【Developer Q&A 】2013/09/20

Source:http://ftr.wot-news.com/2013/09/20/20-9-2013/
来源↗

– if you want to know what inscriptions mean (especially the Chinese), just put your cursor over the inscription and wait, a translation will pop up
如果你想知道那些坦克的标语到底是什么意思(尤其是中文的那些),把你的鼠标放在标语上,稍等一会,会有一个翻译的窗口蹦出来的

– the size of the Japanese crewman collision model will be the same as the size of other crewmen models (SS: this was apparently asked because the Japanese tankers were allegedly smaller than their European counterparts)
日系乘员的碰撞模型会和其他国家的乘员一样大(SS:这个问题是有人提起日本的坦克手据说比其他欧洲国家的小一号)

– regarding the increased WoT demands on computers with the upcoming implementation of 3.0 shaders: SerB will try to keep the possibility to play WoT on old computers, but he gives no guarantees (SS: this change is allegedly supposed to come in 9.0)
鉴于WOT引进了阴影效果3.0,并且提高了配置要求,SerB表示他会尽量让游戏也能在老爷机上跑起来,不过他不保证一定可以就是了(SS:阴影3.0据传会在9.0加入游戏)

– T18 being transferred to tier 3 status? “I don’t know”
T18会不会改成3级车的数据水平?“我~不~知~道~” 

– SerB states (regarding possible Bishop buff) that elite Bishop is fine already
SerB表示(基于主教可能出现的Buff),主教的完全体已经很像样了

– 0.8.9 – German TD’s, 0.8.9 will NOT bring the Japanese branch (SS: “thanks” to fucked up official translation of EU portal news into Czech (that actually said “next patch”), this misinformation has spread around EU server, I recieved a bunch of confused mails about it)
0.8.9肯定是德国二线TD,0.8.9肯定不会加入日系(SS:“感谢”欧服那群把英语翻译成捷克语的傻逼们,他们把加入的时间写成了“下一个版本”),这个错误的信息已经在欧服流传开了,我已经收到了很多关于确认这件事的邮件)(欧服的客服人员水平很差,经常犯一些很低级的错误——译注)

– official MM weight won’t be disclosed
官方的分房权重是不会公布的

– Storm confirms that MM weight is a balance parameter too, sometimes its better to give some vehicles more MM weight than to nerf their parameters
Storm表示MM分房权重也是一个平衡的指标,有的时候给一辆坦克更多的分房权重比砍掉他们的数据要好一些

– a player suggested following option to deal with the team MM weight difference: after the 30 players are selected for the battle, to (instead of leaving the original 10 percent MM weight difference tolerance) take these 30 players, calculate the team’s MM weight, halve it and then shuffle players between the teams to actually reach lowest MM weight difference possible by getting as close to the ideal half as possible. Storm stated it’s an interesting idea and he’ll discuss it.
有玩家建议用以下这个办法来应对已经出现的两队的MM权重不对等的办法:在30个人排了随机战斗之后,与其(留下10%的MM公差值以便于分房),首先把30个人凑起来,计算他们所有人的MM权重总值,然后除以二,之后再随机排列这三十个玩家,尽可能低的接近那个一半的理想值(因为这样的权重就对等了)。Storm表示这个主意很有意思,他会和开发团队讨论一下

– SerB, when asked if he can state how the mercenaries would be exploited by clanners: “I can’t. There is a huge number of variants and I don’t have time to write an article about it. The basic principle of the exploits is that either a clan increases its count by “hiring” twinked accounts as mercenaries, or the mercenaries are completely useless and the clans won’t hire them.”
当SerB被问起这个“雇佣兵”机制会如何被军团的人利用时,他这么说:“不好说。因为可实现的手段太多了,我也没时间写一个帖子专门弄这个事。基本的利用的原则就是军团可以“雇佣”一些被代打上来的小号来作为雇佣兵,或者雇佣兵在军团不雇佣的情况下就完全没有作用”

– will the T-44-85 (upcoming T7 Soviet prem) be able to mount the stabilizer? “Tests will show”
T-44-85(新的苏联7级金币中坦)可以用垂稳吗?“等测试数据吧”

– Q: “Are any of the current premium tanks candidates for the ‘fate of Type 59′?” (SS: removal from shop apparently) A:”If there are any, noone will tell you in advance” (SS: well, the 112 has like 54 percent winrate on RU server…)
问:“现在还有什么金币车会成为下一辆59吗?”(SS:直接从游戏内的商店被删掉了)答:“如果有,也没有人会告诉你的”(SS:恩,好像毛服上112的胜率已经达到54%了……)

– Storm states he already saw the sketches for new WoT city maps, based on historical cities
Storm表示他已经看到坦克世界新的城市战地图了,这是基于一个历史城市而做的地图(斯大林格勒?) 

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注