Storm的直播QA

Source:http://ftr.wot-news.com/2014/09/24/storms-stream-qa/
来源↗

Hello everyone,
大家嚎, 

what follows is the summary of Storm’s stream, that ended literally minutes ago. Holy crap, Storm talks FAST. I think it should be mostly correct, some things I didn’t hear properly or am not sure for, but that’s all in the text. Please note that if I made any mistakes, I will fix them later after I compare my text to the one of a Russian author.
以下是Storm的直播的总结,就刚刚(原文发帖时)结束的。我艹,Storm说话太快了。我觉得大部分都是对的吧,有些我没听清的或者不太确定,但是都写在文中了。请注意,如果我搞错了什么东西的话,后面我会和毛服的另外一个作者再进行对比。 

– XP for tanking temporarily removed, will be tested and will return
抗伤害能拿到经验奖励的机制移除了,这个后面还要再测试,然后再加入游戏内

– 9.4 – hopefully more vehicles will recieve split of transmission
9.4—希望能有更多的车的发动机/传动系统被分离

– there have been many problematic cases where various accidents were considered “suicide”, that’s why the suicider punishment was removed for rework
自杀惩罚系统有问题,因为很多时候有一些事故会被算作‘自杀’,这就是为什么自杀者的惩罚系统暂时先移除,之后重制好了再加入游戏

– the bug where “early leaving” is punished when leaving a replay will be fixed
在离开录像的时候还会出现“过早退出战斗”的bug后面会修复的

– the HD texture split only includes textures in maximum quality, they are almost needlessly detailed, they can be viewed only in hangar during zoom, therefore these were split for players who don’t need them not to download them
高清材质的分离只包括效果最大设置下的材质,被分离出去的材质在很多没必要的地方都追求细节了,而且估计只能在车库里通过缩放才能发现。所以他们把这些材质都分离出去了,只有那些需要的玩家去下载就行了。

– developers will monitor the popularity of the HD textures
开发团队会监视高清材质的人气的

– EVERYONE will have HD models (as in, high polygon models), the only difference will be the texture quality and resolution
每个人都会有高清模型的(换句话说就是多边形数量很多的模型),唯一的区别就是材质质量和分辨率 

– HD maps – there is one “integration map” (testing all new tech, new landscape, tree, water rander, HD textures, new texture techniques on one map)- FPS is being tested in order to work on bad computers, no ETA on HD maps, but they are working on it actively
高清地图—有那么一个“整合地图”(测试所有的新技术,新的地形,树木,水面渲染,高清材质,以及地图上的贴图机能)—帧数还在测试中,为的是让这些地图在老爷机上也能跑,但是现在对高清地图何时实装没有准确时间,但是正在搞就是了。

– currently, they are using Abbey map for that
现在这张整合图是用小镇争夺战来搞的

– HD models in the future – the speed will increase, until now, process was complicated, in the future, HD tanks will come faster and faster
未来的高清模型—速度会快起来的,到现在为止,高清模型的制作过程还是很复杂,以后的话高清模型加入游戏的速度会越来越快

– graphic effects – more impovement in the future (destruction of objects and such)
画面效果—未来会有更多的改进(物体的摧毁什么的)

– dynamic armor destruction is very expensive PC-resource-wise, it was tested
WG测试过,动态的装甲被毁效果是非常吃PC资源的

– ripping off various junk that is hanging on the tank by shots/explosions will come in the future
通过射击/爆炸(HE弹的—译注)把车上挂着的很多破玩意打下来的机能以后会实装

– night battles, the gameplay is not exactly fun, it’s pretty, but it doesn’t play nice. Developers don’t want to make visibility-reduced maps.
夜战地图的话,游戏玩起来并不好玩,但是看上去是不错的。开发团队不想制作一些视野受限的地图

– weather is being experimented with, performance is the biggest problem, it’s planned, no ETA
天气系统还在试验中,游戏的表现成了最大的问题,有计划要搞出来,但是没有具体时间。

