【Developer Q&A 】2013/09/24

Source:http://ftr.wot-news.com/2013/09/24/24-9-2013/
来源↗

– RNG won’t be reduced
25%的随机值(穿深,伤害)不会做出改动(不会把范围做小)

– the feature of AFK tanks camping in base exploding one second after the last enemy tank has been killed (getting repair damage) has been around for a long time (SS: funny, never noticed that)
在家里挂机的坦克在最后一个敌人被打死之后的一秒后爆炸的机制已经在游戏内存在了一段时间了(SS:有意思,好像从来没注意过啊)(我也没……——译注)

– skill MM won’t be implemented
第N+2遍,不会有技能分房

– there will be more various combat missions
会有更多不同的战斗任务的

– 100 percent crew skill reset for credits won’t be implemented
不能以银币把成员洗掉,并保持100%

– companies will not be changed for now, but new 7vs7 format will be introduced
 联队战现在不会改,不过新的7v7的机制会加入游戏就是了

– there will be special platoon searching interface (the way companies have it now)
会有特殊的寻找组队的界面(像现在的联队一样)

– Storm states about the results of the increased gun accuracy: “For now it all looks pretty well”
Storm对精准度提升的结果的看法:“现在看起来好像挺不错的”

– HE shell explosion can bring down trees. SerB states that the radius in which the trees will fall is not equal to HE splash radius, as the trees need to be dealt a certain amount of damage before they fall, so the radius is somewhat smaller. HE shells from nonartillery guns can also bring down trees
HE弹药的爆炸可以把树炸倒,SerB表示树倒下的范围并不等于HE的溅射范围,因为树是需要在倒下前承受一定量的伤害的,所以(树倒下)的范围会小一些。从非火炮车辆里射出来的HE弹也可以把树炸倒

– TD’s do not have better shell spread within the aim circle than other classes
TD们的射击精准度并不优于其他车种

– the reason gun barrels are so hard to actually damage is that the devs don’t want everyone running around with damaged barrels
枪管很难打坏的原因是因为开发团队不想让大家顶着个被打烂的炮管到处跑

– it’s completely possible that the researchable hulls will bring the Panzer IV, StuG and Panzer III with Schürzen (additional side armor)
可解锁车身出现之后,4号,三突和3号很有可能会得到裙甲

– there was no accuracy nerf in last 2 patches
在上两个补丁中并没有对于精准度的Nerf

– Q: “In this battle, I recieved only a little more experience than the guy who did 0 damage, that’s unfair” A: “That means you played only a bit better than the AFKer. Upgrade your skill.”

问:“在上图所示的战斗中,我就比那个0伤的人多拿了一丁点经验,太不公平了!”答:“那意味着你比丧失只好一点罢了,多磨练吧小伙子”

– SerB doesn’t consider it a problem that with the gun accuracy buff, several heavily armored vehicles (T95, Tortoise) get critted more often
SerB不认为某些防护很好的车(T95,土龟)在精准度Buff之后被击伤模块的次数变多了是个问题

– the hit ration of inaccurate derp guns rose with the gun accuracy buff “proportionally with the rest of the guns”
那些不太准的喷子炮在精准度Buff之后的命中率和其他常规炮是“成比例的”

– SerB says he doesn’t like any player ratings, he judges player skill by winrate: “Because the damage done, scouting, hitrate etc. are all only means to the end, that is the victory”
SerB表示他不喜欢任何的对于玩家评分的系统,他就靠胜率来判断一个玩家:“因为你的伤害,侦查,命中率啥的都只为了一个目标,那就是胜利。”

– in WoWp, good players win much more often than in WoT, bad players lose more often too.
战机世界中,睾丸相对WOT更能高胜率, 彩笔也比WOT输的更惨

– company player stats will be separated from the general stats, platoon stats will stay within the general player stats (“who is preventing you from making a platoon with your friends?”) – at this moment some players start whining about platoons being in advantage, SerB states that it’s simply the way humans are: coordination brings better results
联队的数据会从常规数据中分离出去,但是组队的数据还会保留在常规数据中。(“到底是谁不让你和你的基友组队的?”)—当然,这时候就有一批人跳出来说组队有优势啥啥的了,SerB表示这就是我们作为人的本性:合作就会带来更好的成绩

– reload timer in seconds: when it’s done it’s done (SS: most likely 8.9)
带装填时间的瞄准?when it’s done it’s done(SS:大概8.9吧)

– Q: “A lot of battles end with 0-15 results for me, will this change in the future?” A: “It will, when you stop screwing up.”
问:“我经常遇到0<15的收割局,未来会不会有所改观啊?”答:“会的,只要你别再玩脱就行”

– support service won’t refund you credits, if you sell a tank by accident (“kindergarten for players is over”)
如果你不小心把车卖了,客服不会把银币退给你的(“醒醒,你从幼儿园毕业都多久了”)

– the twin-linked 122mm ST-I won’t be implemented for now, it’s just an idea
ST-I的双管连发122mm炮现在不会加入游戏,那只是个想法罢了

– Q: “Will you fix the game lags with Telia.net?” A:”Unfortunately, we haven’t bought Telia yet”
问:“你们什么时候才会修复Telia的卡顿问题?”答:“很抱歉,我们还没买下Telia。”(Telia是瑞典的一家宽带运营商——译注)

– some Soviet vehicles (T-70, SU-76) had two engines, linked together. SerB states that if one was knocked out, the vehicle couldn’t move, the other was blocked too.
部分苏联车辆(例如T-70和SU-76)有两个引擎,而且是同时运转的。SerB表示如果一个不能工作了,车辆是无法移动的,因为另一个被卡住了。

– SerB won’t participate in streams: “no time for that, sorry”
SerB不会出现在直播活动中“太忙了,抱歉”

– manual selection of “important achievements” (for first page of Service Record) is not planned
手动选择新的战绩面板第一页显示的成就/徽章进度现在不在计划当中

– in 9.0, the graphics improvement will start by implementing new lighting filters
9.0中会先把图像升级的光线过滤器引入游戏,剩下的再说

– apparently the principle on how gold consumables work won’t be reworked (SS: as in, they being useable more than once for example)
显然金币给养的基本思想是不会变的(SS:举个栗子,就是不可能多次使用)

– there won’t be a possibility to put the flags/inscriptions wherever you want
不会有让你把国旗和标语到处乱放的功能的

– SerB states there is a protection from bogus complaints in the complaint system in game
SerB表示游戏的举报系统有一个防止造假的机制(就是明明我没挂机,但是有人举报我挂机,这时候系统是不会受理的——译注)

– if you have two accounts on one computer with Windows, you can save both accounts’ different settings by logging to each account under a different Windows user
如果你家是Windows的系统,而你又有两个WoT的账号,你可以通过登入两个不同的Windows用户的办法来保存两个账号的不同的设定

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