Source:http://ftr.wot-news.com/2013/09/21/21-9-2013/
来源↗
– it’s not possible to transfer WoWp maps to WoT, as both are made differently (SS: the map in question is specifically the WoWp “Eastern border” map or something like that) – SerB states there will be cool-looking maps for WoT too, but other
把战机世界的地图做进坦克世界是不可能的,因为地图是分开制作的(SS:提问的人着重问了下战机世界的“东部疆域”或者很像的另一张图)——SerB表示坦克世界也会有这种帅气的地图,不过是其他的
– regarding the maps, SerB states that if they tried to convert a map from WoWp to WoT, the amount of work would be the same as if they did the map from scratch
还是说回地图,假如他们真的想把战机世界的地图拿来给坦克世界用,工作量和从头开始做新地图差不多
– it’s too early to tell how much will the computer demands of WoT rise in connection with the introduction of improved graphics
现在要说明在图像效果重制之后WOT对电脑配置需求上升的量还为时过早
– Gvozdika will not be implemented into WoT
Gvozdika(俄罗斯的122毫米口径的自行榴弹炮——译注)不会引入到WOT中
– for now, the player map disabling for random battles will not be implemented
现在让玩家自己屏蔽地图的选项不会引入游戏内
– Japanese Type 89 (I-Go) medium tank is kept for the heavy Japanese branch, but SerB states the branch has an issue with missing tanks on mid tiers (nothing was found yet)
日本的89式(I-Go)中坦不出的原因是留给了重坦线,但是SerB也指出了重坦线的问题就是找不到放在中间几个等级的车(啥都没找到)
– the WoWp suffers from mass packet loss issues too. It’s being fixed (SS: hopefully this is related to WoT also)
战机世界的丢包情况也很严重。正在修复中。(SS:希望和坦克世界有关系啊……)
– there is no difference in dynamic (acceleration) in case a tank stops manually (key “S”) and in case a tank is stopped by spacebar (“move and shoot”), no difference will be added
在坦克手动停下来的(按S停下来)和用空格键停下来在动态(加速度方面)是没有区别的,未来也不会加入区别
– multicure support? SerB: “I said it many times, there already is such a thing” – later, Storm explains more:
对多核CPU的更新?SerB:“我都说过很多遍了,早就有了这么个玩意了——”过了一会,Storm跑出来解释了:
“The game already uses multicore support, it uses two cores. According to the statistics we collected, roughly 70 percent of all players have a processor with one or two cores. Cores 3 and 4 will be used, when we introduce client physics. By the way, this doesn’t reduce the importance of the video card. For example when I switched Nvidia 550Ti for 660Ti at home, I had the possibility to play on higher settings with the same performance”
“游戏早就有对多核处理器的支持了,现在只用到了两个核。根据我们所收集到的数据来看,大约70%的玩家的处理器都是单核或者双核的。在引入客户端物理系统之后就会用到第三个和第四个核了。顺便说一下,这并不代表显卡的作用就被弱化了。举个栗子,比如我把家里的显卡从N卡的550Ti换到了660Ti,我应该可以在保持帧数不变的情况下把设置开的更高一些。”
– Q: “Why did you remove the log from T-34-3? T-54 and Type 59 have it” A: “Lack of forest”
问:“你们为什么把T-34-3上的木头拿掉了?T-54和59都有的啊!”答:“保护环境从你我做起”
– the fact WT E-100 has gun in the back is tied to the weight distribution (SS: yes, this is realistic actually, also the main reason why the Krokodil is unrealistic)
E-100武器运载车的炮管后置的原因是和重量分部有关(SS:是的,历史上的原因也是这样子的,这也是Krokodil是不真实的原因)(Krokodil是个啥啊……——译注)
– the fact there are a lot of tanks that are “skipped as fast as possible” (SS: I think this is meant) is not considered a problem by SerB
SerB表示那些“能跳就跳”的坑车的数量很多不是什么问题
– STB-1 won’t have adjustable hydraulic suspension, its clearance will be “normal”
STB-1不会有液压可调式悬挂的,明确指出了会是“常规”的
– it’s possible to shoot an enemy tank so that the shell passes thru one armor, flies inside, penetrates another armor and destroys an external module from the inside (tracks)
以下情况是有可能发生的:炮弹击穿了敌人的一侧装甲,飞进了车体内部,穿透了另一面的装甲,从里面把外置的模块打烂了(履带之类的)
– the bugs from this video (namely the rotating on the spot and the shells passing thru targets) are being explored by WG
那个视频上出现的BUG(明确表明了坦克会在原地转圈,已经发射出去的炮弹也会无故消失的问题)正在被WG调查中
– there will be many small bug fixes of the Archievements table in 8.9
8.9中会修复许多成就列表中的问题
– for now it is not known what Nvidia videocard will work best with the improved graphics, WG is still testing options