– a lot of work is being done on sounds, many are being recorded, the sound feedback was positive, devs want to release sounds of many tanks at once, explosions and shots are being recorded as well in real life, devs are also experimenting with it (volume etc.)
对于声音的改动以及有很多了,许多声音都去录了。而对于声音的反馈都是正面的,开发团队想一口气放出许多坦克的声音,爆炸声和开炮声都是生活里实际录出来的,开发团队也在进行一些实验(音量之类的)

– Havok – only client-side, it will only influence object destruction, only visual effect, it will NOT influence suspension and tank motion physics (both are separate systems) or shell ballistics. Currently, developers are working on Havok content (cutting houses to bricks and pieces). Then it will be tested.
Havok—只有客户端的,它只会影响到物体的摧毁效果,而且只是视觉方面的效果,它对于坦克的悬挂以及坦克的动态物理模型不会有任何影响,(这两个都是其他的东西)炮弹的弹道也是同理。现在的话,开发团队还在搞Havok的内容(把房子分成砖头以及碎块)。之后就会进行测试

– the first map with Havok will be Stalingrad (many buildings are destructable)
第一张使用Havok的地图是斯大林格勒(许多房子都是可摧毁的)

– Havok will be optional – if disabled, everything will look like it does now
Havok同时也是可选的—如果禁用掉,所有东西就和现在看起来一样

– devs tested a building, that consisted of individual bricks and its destruction, but this is too detailed – bricks will come in “blocks” and these blocks will fall from the wall
开发团队曾经测试过一个包括了很多独立砖块的建筑并对其进行了摧毁,但是这么做还是太过于细节化了—砖块会“一坨一坨”的从墙上掉下来。

– some objects will remain undestructable (stones etc.)
部分物体依然还是会保持着不可摧毁的状态(石头什么的)

– Havok building parts will disappear in time (after their destruction) in order not to clutter maps with too many objects
Havok带来的建筑的碎片随着时间推移会消失(在被摧毁之后),为的是不要在地图上留下过多的物体

– multicore support – WG is working on it, but it will only increase FPS by 10-30 percent (depending on the PC)
多核支持—WG还在搞,但是只会让帧数上涨10~30%(还要看电脑本身的配置)

– gun barrel rings (marks) feature is basically finished, might be just tweaked a bit
炮管标记(击杀标记)的机能基本搞完了,后面可能还会稍微调整一下 

– perks/skills rework and new perks: WG is working on that (reworking old and introducing new) in order to make some currently useless old perks more interesting
特长/技能的重制以及新的技能:WG正在搞(重制旧的,加入新的)为的是让现在那些很没用的技能变得更加有意思

– Sixth sense – there is a plan to make it a radioman feature (it activates when the radioman base skill reaches 100 percent – here I am not totally sure however, if it was “main skill” or “first perk”)
第六感—有计划要给它改成通讯兵的一个机能(会在通讯兵变到100%的时候就激活—然而这里我不太确定他说的是“主要技能”还是“第一个技能”)

– retraining crew to different role (radioman to loader for example) will come, any role will be switchable to any role, it will come in one of upcoming patches
把乘员重训练成另外的职责(把通讯兵训练成装填手)的机能会有的,任意位置都可以进行互换,会在接下来的某个补丁中进行实装

– 9.4: nothing really gamebreaking, it will be about bug fixes and preparing for 9.5 plus some new features – 9.5 will be big (no info for now)
9.4:没啥惊天动地的大内容,只是修复了一堆bug,还有就是给9.5铺路,还有一些新的机能—9.5会变得很大(现在没有什么信息)

– 9.0 had many bugs and negatives according to Storm
Storm表示9.0的bug很多,而且反馈都很负面

– Sturmtiger, Brummbär – it was planned in a regular branch, but it was scrapped, there is no way to balance Sturmtiger, FV215b with 183 is bad enough when it comes to oneshotting and Sturmtiger would be even worse by a lot. It might come in the game as a PvE element, as a bot. But not a regular vehicle. Brummbär might be a regular vehicle in the future, but no decision for now.
突击虎,灰熊式突击炮—本来是想做成银币线的,但是放弃了,因为没办法平衡这个车。用183mm毫米的FV215b在一击秒杀的时候要进行平衡的时候就很头疼了,而突击虎更加完蛋。但是它有可能作为一个PVE元素实装进游戏中,作为BOT什么的,但肯定不是银币车了。灰熊式突击炮的话,未来有可能会作为银币车出现,但是现在还没有最终决定。

