内部人员谈水平分房

Source:http://ftr.wot-news.com/2014/09/27/insider-returns-to-talk-about-skill-mm/
来源↗

Hello everyone,
大家嚎,  

the Insider returns to tell us what the developers are thinking and talking about. And I think it’s very interesting.
内部人员回来了,这次他要跟我们说说开发团队在想什么,在说什么。我觉得这次很有意思。 

The developer topic of the month… you guessed it: skill MM.
本月话题…你也猜到了:水平分房 

Lots of developers don’t want skill MM, because they are afraid it would break the game for a lot of people. Here’s one example of such a post to illustrate:
很多开发团队的乘员不想要水平分房,因为他们怕这么做会让很多人觉得游戏没法玩了。以下举个栗子: 

“This will make players with high battle count but not so great stats the boot on many ways, because theres a point when they realize they get thrown with the “special kids” class and he cant climb the ladder to be with his friends on the next class, whose clan only recruits on certain ladder class, this will also deprive the game of the ability of players improving, and would end up profiling most of players, not to mention, what would happen if an unicorn found himself not in the same “unicorn” league as his friends? this ought to create something bad, we’ll be excluding a large amount of players like this, and some might call our numbers biased, are numbers really biased? what happens when players that only want skill ladder matchmaking find themselves out of it supposed skill level because they happened to platoon to inflate their own stats and turns out his achievements are but a “fleeting dream?”
“这会让那些战斗场次很高但是数据不是很好的玩家感觉很伤心,因为他会发现他总是会跟那些“特殊的孩子(注1)”放在一起,没办法把自己的数据抬高,不能和那些大军团才会招收玩家水平的自己的朋友在一起。同样,水平分房系统还会剥夺让玩家成长的能力,还会把玩家分成好多等级。更别说那些大神发现他和自己的朋友不在同一个“大神”阶级中会怎么样?(水平分房)会带来许多负面影响,我们先会排除了一大堆玩家,还会有玩家说我们的数据上有偏差。但是真的有偏差吗?那么那些老是跟别人组队,给自己战绩刷分的玩家最后发现他们在水平分房中的位置和自己现在的数据不符的时候怎么办,他那些‘南柯一梦’的成就和数据又怎么办?”
注1:Special Kid,通常指心理或者智力发育上有缺陷或者迟缓的孩子,会和大家在一起上学,但是会有专人在每堂课上进行监督。 

The list of such posts goes on, some developers are truly dug in against it. It’s not just anti-skill-MM rage, they are also brainstorming the ideas of how some of the disadvantages of skill MMM could be fixed. It is confirmed that the developers are actually really experimenting with skill MM on internal server. This is however NOT something that is sure to come and even if it does come, it will not be anytime soon, definitely after Havok. Nowhere near the foreseeable future anyway. Developers will wait for the poll results (the poll I posted yesterday) and they will run many closed tests to.
这种帖子还有好多好多,部分开发团队对这套系统表示了坚决反对。这并不只是反对水平分房的怒喷而已,他们同时还在集思广益的来收集如何能够修复水平分房带来的负面影响的想法。现在有确切消息表示开发团队真的在内部服务器上实验水平分房。然而这并不能说明这东西一定就会搞出来,而且要是搞了的话,最近也不会有,一定会放在Havok实装之后。实装的时间点是无法预料的。开发团队会等着那个投票的结果(昨天发的帖子),他们也会进行一些封闭测试。

Here, the insider emphasizes: it is just an experiment, the chance of this being implemented is very low. Here are a few points from the testing phase of skill MM:
内部人员着重强调了:这只是个实验,实装这个系统的几率非常低。 以下是水平分房测试阶段的一些信息:

– skill MM won’t work in platoons (for obvious reasons)
水平分房在组队时无效(显而易见的原因)

– performance will be based on the personal score of your account (no XVM predictions and such)
你的能力等级是基于你账号的个人评分来决定的(没有XVM什么的)

– however it may also count the number of times you have platooned
然而它也有可能计算你的组队次数

– hard to balance players who are superb at one tank (“light tank god”), but mediocre at others (“heavy tank piston-burner”):
很难平衡那些玩某种车很厉害(“轻坦之神”)但是其他车就玩的不怎么样的(“重坦伸缩”)

this would mean they have to create a dynamic or at least a flexible match maker for these situations, which very common actually, and could open an exploit, so they will make the requirements stricter
这就意味着他们要针对这些情况创造一个动态的,或者说可调整的分房机制。其实还是很常见的。然后开始被人利用,于是他们就要把限制弄的更紧

– artillery will suffer again, because they have a lot of RNG in matches, and likewise, TD players may get unexpectedly harsh battles
火炮又要吃亏了,因为战斗中的随机数值很多。同样,TD玩家也会遇到难以估量的痛苦战斗。