现在还不知道哪个N卡会和新的图像升级搭配起来工作的效果最好,WG还在测试当中
– according to Storm, it’s “not necessery” to ban the noobmeter (XVM)
Storm表示“没有必要”Ban掉noobmeter和XVM
– Storm states that the information that with the introduction of missions there are more bots in the game is not true
Storm表示相传任务系统引入之后,游戏内的BOT变多了的情况不属实
– according to Storm, the attitude of many players towards asian maps is negative (SS: related to a request to introduce the Great Wall map on regular servers and not just on the Chinese one)
Storm说,许多玩家对于亚洲地图的态度是不太好的(SS:这条的意思是让其他服务器也获得那张钢铁长城的地图,而不是国服特有的)(刚去确认了下文件,地图文件已经存在于客户端内了——译注)
– old scrapped maps won’t be showcased
不会展出已经废弃掉的旧的地图计划
– the new map that will come in 8.9 “appears nice”, it will be an American map with mines (SS: as in, coal mines, not exploding mines)
8.9会有一张新地图,而且“看起来不错”,会是一张以美国地图,上面有一些矿洞(SS:就是煤矿洞,而不是地雷啥的)(Mine是英语中的多义词,矿洞,地雷,以及”my”的代名词——译注)
– Q: “Will there be more changes in 9.0 than in 8.8?” A: “First we have to release the 8.9. You never know what happens in production – some features might be shifted to later patches”
问:“9.0的改动会比8.8多嘛?”答:“首先,我们得搞定8.9吧。再说你永远不会知道工作过程中会发生什么——有些机制也许会被推迟到后面的补丁中”
– the devs considered the option to not allow teamkills/teamdamage altogether, but decided not to do it
开发团队曾经考虑过一起禁止TK和TD,但是后来还是打算不做了
– regarding players complaining about other players being too rude: “Those people live around you”
有玩家抱怨说其他玩家都太粗鲁了:“那些人就生活在你身边”
– after the Japanese tree, the EU tree will be implemented (SS: does NOT mean “immediately after”, but as a tree)
日系线之后,接下来引入的就是欧洲线(SS:并不是“紧随其后”的加入,但是是以科技树的形式加入)
– EU tree is not being worked on yet
欧洲线还没开始搞……
– it’s not yet decided how the EU crews will work
现在还没决定欧洲线的乘员究竟怎么做
– the tree will consist of one-nation branches (no mixing)
欧洲线只会有一条一个国家的科技树(不是混合的)
– the stock vehicle could be for example Fiat 3000, or Strv m/21-29
一级车会是Fiat 3000(意大利的轻坦),或者是Strv m/21-29(瑞士的轻坦)(全是小车——译注)
– it’s possible that the WoWp solution that reduced the load on the processor (shifting it to graphic card) might be debugged and used for WoT too
战机世界的那套办法(把处理器的负载降低,并把负载放在显卡上)会先进行Debug,然后再拿来给坦克世界用
– PC WoT won’t implement the gun barrel into the sniper mode like the Xbox version has
PC版的坦克世界不会引入XBOX版一样的开镜之后还带有炮管的渲染效果
– there will be no auction in WG projects (SS: SerB sarcastically states he predicted the Diablo 3 auction fail in some early answers and that it came true – Blizzard will be closing the Diablo 3 auction next year apparently, as it breaks the game)
WG的游戏中不会加入拍卖行的(SS:SerB很讽刺的表示他在早些时候的QA中预测到了大菠萝3将会把现金拍卖行关掉,现在这事成真了——暴雪决定在明年关闭拍卖行,因为拍卖行把整个游戏毁了)
– SerB states that there were some “little things” taken from the player suggestion forum section, doesn’t remember which ones
SerB表示有一些“小东西”的确从官网的玩家建议版面被使用了,但是不记得是哪些了
– client physics will strongly increase the load on the computer, but it will be possible to switch it off
客户端物理效果会极大的增加电脑的负荷,但是是可以关掉的
– historical background and real place photos will not be shown during historical battles map load
历史背景和真实地点的图片是不会在历史战的载入画面中显示的
– crew models (SS: as in you being able to see your crewmen) will not be introduced into WoT, not even with the improved graphics
乘员模型(SS:就是可以看见3D的小人)不会引入WOT,甚至有了增强的图像也不行
– the FPS drop on mobile graphic cards is being investigated
用笔记本玩山口丁的时候便携式显卡(是这玩意吧?)的帧数下降的问题正在调查当中
– tier 9 medium tank shells too expensive? “Don’t play tier 9 medium tanks”
“⑨级中坦弹药太贵了!”“爱玩玩,不玩X”
– for now there are no plans to introduced HS30 mit 90mm Bordkanone
现在不会引入HS30 mit 90mm机炮的(某种机炮吧……好像安装在德国的其他飞机上过——译注)
Krokodil是个啥啊 = Crocodile
E-100 TD的战斗室前置版本~
– the FPS drop on mobile graphic cards is being investigated
便携式显卡(是这玩意吧?)的帧数下降的问题正在调查当中
就是指移动版的显卡,一般来说用在笔记本上