– multiturret mechanism – only for a very limited amount of tanks, that’s why it wasn’t implemented, most are early to midtiers. Very few hightier vehicles have more turrets. Multigun mechanism – could work for Maus, but it’s kinda useless. ST-II could benefit from multigun mechanism, it’s possible it will be implemented. Currently developers decided both will be implemented (multigun, multiturret), but they don’t have high priority (medium KTTS – usually means within a year)
多炮塔机制—只有很少一部分的车才能用这个机能,这就是为什么它还没有实装,而且这些车主要集中在早期的坦克以及中阶上。高级车的话很少有多于一个炮塔的车。多炮管机制—鼠式能用,但是又没什么用。ST-II能够从多炮管机制中收益,所以有可能会实装这个。现在开发团队决定这两个机制都会实装(多炮管,多炮塔),然而优先级都不是“高”(中期的话—大概一年之内吧)

– FV4202 – will be transferred to premium, because the current tier 10 is unhistorical (IRL it had different gun, engine, much thinner armor), it will be replaced by Action X Centurion (it’s a Centurion variant, with a tough turret, 200+ mm, 150mm on sloped surfaces, L7 gun 105mm)
FV4202—会被变成金币车,因为现在的10级车是非史实的(现实生活中的车炮不一样,发动机也不一样,装甲更薄),它的位置会用一辆百夫长Action X来顶替(是个百夫长的衍生型,炮塔很硬,200mm+,斜面的厚度有150mm,主炮是L7 105mm)

– it’s still possible everyone will get FV4202 for free as a premium á la T34 – or not, or there might be a mission with FV4202 as a reward, it’s not decided yet, but these three are the options. It will come in one of the upcoming patches.
有可能大家都会像当时的T34那样拿到免费的FV4202—也有可能不会,或者说有一个以FV4202作为奖励的任务出现什么的,现在还没定下来。但是这三个就是现在的选项了。这件事会在接下来的某个补丁中就搞。

– FV215b will be switched to Chieftain Mk.2 because it’s a fake (it was made because there was no other candidate for tier 10 at that point), one of the factors is also that players don’t like rear-turret ones
FV215b会被换成酋长 MK.2,因为这车也是WG自造的(自造的原因是在那个时候找不到合适的10级车候选车),另一个原因就是玩家不太喜欢炮塔后置的坦克

– Chieftain Mk.2 will come apparently in the same patch as the FV4202 switch, it’s “Conqueror on steroids”, very good gun, not very tough armor, FV215b (120) will likely disappear from the game
酋长MK.2会和FV4202的换车在同一个版本内发生,这辆车像是“打了激素的征服者”,炮很好,但是装甲不够硬,FV215b(120)会从游戏中彻底消失

– devs don’t want to have more fake vehicles
开发团队不想在游戏内再继续加入自造的车了

– new French HT and MT’s – HT branch was scrapped due to lack of info, some tanks in the old branch were fake etc.
新的法国重坦和中坦—重坦线由于信息不足就此作罢,原来计划好的线里面有些车也是自造的

– French MT branch will come, but there is not enough stuff for full branch – there is nothing for tier 6-8. There will be lowtier tanks that actually fought in the war as a lowtier minibranch (Somua etc.) and then there will also be AMX-30 Proto and AMX-30 on tier 9 and 10 (SS: they will follow after AMX-13/90)
法国中坦线会有的,但是凑不出一条完整的线—6~8级上没车。但是有确实在战斗中战斗过的低级车会作为一条小线分出来(Somua之类的)还会有⑨级的AMX-30原型,以及10级的AMX-30(SS:会放在AMX-13/90后面)

