【Developer Q&A 】2013/09/23

Source:http://ftr.wot-news.com/2013/09/23/23-9-2013/
来源↗

– the option to buy an additional crewmember with 4 skills when you have the rest of the crew with 4 skills and need one more for the next vehicle won’t be implemented
假如你有一车4技能组员,但是你的下一辆车需要5个人,你不可能直接花钱买到第五个带四技能的组员。这个机制不会被加入游戏。

– Q: “Where can the players whine about buffs/nerfs of tanks?” A: “Nowhere. It’s possible to actually whine about some specific parameters we try to make as historical as possible, for example ‘the speed is not correct’ or ‘I found the correct armor scheme, that is different from the one in game’. Generally however it’s absolutely pointless to whine about tank balance”
问:“玩家在哪可以抱怨对坦克的Buff或者Nerf呢?”答:“你无处可去。你可以抱怨一些我们试图还原历史的数据,比如说‘这车速度不对啊’或者‘我找到了正确的装甲图纸,好像和游戏里的不一样’。一般来讲呢,你要是抱怨坦克的平衡性的话,这种行为是毫无意义的。”

– the special “bell” sound when you damage the enemy module (crits) won’t return (SS: anyone has any idea what that is?)
当你损坏了敌方模块时发出的“叮”一声不会重新加入游戏(SS:那是啥鬼玩意啊……)

– Object 907 will remain a reward tank, it definitely won’t be implemented as a regular tank 907工程会作为奖励坦克加入,它肯定不会作为常规银币车出现的

– there is no WG department dealing with conflicts between WoT and 3rd party software (SS: for example the Mumble issues after 8.0) WG并没有一个专门解决WOT和第三方软件冲突问题的部门(SS:就像8.0出现的Mumble的问题一样)(Mumble就是国外的YY,TS同理——译注)

– there will be a possibility to retrain a tanker from one role to another without any loss of XP (for example radioman to loader), this will however definitely not come in 0.8.9 (it will be possible to do without any crew XP loss, but for gold)
未来有可能可以把一个乘员从一个职务训练到另一个职务上,并不损失任何的经验(例如从通讯练成装填),但是这肯定不会在8.9加入了(很有可能是拿金币不损失经验,银币……你懂)

– Storm on MM weight exceptions: “Actually it would be best if there weren’t any exceptions. They not only complicate the MM function, but they also complicate the understanding of players of how MM works. We do them only in exceptional cases.”
Storm对于分房系统的特殊情况:“其实最好就是没有任何的特殊情况啦。这些特殊情况不仅使MM更复杂,并且也让玩家更难理解MM是如何工作的。这些特殊情况发生的可能性很低”

– the system that would increase crew skill effectivity based on how many players did the player have with them (SS: as in, a crew with 100 repair and 10k battles would get 10 percent bonus compared to the crew with 100 repair and 1k battles for example) won’t be implemented
不会加入随着某个组员场次的增加,技能的效果也会随之增加的系统(SS:举个栗子,一个1W场的修理100%的组员会比修理100%但是只有1K场的组员多10%的技能效果的情况)

– apparently there is another “T-54-like” candidate for a top tier tank (not necesserily Soviet): “When you see it, you’ll be very surprised” (SS: recently the info about a “light tank” T-54 has surfaced again… who knows?)
显然现在还有一辆“类T-54”的顶级坦克候选车(并不一定是苏联的):“当你看到它的时候,你会大吃一惊的”(SS:最近又有“轻坦版”的T-54的消息出现了……谁知道呢?)

– when the researchable hulls come, it’s possible some vehicles (specifically those that are prototype/paper projects) won’t have 2nd hulls displayed
当可解锁车体机制加入游戏后,某些车辆(尤其是原型车/图纸车)的第二个车体模型不会显示出来

– it’s theoretically possible that the Japanese heavy branch will – until lowtier heavy candidates are found – temporarily start from the medium branch (like it is now with the Chinese)
理论上日系的重坦线——除非在找到低级重坦之后——会暂时从中坦线上分出来(就像现在的中国线一样)

– dynamic tank hangar characteristics: “when it’s done it’s done”
车库内的动态坦克数据:“when it’s done it’s done”

– reward/gift tanks are in the “group of high interest” when it comes to balance
奖励车/礼品车在考虑平衡的时候“优先级挺靠上的” 

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