【Developer Q&A 】2013/09/26

Source:http://ftr.wot-news.com/2013/09/26/26-9-2013/
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– BIA having no effect on camo? “BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.” – and, when confronted by some experiment a player made: “Your experiments are very important to us”
兄弟连这个技能对伪装技能不起效?“兄弟连是增加组员的平均技能的。而且依据常规属性来看还会减少瞄准时间和其他的东西”—以及一个做过实验的玩家提出质疑时:“你的实验对我们来说很重要”

– some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD. SerB: “If there is info, there will be such a variant. We have info only about the E-100″ (SS: what a load of garbage, there was no such project)
有人问到基于鼠式底盘的炮塔后置的TD会不会作为10级TD出现。SerB表示:“如果有信息的话,就会有这么个车。但是我们只有关于E-100的情报”(SS:瞎扯,根本就没这玩意好吗) 

– according to SerB, there is a possibility of a tier 10 German TD based on Maus (similiar to Jpz E-100), but WG decided not to implement it, as it doesn’t fit anywhere and it would be basically a copy of Jpz E-100 (SS: yes, that’s correct)
SerB表示,基于鼠式底盘的10级TD的可能性是有的(就像100突一样),不过WG决定还是不搞了,因为它塞不进某条线, 而且看起来就像是100突的翻版一样(SS:这把对了……)
 

– the suspension graphics will be improved, but the tracks will still be modelled as a “belt”, they won’t consist of independently modelled track links, as that would be beyond the possibilities of any but the strongest player computers
悬挂系统的图像会被增强,不过履带还是会作为“带子”的形状建模,它们不会包括任何独立的履带块,因为那种效果只有最强力的电脑才能带起来

– SerB states that when considering the statistics for nerfing/buffing vehicles, the impact of skilled players of them is negligible, as good players form only one-digit percentage of the playerbase
SerB表示在准备Nerf/Buff车辆的时候,高玩们的数据是几乎忽略不计的,因为高玩们在玩家基数中可能连0.1%都不到

– M-50 and M-51 Super Sherman will be introduced at some point
M-50和M-51超级谢尔曼会在某个时间点加入游戏(以色列版的谢尔曼坦克,服役时间为1950~1980年间——译注)

– E-25 overpowered? “We forgot to ask your opinion, sorry”
E-25强过头了?“我们忘了问你的意见了,不好意思哈。”

– the fact that the same 100mm M-63 looks different for each turret on Object 416 is correct according to SerB, it was done so that while the gun did look different in real life, it wouldn’t have to be introduced as a different gun module (of the same gun) in game for unlocking
SerB表示同样一杆100mm的M-63炮在416工程的不同炮塔上看起来好像不一样这个事是没问题的,因为现实生活中就不一样,并不需要在游戏中做成两杆不一样的炮(虽然是基于同一杆炮的变种)来让大家花经验解锁

– it’s unclear yet whether T10 Foch and T57H will be nerfed in 0.8.9
现在不清楚三炮和T57重在0.8.9中会不会被砍(翻译君:这事很奇怪,曾经说过要砍三炮和T57重,后来要说砍福娃和T57重,现在又回到了三炮和T57重……不过不管怎么砍,T57重是跑不掉了……)

– VK4502A is doing fine statistically
数据表示VK4502A没有问题

– SerB states that the opinion of various “famous” streamer personalities (such as Russian Jove or Murazor) has no influence on WG actions: “That would be like building politics of a country on the opinion of directors or artists”
SerB表示某些“著名”的解说对于WG的人身攻击并不会对决策造成影响:“因为如果有影响,那就像是在一群演员和导演头上把国家建立起来一样”

– neither IS-5, nor Shashmurin’s rear-turret IS will be implemented for now
IS-5和Shashmurin的后置炮塔的IS现在都不会引入游戏

– twin-linked engines do not have bigger chance of getting damaged, their big size is modelled by their hitbox
双连引擎的被击伤几率和其他引擎一样,它们的劣势在于Hitbox的大小

