Source:http://ftr.wot-news.com/2013/09/25/25-9-2013/
来源↗
– there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you
当你射击目标时(这个目标是否是你点亮的)这个条件对你的射击精度没有影响
– Storm on 8.8 MM balancing issues: “It has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, despite being able to make the team MM weight difference smaller.”
Storm对8.8里MM的平衡机制出现问题的说法:“现在已经确认了等待时间过长,而且MM现在会倾向于把不同的队重组以达到两队的权重在10%的差距之内,尽管我们的本意是要让两队的MM权重差值越低越好的”
– three new city maps are planned (“Will tell when the time is right” – SS: possibly Minsk, Kharkov and Moscow/Stalingrad)
新的市区地图在计划中(“到时候再告诉你们”—SS:有可能是明斯克,哈尔科夫,莫斯科/斯大林格勒)
– high tier battle dynamic and battle duration has not changed in last 6 months, devs are okay with this situation
高级车战斗的动态数据和战斗时间在过去的6个月里都没啥变化,开发人员表示这种情况没问题
– T110E3 and T110E4 historical data can be found in Hunnicutt: Firepower
T110E3和T110E4的历史数据可以在Hunnicutt找到,是关于火力的
– British premium tier 8 vehicle? “If we add it, we’ll tell you”
英国金币8级车?“我们弄这车的时候会告诉你的”
– it’s likely that the tier 9 Object 430 prototype turret traverse will be the same as Object 416 has now
9级的430工程原型车的炮塔转速看起来会和416工程一样了
– bot player bans are not being published (SS: that does not mean they are not getting banned. Without any details or names, I had two player writing me for being banned for botting)
封挂机玩家是不会公布的(SS:并不是意味着挂机不会被Ban,而是他们会被Ban掉,但是具体名单和ID号不会公布,曾经有两个玩家给我写邮件说他们因为挂机被Ban了)
– FV215b rebalance? “Wait for test patchnotes”
FV215b的重新平衡?“等测试服补丁信息吧”
– Chinese Type 79 (Type 69 with L7 gun) won’t appear in the game, it’s too new
中国的79式(69式装了L7炮)不会出现在游戏内,它对于游戏来说太新了
– historical battles will not come this year
历史战今年没戏了
– Russian “proposal” forum section has pre-moderation (SS: proposals have to be allowed by a moderator), because (SerB) “Most of the proposals were either proposed before, or they are… eeeee…. not very smart”
毛服的“提议”板块是有个筛选的过程的(SS:必须要版主允许你,你才能提出意见)。因为(SerB)表示“大多数的提议以前就提到了,或者……呃…………都是很蠢的点子”
– there have been no major changes in battle dynamic since the arty nerf according to SerB
SerB表示在火炮砍掉之后,战斗的动态数据没有主要的变化
– WoWp light attack planes nation characteristics according to SerB:
SerB是这么描述战机世界的每个国家的轻型战斗机的特色的:
Germans – “one pass haul ass”
德国——“拖着走”(好像不对吧……)
British – universal
英国——通吃系列
American – many bombs and rockets
美国——好多炸弹,火箭弹啥的(咔嚓咔嚓咔嚓邦邦邦邦)
– WG tanks and planes on one map playing with each other? “Theoretically, yes. Practically, I think it’s pointless. A tank cannot harm an airplane, unless it reaches the airport. Considering the speed of the airplanes, to place airfiends a few kilometers from one another makes no sense. Accordingly, the tanks would have to travel at least 10 kilometers under fire from air. That’s garbage” – the same goes for ships and airplanes on one map: “And would you like to be cannon fodder in your airplane? Because one capital ship generally carries dozens of airplanes – that’s also garbage.”
有机会让WG的坦克和飞机在一起对打吗?“理论上是的,但是实际上我觉得那毫无意义。坦克没法打到飞机,除非它开到机场去。你想想飞机的那速度,把一个机场摆在离另一个机场就几公里外的地方毫无意义。那么坦克起码就要开至少10公里,并把自己暴露在飞机的火力之下。这玩意就是翔”——船和飞机也是一个道理:“你愿意在你的飞机里变成炮灰嘛?因为大型军舰一般都会带许多的飞机——这玩意也是一坨翔”
– it’s possible the developers will implement the track links hanging on the hull acting as temporary armor (falls off when hit) (SS: this is tied to the Havok physics I think)
开发团队可能会把车身上挂着的履带片作为暂时的装甲使用(被击中了就掉在地上了)(SS:我觉得这个和客户端物理效果有关啊)
– historical battles will work as random battles at first and if that works fine, historical company battles will be implemented
历史战一开始会和随机战斗一样,如果大众接受了这玩意,历史战(联队版)很有可能会加入游戏
– Storm confirms that client physics (Havok) will use all the cores of multicore processors
Storm确认了客户端物理效果(Havok)会用上多核处理器的所有核
– (if I understand it correctly) the scouting damage (you scout, allies damage) will be added to the achievement table
(如果SS理解没错的话)点亮伤害(你亮人,队友去打)也会加入成就列表的
– lighting on all maps will be strongly reworked in 0.9.0
9.0中,所有地图的光照效果都会大幅度重做
– it will not be possible to select one light filter for all the maps (SS: for example so all the maps have the same brightness as South Coast)
不可能把一个光照滤镜应用到所有地图上(SS:举个栗子,所有的地图的亮度都和雅尔塔小镇一样)
– Q: “Has the whining about 15:0 wins/losses intensified?” A (Storm): “There is such a whine for two years already.” SerB: “Four years”
问:“抱怨被收割的0<15的场次的人变多了吗?”Storm答:“都抱怨了两年了”SerB答:“去你妹的,分明是四年。”
– live and dead tanks do not act as line of sight (spotting) obstacles
无论坦克是否被摧毁,它都不作为点亮的障碍物出现(但是石头,房子可以)
– tanks are buffed/nerfed according to statistics. Q: “What statistics?” A: “Combat statistics.”
坦克的Buff和Nerf是根据数据来的。问:“啥数据?”答:“战斗数据。”
– SerB regarding one site that sells accounts: “It’s a database of accounts we’ll ban for account trading”
SerB对于一个专门卖号的网站的看法:“恩~我们可以因为账号交易而封号的数据库又多了一个”
– more realistic tank movement (for example the tank tilting slightly backwards when accelerating) will be added gradually
更真实的坦克移动效果(举个栗子,坦克在加速的时候会向后倾斜)会逐步加入游戏的
– after the physics improvement (independent suspension), it will be possible to turn the tanks over on their roof, it will improve gameplay apparently
在物理效果的再度增强之后(悬挂系统被独立出来),坦克就可以被整个翻过来了,这样会增强游戏性(吧?)