
当你射击目标时(这个目标是否是你点亮的)这个条件对你的射击精度没有影响

– Storm on 8.8 MM balancing issues: “It has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, despite being able to make the team MM weight difference smaller.”
Storm对8.8里MM的平衡机制出现问题的说法:“现在已经确认了等待时间过长,而且MM现在会倾向于把不同的队重组以达到两队的权重在10%的差距之内,尽管我们的本意是要让两队的MM权重差值越低越好的”

– three new city maps are planned (“Will tell when the time is right” – SS: possibly Minsk, Kharkov and Moscow/Stalingrad)
新的市区地图在计划中(“到时候再告诉你们”—SS:有可能是明斯克,哈尔科夫,莫斯科/斯大林格勒)
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【Developer Q&A 】2013/09/24

Source:http://ftr.wot-news.com/2013/09/24/24-9-2013/
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– RNG won’t be reduced
25%的随机值(穿深,伤害)不会做出改动(不会把范围做小)

– the feature of AFK tanks camping in base exploding one second after the last enemy tank has been killed (getting repair damage) has been around for a long time (SS: funny, never noticed that)
在家里挂机的坦克在最后一个敌人被打死之后的一秒后爆炸的机制已经在游戏内存在了一段时间了(SS:有意思,好像从来没注意过啊)(我也没……——译注)

– skill MM won’t be implemented
第N+2遍,不会有技能分房
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【Developer Q&A 】2013/09/23

Source:http://ftr.wot-news.com/2013/09/23/23-9-2013/
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– the option to buy an additional crewmember with 4 skills when you have the rest of the crew with 4 skills and need one more for the next vehicle won’t be implemented
假如你有一车4技能组员,但是你的下一辆车需要5个人,你不可能直接花钱买到第五个带四技能的组员。这个机制不会被加入游戏。

– Q: “Where can the players whine about buffs/nerfs of tanks?” A: “Nowhere. It’s possible to actually whine about some specific parameters we try to make as historical as possible, for example ‘the speed is not correct’ or ‘I found the correct armor scheme, that is different from the one in game’. Generally however it’s absolutely pointless to whine about tank balance”
问:“玩家在哪可以抱怨对坦克的Buff或者Nerf呢?”答:“你无处可去。你可以抱怨一些我们试图还原历史的数据,比如说‘这车速度不对啊’或者‘我找到了正确的装甲图纸,好像和游戏里的不一样’。一般来讲呢,你要是抱怨坦克的平衡性的话,这种行为是毫无意义的。”
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【Developer Q&A 】2013/09/22

Source:http://ftr.wot-news.com/2013/09/22/22-9-2013/
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– there will be no option to enable the old statistics window in settings
不会有可以启用旧的统计数据面板的选项

– new crew skills aren’t coming anytime soon
新乘员技能近期不会有的

– devs considered increasing the amount of slots for equipment, but decided not to do it, because “the choice of what to put on a tank is also a part of the gameplay, the more you can mount on your tank, the lesser the role this part of gameplay has”
开发团队曾经考虑过增加装备槽上限,但是最后还是决定不搞了。因为“选择把什么装备装在坦克上也是游戏性之一,你能给你的坦克装备的东西越多,这部分在游戏性中所占的比例就越少”
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【Developer Q&A 】2013/09/21

Source:http://ftr.wot-news.com/2013/09/21/21-9-2013/
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– it’s not possible to transfer WoWp maps to WoT, as both are made differently (SS: the map in question is specifically the WoWp “Eastern border” map or something like that) – SerB states there will be cool-looking maps for WoT too, but other
把战机世界的地图做进坦克世界是不可能的,因为地图是分开制作的(SS:提问的人着重问了下战机世界的“东部疆域”或者很像的另一张图)——SerB表示坦克世界也会有这种帅气的地图,不过是其他的

– regarding the maps, SerB states that if they tried to convert a map from WoWp to WoT, the amount of work would be the same as if they did the map from scratch
还是说回地图,假如他们真的想把战机世界的地图拿来给坦克世界用,工作量和从头开始做新地图差不多 

– it’s too early to tell how much will the computer demands of WoT rise in connection with the introduction of improved graphics
现在要说明在图像效果重制之后WOT对电脑配置需求上升的量还为时过早
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【Developer Q&A 】2013/09/20

Source:http://ftr.wot-news.com/2013/09/20/20-9-2013/
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– if you want to know what inscriptions mean (especially the Chinese), just put your cursor over the inscription and wait, a translation will pop up
如果你想知道那些坦克的标语到底是什么意思(尤其是中文的那些),把你的鼠标放在标语上,稍等一会,会有一个翻译的窗口蹦出来的

– the size of the Japanese crewman collision model will be the same as the size of other crewmen models (SS: this was apparently asked because the Japanese tankers were allegedly smaller than their European counterparts)
日系乘员的碰撞模型会和其他国家的乘员一样大(SS:这个问题是有人提起日本的坦克手据说比其他欧洲国家的小一号)
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Storm和其他人的的联合QA~!

Source:http://ftr.wot-news.com/2013/09/19/storm-co-qa/
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Storm posted today a new blog entry, where he asks Russian players, what do they think of World of Tanks maps. A few points from the discussion:
Storm在自己的博客上写了篇新文章,问那些毛服玩家对于游戏内地图的想法,以下是主要的几个讨论的点:
– according to Storm, statistically the Mountain pass encounter is doing fine (a lot of people are complaining about it)
Storm表示数据显示胜利之门的夺旗战没有问题(但是一大批玩家在抱怨)

– Storm states that while the big maps are “in the future”, he is warning players from wanting such maps too much, as their gameplay is “very specific”, this is one of the reasons, why their development is not pushed that hard
Storm表示更大的地图“在未来会出现”,他也警告了那些期待已久的玩家们,因为那些大地图的游戏性“非常具有针对性”这就是为什么大地图的开发进度一直没有什么动静的原因之一
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