– internal armored components (SS: for example armored crew seats) are not modelled in the collision model
坦克内部的装甲部件(SS:例如带防护的乘员椅子)没有在碰撞模型中 建模

– AA vehicles won’t be introduced anytime soon – later, maybe, “if needed”
防空车最近不会加入游戏—以后也许会有吧,呃,“如果需要的话”

– it’s theoretically possible to implement the possibility to return to the battle once a player leaves the battle for the hangar, but it’s complicated and not needed according to SerB
理论上是可以让已经退到车库的玩家重新返回战斗的,但是SerB表示那搞起来太复杂,而且没有出现这个机制的必要

– according to SerB, everything is okay with AMX-50/100 armor (SS: some player complains it’s not historical)
SerB表示AMX 50/100的装甲没问题(SS:有人抱怨说和历史上的不符)

– Storm states that even when hit by a large shell, the gun module can succeed in the “saving throw” and not get damaged, that’s where direct hits in the gun, that didn’t do anything come from
Storm表示就算被大口径弹击中,枪管作为模块也依然拥有掷出“拯救骰子”的机会,也可以不受伤,当然这是被炮弹直接命中的情况,和受到【溅射伤害】没有关系。(【】内的内容原文没有,我就猜了一下……没问题吧?——译注)

– current visual camo concept is that “Player pays not for a camouflage, but for decorating his tank”, that’s why you can’t buy more camo variants at the same time
现在的可视迷彩(花钱买的)的概念是“玩家不是付钱买迷彩效果,而是为了装饰”这就是为什么你不能同时购买许多迷彩的变种

– the theory that when you win a lot, the MM will stop putting you on the top of the team is “nonsense, very popular in gaming circles”
有传言说当你胜利场次太多之后,MM会把你从班长的位置搞下来的说法是“扯淡,但是游戏圈内很流行”(上次开小车出门屠幼连胜8局全是班长妥妥的)

– no plans to change artillery shell trajectory, there might however be some buffs to the arty shell velocity
没有要改动火炮弹道的计划,但是对火炮弹速的Buff的计划是有的

– dead crewmember recieves only 90 percent of the crew XP, if he gets revived by a medkit, he gets full 100 percent
挂掉的乘员只能拿到90%的经验,但是如果他被医疗包救活了,他还是能拿到100%的乘员经验(等等,死了不是只有50%吗?)

– SerB confirms that both BIA and ventilation do influence camouflage skill
SerB确认了通风和兄弟连的确会影响伪装技能

– there are no plans for now to implement captured KV-1 (German vehicle)
现在没有引入KV-1的缴获版(德国车)

– Storm regarding the fact WG has patented winrate-based MM (SS: this was popular months ago on forums, some might remember): “I don’t know about that. Lawyers did that. They probably wanted to secure it from all sides and for all cases.”
Storm对于WG发明了基于胜率而来的分房系统的说法(SS:几个月前在论坛上火过一阵,你们有可能还记得)(WG申请了MM的专利——译注):“啥?我不知道啊。也许是律师干的吧。他们也许想好好保护它(指分房系统),以应对各种情况”

– Storm states that the Noobmeter mod (or the XVM) won’t be banned, as it doesn’t interfere in anything, but there will be an option to disclose player statistics only to friends and clanmates (not public). When asked about the possibility that everyone with 1-49 percent winrate will simply hide their stats, making Noobmeter useless, Storm replies: “Everything is possible”
Storm表示Noobmeter这个Mod(或者XVM)不会被Ban掉,因为它并没有影响什么,但是会有一个只对战队/好友开放自己战绩的选项(不开放给大众)。当问起那些所有胜率不足50%的人都会隐藏自己的战绩,让Noobmeter无效化的时候,Storm表示:“一切皆有可能”

