“来见Storm”视频QA

Source:http://ftr.wot-news.com/2014/09/30/meeting-the-storm-video/
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Hello everyone,
大家嚎 

the faster of you noticed that there was a video published, containing some information about the upcoming game changes. Then it was taken down and apparently, it will appear tomorrow. It’s nothing really new, it’s just a summary of the stream with Storm, which I already covered before. Just to sum up what was said in this video then:
当你越早发现一个有关未来游戏改动的视频的视频的时候,这视频就被拿掉了。明天才正式发布。里面没啥新东西,也就是以前和Storm直播的总结而已,我在这里写过了。还是来总结下视频里的内容:  继续阅读

【Developer Q&A 】2014/09/30

Source:http://ftr.wot-news.com/2014/09/30/30-9-2014/
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Nothing much today, developers are slowly getting ready for 9.4, which will bring just some small things.
今天没什么东西,开发团队正在慢慢准备9.4。0.9.4会带来一大堆的小东西 

– Q: “Why did you decide to reward damage blocked by armor (“tanking”) with XP and not credits, how will for example Maus benefit from this?” A: “Crew levelling”
问:“你们为什么觉得把用装甲阻挡的伤害(“抗伤害”)的奖励做成经验而不是银币,那你看像鼠式这样的车从中如何获益呢?”答:“练乘员” 

Otherwise not much.
没了。 

【Developer Q&A 】2014/09/29

Source:http://ftr.wot-news.com/2014/09/29/29-9-2014/
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– apparently, it’s possible to get a teamdamage/teamkill punishment from the race mode (or rather to damage your allies at all). According to developers, this (the ability to teamdamage) is not intended, it’s possible this will be removed
在竞速模式中是有可能因为TK/攻击队友而受到惩罚的(或者就是打队友啦)。根据开发团队的说法,这个(可以击伤队友的机能)不是刻意做出来的,这个有可能会被移除掉

– some mods interfere with the new racing mod. Specifically, older versions of Gnomefather’s sounds cause the game to crash
部分MOD与新的竞赛模式有冲突。尤其是旧版的Gnomefather的声效mod会导致游戏崩溃。 继续阅读

【Developer Q&A 】2014/09/28

Source:http://ftr.wot-news.com/2014/09/28/28-9-2014/
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You can check Listy’s new article about bombers over Italy. Also, Overlord is collecting feedback on the new AFK/leaver punishment system, be sure to write your opinion under his post.
来看看Listy的关于意大利上空轰炸姬的文章。Overlord还在收集关于新的早退/战斗中不动的惩罚系统的反馈,记得在他的帖子下面留言。 

– it’s not planned to split the gun caliber and the shell actual caliber (for subcaliber shells, for the purposes of overmatch for example) because such a mechanism would be incomprehensible to players
现在没有计划要把主炮口径和实际弹药口径分开(针对次口径弹来说的,用来计算三倍碾压之类),因为这个机制会让玩家感到迷茫 继续阅读