Source:http://ftr.wot-news.com/2013/09/19/storm-co-qa/
来源↗
Storm posted today a new blog entry, where he asks Russian players, what do they think of World of Tanks maps. A few points from the discussion:
Storm在自己的博客上写了篇新文章,问那些毛服玩家对于游戏内地图的想法,以下是主要的几个讨论的点:
– according to Storm, statistically the Mountain pass encounter is doing fine (a lot of people are complaining about it)
Storm表示数据显示胜利之门的夺旗战没有问题(但是一大批玩家在抱怨)
– Storm states that while the big maps are “in the future”, he is warning players from wanting such maps too much, as their gameplay is “very specific”, this is one of the reasons, why their development is not pushed that hard
Storm表示更大的地图“在未来会出现”,他也警告了那些期待已久的玩家们,因为那些大地图的游戏性“非常具有针对性”这就是为什么大地图的开发进度一直没有什么动静的原因之一
– Storm states that the city maps have the size they have because if made bigger, the game would turn into “hide and seek” on them.
Storm表示市区战的地图就这么大的原因是因为再大一点的话,那些地图的游戏就会变成“捉迷藏”一样了
– patch 9.0 will bring “lighting correction” (apparently the possibility to turn off for example the blue “tint” of the Port map), something like this will be possible for ALL the maps (players who will want more gloomy maps will be able to select darker filters, while those wanting brighter colors will be able to select that too)
9.0补丁会带来“光照修正”(就是可以关掉“钢铁丛林”那张图上偏蓝的色调的一个玩意),而且这个机制会被应用到全部地图上(喜欢黑一点的玩家可以选择黑色的过滤器,而喜欢亮一点的也有一个差不多的选项)
– the physics will be tweaked so that stone fences don’t slow tanks as much as they do now. Currently, for physics the collision model of the hull is simply a box and when the edge of the box touches the obstacle, speed is strongly reduced. The box will get a “bottom part”, which will make passing obstacles easier.
物理系统也会调整,以后石头篱笆什么的就不会像现在一样显著的降低坦克的速度了。现在,车身的碰撞模型就是一个简单的盒子,当盒子的边缘碰到障碍物时,速度就会显著的降低。这个盒子会有一个“底盘区域”,也就会让坦克碾压过障碍物的时候更加轻松
– there will be one more Asian map: a Japanese one
会有一个新的亚洲地图:一个日本的地图(根据TGS流出的视频来看是岐阜县白川乡没跑了)(岐阜县白川乡是什么:世界文化遗产,以特有房屋“合掌屋”,房顶像两个合起来的手掌一样而得名,《寒蝉鸣泣之时》于此处取景——译注)
– the option for players to disable one map of their choosing are still planned
可以让玩家Ban掉一个地图的选项依然还在计划中
– mist (smoke) was implemented to make maps prettier
迷雾(烟雾)引入到地图中的原因是会让地图更加“漂亮”
– only roughly 50 percent of all users are using the improved graphics, the rest is running on the old render
只有大约一半的玩家采用了增强渲染,剩下的一半还在用旧的那一套
– currently, WG is working on correct color and lighting display, there will be results for that in 9.0
现在WG还在搞色彩修正和光照显示,都会在9.0推出
And the answers under one older post:
还有一个早些时候的文章底下的评论 :
– the IS-3 and Panzer V/IV model changes are not a part of the “global remodelling” planned for next year, they are simply bug fixes
IS-3和5号/4号模型的改动和明年的那个“全体模型重制”没关系,那个只是在修正一些BUG罢了
– several vehicles for the global remodelling are already done
部分坦克的新模型已经做好了
– there are plans for more tanks customization
未来会有更多自定义坦克的选项
– not only the quality of tank models will improve (SS: quality of objects too)
不仅是坦克模型的质量会上升(SS:物体的也会)
– apparently, Foch and T57 Heavy will not be nerfed in 8.9
福三炮他弟弟和T57重在8.9不砍
– in 8.9, cca 15 tier 1-5 vehicles will be buffed
8.9中,大约有15辆1~5级的小车会被Buff
And Japanese tank answers from Cannoneer (tank developer):
还有Cannoneer带来的日系车问答:
– STB1 will have the L7A1 gun (SS: it will have lower penetration though, because of some of it specifics – 257 was it?)
STB1会有L7A1炮(SS:应该会有比较低的穿深,因为它的一些特点——257,是吧?)(没看懂……)
– the STB1 mantlet will be 195mm, turret front 120mm, turret sides cca 110mm, the hull front will be 80mm under 65 degrees
STB1的炮盾会是195mm,炮塔120mm,炮塔侧面大约110mm,车身正面大概80mm,倾斜大概在65°以内
– on STA1: “STA on tier 9? Originally we thought it has a depression of -15 and that the longer hull (7 roadwheels instead of 6) will allow to mount some bigger gun. But later we discovered that STA1 lost to STA2 in trials and further development continued from STA2. And yes, the depression was -7″
对于STA1的看法:“9级的STA?我们一开始以为俯角会是-15°,那个长长的车身(有7个车轮,不是6个)也可以装一门更大的炮。但是后来我们发现STA1在测试中输给了STA2,后期的一切研发工作都是从STA2开始的。没错,俯角只有-7°”
– on why STA1 is correctly on tier 8: “Historically yes, to put serial Type 61 before its prototype STA1 makes no sense”
对于为什么STA1塞在8级的问题:“历史上说是对的,但是把61式放在自己的原型车STA1前面有点不太对头啊”
– apparently the STA and Type 61 positions might be still switched (compared to the published tree)
现在STA和61式交换位置的可能性依然存在(相对于现在公布的科技树来说)
– Japanese tier 8 top gun penetration will be around 210-220mm
日系8级车的顶级炮的穿深大概在210~220毫米左右
Overlord on his blog:
Overlord在博客上的发言:
– Overlord on network issues: “We are investigating network issues. They can be triggered by a lot of things, however there is a non-zero possibility that this is related to the update itself.” and “We are investigating this”
Overlord对网络问题的看法:“我们现在还在调查这个问题。网络延迟会被很多事情引发出来,然而延迟和这个补丁本身有关的可能性不为0.”还有“我们在调查,好像前面说过了,但是很重要,我要再说一次”
– tracking draws as defeats apparently is a tool to promote active gameplay
跟踪平局和失败是一个能够鼓动游戏性的好办法