内部人员谈水平分房

Source:http://ftr.wot-news.com/2014/09/27/insider-returns-to-talk-about-skill-mm/
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Hello everyone,
大家嚎,  

the Insider returns to tell us what the developers are thinking and talking about. And I think it’s very interesting.
内部人员回来了,这次他要跟我们说说开发团队在想什么,在说什么。我觉得这次很有意思。 

The developer topic of the month… you guessed it: skill MM.
本月话题…你也猜到了:水平分房  继续阅读

【Developer Q&A 】2014/09/27

Source:http://ftr.wot-news.com/2014/09/27/27-9-2014/
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– as Storm mentioned in his stream, the developers have an internal map, on which they are testing various new technologies. This map is based on Abbey – it was selected because it is a mixed type, it has a city part and three clear directions of attack. This map is however internal (a testbed) and will not be implemented.
如同Storm在他的直播中所提到的一样,开发团队有一张用来测试各种新技术的内部地图。这张图是基于小镇争夺战做的—之所以选它是因为这张图是混合型,又有城区,又有三条很明显的攻击线路。这张图只作为内部使用(测试场地),不会实装到游戏内。 继续阅读

WG对水平分房产生了兴趣

Source:http://ftr.wot-news.com/2014/09/26/wargaming-interested-in-skill-mm-opinion/
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Thanks to all of you guys, who sent me this survey.
感谢所有把这份调查发给我的人。 

Wargaming is all of a sudden interested in skill MM – to that end, they provided some players with a survey link over their e-mail 🙂
WG突然就对水平分房感了兴趣—总之呢,他们就给部分玩家发了一封邮件,邮件中有一个调查问卷的链接o(* ̄▽ ̄*)ゞ  

This is how it looks, so you have an idea:
大概就是这样:  继续阅读

【Developer Q&A 】2014/09/26

Source:http://ftr.wot-news.com/2014/09/26/26-9-2014/
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– the loss of penetration depends on actual distance the shell travels in the game. If you are aiming at a vehicle 500 meters from you and another tanks drives in your line of fire less than 100 meters from you and you hit him, the shell will use the 100 meter penetration for the check.
穿深的损失适合游戏中炮弹飞行的距离有关系的。如果你瞄准了一辆500m开外的坦克,但是另一辆坦克在距离不到100m的位置正好开过了你的弹道并被打中的话,炮弹就只会损失100m的穿深

– crew “memory” (keeping the training for the tanks the crew was trained for before) is not planned
乘员的“记忆”(能记住自己曾经被训练过的车型)暂时没有计划要搞 继续阅读

【Developer Q&A 】2014/09/25

Source:http://ftr.wot-news.com/2014/09/25/25-9-2014/
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– Storm states now that the HD textures option in the launcher is missing intentionally (HD textures have to be installed manually), because “many people will leave it enabled ‘just so’ and not because they actually need it” – he adds that the reason for this is saving traffic and also preventing FPS loss on computers with low amount of GPU memory
Storm表示现在启动器中没有可以下载高清贴图的选项是故意的(必须手动下载),因为“许多人会把这个选项打开,但是他们并不是真的需要这个”—他还说这么做的原因是节省流量,还有就是在显存比较少的电脑上避免掉帧

– about Wargaming having hidden parameters in the game and officially disclosing them: “Let me say it simply – noone needs that. It wouldn’t make the game more interesting for anyone, apart from a few bean counters, it would only introduce complications in understanding the game.”
关于WG隐藏了游戏中的一些参数,然后再正式公布:“我们这么说吧—没人需要这些参数。(公布这些参数)除了对那些斤斤计较的人以外,并不会让游戏变得更加好玩。而(公开这些参数)只会让游戏变得更复杂。” 继续阅读

Storm收集9.3的反馈(QA)

Source:http://ftr.wot-news.com/2014/09/24/storm-gathers-9-3-feedback-qa/
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Hello everyone,
大家嚎, 

while we are waiting for the 9.3 patch (not today), Russians already have it (be grateful, that also means the worst bugs that sometimes appear get to be fixed before the patch comes out). From the discussion:
鉴于我们在等9.3补丁(不是今天),毛子以及有了(看开点,那些有时候会有的最恶性的bug会在补丁上线之前就被修复)讨论版的内容:  继续阅读