– regarding the “too many TD’s” whine: “Dominance of TD’s – statistics don’t show their dominance. Yes, there are more of them, but not so many that they would break the game”
关于TD太多了的抱怨声此起彼伏的问题:“TD统治世界——呃,数据好像表示没有这情况。没错,的确是有很多TD不假,但是数量没有多到会毁掉整个游戏的地步”

– Storm confirms that Severogorsk map has some issues, it will be fixed. It won’t be removed temporarily, it will be just fixed. Devs are still considering how exactly.
Storm确认了别洛戈尔斯克的确有些问题,会被修复。但是不是那种暂时性的移除,只是会被修复。开发人员正在讨论到底怎么修复

– Storm states that it’s possible the tier 4 TD’s for Junior companies are too OP, but he hasn’t studied the matter
Storm表示4级TD对于低级联队来说可能是强力过头了点,但是他还没仔细研究这个问题

– Komarin will be checked, whether it’s balanced
他们会检查下科马林的平衡情况

– low caliber subcaliber shells lose penetration over distance faster than high caliber ones
小口径的次口径弹在由于距离带来的穿深损失上比大口径弹更严重

– SerB states examples for unlockable hulls:
SerB举了一些关于可解锁车身的栗子:

T-34: 1940 pattern hull, 1942 pattern hull (frontal armor 60mm instead of 45mm, better suspension quality, 5 speed transmission, different roadwheels and hull accessories)
T-34:1940年版的车身,1942年版的车身(正面装甲60mm而不是45mm,更好的悬挂系统质量,5档无极变速,不同的承重轮和车身配件)

T-34/85: 1943 patter hull, T-34/85-60 hull (better suspension quality, different roadwheels and accessories)
T-34/85:1943年版的车身,T-34/85-60车身(悬挂质量,承重轮,配件) 

E-50: current hull, the same hull but with rear transmission (example)
E-50:现有的车身,以及后置传动器的车身(这只是个栗子)

E-75: the same (current hull, rear transmission hull)
E-75:和上头一样(现有车身,后置传动车身……)

KV-3 and KV-220 have no variants
KV-3和KV-220没有变种

– the maps in WoT won’t be as segmented as in WoWp (different maps for tiers 1-4, 5-8, 9-10), as the tank speed doesn’t vary that much
WOT的地图不会像战机世界一样分段(1~4级,5~8级,9~10级的地图都不一样),因为坦克的速度……呃,好像不是那么重要

– Q: “Is it possible to make WoT realistic?” A: “Sure, we only have to introduce infantry (ration like 1 batallion on 1 tank), engineers, AT-guns and howitzers and burning gasoline splashing from the screen. Otherwise the fight will be unrealistic”
问:“有把WOT搞的再真实一点的办法吗?”答:“有啊,我们只需要导入步兵(补给量大约是一个坦克顶一个营吧),工程师,反坦克机枪,榴弹炮,以及屏幕上溅的到处都是的汽油。要不然就一点也不真实了(笑”

– custom player-made inscriptions will not be implemented
自制的玩家标语不会被引入游戏

– high DPS tanks, TD’s and autoloader tanks will be nerfed? “There will be something, but it’s not profitable for us to announce it yet. When it’s done it’s done.”
DPS很高的坦克,TD们和弹夹炮的坦克会被砍?“会有的,但是现在公布对我们的利益不太好。还有,When it’s done it’s done.”

– for now there are no plans to implement a client function to stream the gameplay directly to player’s Twitch account
没有计划可以让玩家直接把客户端内的画面直接在线直播到Twitch上的计划(Twitch是一个专门给各种玩家直播自己游戏过程用的一个网站——译注)

– according to Storm, the Mountain Pass map is not wrongly balanced (in favor of upper team), it won’t be rebalanced
Storm表示胜利之门这张图的平衡性没问题(上方的队伍没有优势),它不会被重新平衡

– server-side replays will come in near future
未来会有服务器端的战斗录像的

【Developer Q&A 】2013/09/26》上有1个想法

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