– if there’s not enough skill players for certain skill ladders, they would be added from the next ladder in line and so on
如果某个水平的玩家人数不够多,他们就会从下一级拉人过来。

– skill MM could be actually used as an activate option, but it won’t be very popular after a few weeks, or so they think
水平分房其实可以拿来作为一个可选的选项,但是在几个礼拜之后就没什么人气了,至少他们是这么认为的。

– this may create a rift in clans, if a player intents to recruit players based on personal score, it may not turn for the best, so they will rework the player rating formulas (if it’s given a good to go)
这还会在军团中产生一些问题,如果有玩家是基于玩家的个人评分来招人的话,他有可能发现招到的不是最好的人,然后他们就要重制玩家评分的公式了(如果同意的话)

– balancing skill MM means also balancing tanks to a degree (49%-50.1% global is mentioned), however its not currently viable for certain tanks, not without causing a whinestorm
平衡水平分房也还意味着需要把坦克平衡到某种程度上(有提到全局胜率在49~50.1%),然而对于某些坦克来说,在不被一大堆人喷之前是搞不定这件事的。 

(that point was mentioned by a developer with a quote, that apparently is very significant)
(下面这个带引号的是开发团队成员提到的,非常重要) 

“One part of the game is RNG itself, whoever thinks that can win based only on skill will not triumph nt the game, RNG is what gives the ability to a regular player to outscore a rampaging player, likewise, it’s the same RNG that allows a player to become a Monster itself, but they don’t realize it until it’s taken from them”
“RNG本身就是这个游戏的一部分,那些认为自己能靠着本身技巧就能够胜利的玩家在游戏里走不远。RNG就是能让一名常规玩家超过一名高玩的东西,同样,还是这个RNG能够让玩家变身成一只怪物。然而玩家在RNG被拿走之前是不会意识到这一点的。” 

– bad players are part of RNG and so it’s part of a match variable, take that out and the match may become dull, likewise, fill a match with underperforming players and it’s gonna be very hard for a player to get out of the hole, or someone may actually exploit it
玩的不好的玩家也是RNG的一部分,也是比赛的不可控要素之一。把这一点弄没了,比赛就没意思了。同样,把一群玩的不太好的玩家放在一起的后果就是很难有玩家能够走出这个大坑,或者说会有人开始利用这一点。

– even if it’s implemented, some players will call “conspiracy”, because whether they like it or not, there’s ALWAYS gonna be bad matches where someone is steamrolled, or some good matches where they will steamroll, thus giving the apparent impression that it was never “implemented” to begin with
就算实装了水平分房,部分玩家还是会说这是“阴谋”,因为无论他们喜不喜欢这个机制,总会有那么几场被对面碾压的逆风局,或者说能够碾压对面的顺风局,然后就给这些玩家一种这个机制从来就没“实装”过的感觉。

– it might encourage players with regular skills to leave the game because they can’t “get better”
还有可能会促使一般水平的玩家离开游戏,因为他们不能“变得更好”

– the game was designed for a regular family member, not hardcore players, who can only think of min/max, having skill MM goes against the principle of what the game was designed for, however it could be used in league games effectively
这个游戏是给那些有家室的人设计的,并不是给那些只能考虑最小值/最大值的核心向玩家设计的。水平分房会与游戏初期的设计宗旨相悖,然而这个系统可以有效利用在联赛游戏中。

– currently, there’s an active ingame “limited MM”, but only for new players and players who bought new tanks: for the first 3-10 matches upon purchasing said tank and playing said tank, they will get preferential MM to “learn the newly acquired tank mechanics” and to make stock grinds easier. However, this special rule is negated if the player platoons or if there’s not enough players to fill the MM criteria during said matches, afterwards it’s a regular matchmaker and this rule only applies to the purchased tank to prevent exploits, “so someone cant purchase a Luchs and get special MM on its tier 8 tank” – devs dont see any problem with that current rule.
现在在游戏中其实是有个“分房保护”的,但是是给那些新玩家和刚买了新车的玩家准备的。在刚买新车的3~10局,而且进行游戏的情况下,他们的分房会受到一定的保护以便于“学习新车的玩法”,让白板期过去的更快一些。然而在玩家组队或者说排队人数不够的时候则会无视这条规则,在那之后分房就会回归正常。这条规则只适用于当前购买的车辆,以防止被人滥用,栗如“买了山猫,然后在8级车上就有分房保护了”—开发团队觉得现在这条规则没啥问题 

The discussion goes on, it’s beeing going for past two weeks.
讨论还有很多很多,已经说了两周多了 

As a last point, remember how it was written that the developers are looking for good players? They found a candidate on US forums: flakker2.
还有最后一点,记得以前我们提过开发团队在找他们认为的好玩家吗?他们在美服论坛上找到了一个:flakker2 

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