【Developer Q&A 】2013/09/27

Source:http://ftr.wot-news.com/2013/09/27/27-9-2013/
来源↗

– when the option to hide your stats is implemented, if someone hides their stats, you won’t be able to see them even after the battle is over (in game). It will also not be possible to recieve the stats of someone who has them hidden via API (SS: whatever that is, I suspect it’s some interface the mods like Noobmeter and Xvm work through)
当可以隐藏战绩的选项被引入时,如果某人选择隐藏自己的战绩,你在战斗结束之后也没可能能看到它(游戏内)。通过API来获取某人已经隐藏的信息也是不可能的(SS:我才不管(API)是什么,我觉得那个就是XVM和Noobmeter获取数据的管道)(API——应用程序[s]界面[/s]接口——译注)
感谢多方指正错误。谢谢各位。 

– when you reset your skills for silver and select new perks, the penalty does spread over the whole XP amount (SS: so you will still get 100 percent base crew skill, you will just get less XP for the skills/perks)
如果你拿银币洗了技能,然后选择新的技能的话,洗技能的惩罚是基于所有的XP基准而言的(SS:所以你的组员技能还是100%,但是你的技能的经验少了罢了)

– apparently, what tanks you have in hangar is still considered private info (won’t be disclosed in player stats)
现在你车库里有的坦克依然还是“私密数据”(不会在个人战绩中显示)

– missions cannot be completed in company battles, as they would be too easy to rig
战斗任务无法在联队战中完成,因为太容易拿来刷分了 

– it won’t be possible to hide your clantag in randoms
不可能在随机战斗中隐藏你的军团的名字

– unification of WoT and WoWp hangars (so that you see in one client the vehicles you have in both games) is not planned
坦克世界和战机世界的整合车库(你在一个客户端内能看到两个游戏内所拥有的飞机坦克什么的)不在计划之内

– Storm states that WG didn’t want to implement skill MM and they didn’t: the “patent” on skill MM was filed “just in case”
Storm表示WG只是不想搞玩家水平分房,他们也没搞。但是水平分房的“专利”是WG提前签好的,“以防万一”

– other TD’s similiar to FV215b 183 won’t come anytime soon
和FV215b 183很像的TD暂时不会出现在游戏内

– apparently it’s technically possible to make friend and ignore lists longer
理论上是可以把屏蔽和好友列表弄的更长的

– according to Storm, the consequences of adding the option to disable player stats have been considered carefully enough
Storm说WG已经仔细考虑过可以让大家隐藏自己战绩所带来的后果

– AMX-50/100 armor is fine according to SerB
SerB说AMX-50/100的装甲没问题

– SerB states that the penetration value in game is valid for 100 meters. Each shell has two values: for 100 and 500 meters – penetration drop between them is linear. On distances shorter than 100m, the 100m pen applies.
SerB表示游戏内的穿深值只是100米内适用的。每种弹药有两个值:100~500米之间的线性衰减的穿深值。还有100M以内的一个穿深值。(等等,我记得500M开外还有个固定值吧?——译注)

– module tier number is completely arbitrary
模块等级是随便填上去的

– there will be no rework of XP/credit earning mechanism apparently (SS: this one is a bit complicated, the player (if I understand it correctly) asked whether the rewards will be proportional to the role that respective vehicle is supposed to play, eg. TD’s get more rewards for sniping, heavies for tanking etc.)
不会有对XP和银币获取机制的重做(SS:这一条有点复杂,(如果SS没理解错的话),这位玩家问银币和XP的获取量会不会做成和你当前车型成正比的机制,例如TD远距离狙人会拿到更多的钱和XP,重坦抗炮什么的)

– Somua S35 stats are fine apparently
S35-CA的数据没问题

– for now, the only elements of WoWp and WoT to be unified are gold, premium account and free XP. Credits won’t be unified. As for other possible elements, no comment for now.
现在战机世界和坦克世界被整合起来的东西有金币,大V账户和全局经验。银币不会整合的。未来也许会有别的,不过现在还是“不予置评”

– Storm states that trollplatoons are automatically compensated by giving the opposing team lower MM weight vehicles (SS: within the 10 percent difference)
Storm表示大车带小车的组队方式会以降低对方的MM总值的方法来补偿(SS:但是差值还是控制在10%之内)

– trollplatoons won’t be banned
另:大车带小车不会被Ban

– the mechanism that allows you to be only in 3 battles in a row on the bottom of the team has not been removed
连续在分房中垫底不超过三轮的限制依然还在生效中

– SerB states that vehicles with large alpha and penetration do fit the general concept of the game
SerB表示伤害和穿深都很高的车符合游戏基本的概念 

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