– more British TD’s will come very soon (likely this year) in a British branch. Half of branch is MT’s (lend-lease – Stuart, Grant, Firefly) and TD (Archer, Achilles, Challenger, Charioteer, Conway) – there was a variant to make FV4005 Stage 2 on tier 10, but it was scrapped due to the fact it has a 183mm gun and devs don’t want to make more of those, so the branch will end with tier 9 and merge with old branch (FV215b 183)
很快会有新的英国TD(很有可能就是年内)线。半条线是MT(土地租借的—斯图尔特,格兰特,萤火虫)剩下的是TD(射手驱逐战车,阿基里斯驱逐战车,挑战者,御夫座,康韦)—曾经有要把FV4005二阶放在10级的计划,但是后来由于这车有一杆183mm就放弃了,因为开发团队不想在游戏中再弄个大管子,所以这条线⑨级就结束,最终与旧的TD线合并(FV215b 183)

– the closest premium tier 8 tank is the Panther 88mm and the M56 Scorpion, both will come soon, there will be some more premium vehicles (tier 8) as well (to those nations and classes that are missing yet)
离实装时间最近的两辆8级金币车是88mm豹式和M56蝎式,两辆车很快就会出现在游戏内,以后还会有更多的金币车(8级)(给那些缺少相应车型的国家的金币车)

– tank motion physics – will be more realistic (taking intertia and others into account), tanks will have more inertia, will stop slower. Storm confirms the “handbrake” option to make sharp turns. Currently the development of the features is finished, they are testing it now. It’s possible there will be a special common test to test these options. No ETA on that.
坦克动态物理效果—会更加的真实(会有惯性什么的),坦克的惯性会更大,停车距离更长。Storm肯定说会有“手刹”选项来做急转弯。现在这个系统的开发已经结束了,正在进行测试。也许会有特殊的常规测试服来测试这些东西。暂时没有具体时间。

– tanks will be possible to tip on their roof, for example when running fast into a very steep slope
坦克以后能翻车,比如在急速行驶的时候不小心开进了一个很陡的坡的时候。

– tanks will lose much less speed when going over small obstacles
坦克在碾过小障碍的时候会损失更少的速度

– apparently, “hard” surfaces will be easier to drift on
硬地上飘移会更加简单

– “too many corridors” on maps – according to Storm, this whine only came lately as a reaction to every change on each maps. Some maps indeed had corridors, for example El-Halluf now has corridors. This is not intentional program to make all maps with corridor.
地图上“走廊太多”—根据Storm的说法,这个抱怨声是在最近对每个地图进行改动的时候都会有的。部分地图的确有着“走廊”,栗如艾尔哈罗夫,现在就有了。做地图的时候并不是一定要做出有走廊的地图的。

– new Murovanka does NOT have a “corridor gameplay” according to Storm
Storm表示新的穆勒万卡不会有“走廊对杠”的

– developers will try not to make more “corridor-y” maps and maybe some with “corridors” will be reworked
开发团队会试着不再搞出更多的“走廊”地图,或者说某些有“走廊”的地图会被重制

– there will be new tank filter in hangar
车库中会有新的坦克过滤器(选择XX国家/XX等级的坦克的那个过滤器—译注)

– the mod that displays names of tanks on minimap reduces a lot of FPS according to Storm, they are working on a version that doesn’t do that
Storm表示在小地图上显示坦克名称的MOD会导致大量掉帧,他们正在搞一个不会掉帧的版本

– gold shells for silver will not be removed, changed or hardcapped
银币买金币弹不会被移除,也不会有改动,也不会被限制

– when they find new data about armor for example, the developers rework the tank armor to historical level. This happens during HD rework as well. It’s possible that premium tanks will not get any armor changes during HD rework at all.
当他们找到了新的装甲的数据,开发团队就会把这辆车的装甲重制成史实的数据。这个在高清化过程中也是一样。金币车在高清化的时候有可能不会有任何程度的装甲改动。

– new types of shells (anti-concrete for example) will not be introduced apparently, they would be superfluous
新种类的弹药(反混凝土弹)不会加入到游戏内,太多余了

– tier 9 and 10 premium tanks will not come (reward tanks will, but will not be sold)
不会有⑨级和10级的金币车的(会作为奖励出现,但是不会拿来卖)

– Roaming is basically developed, but it was decided not to implement it for now due to technical difficulties
漫游机制基本已经开发完了,但是现在不加入游戏内的原因是技术上的困难 

Storm的直播QA》上有4个想法

  1. Pingback引用通告: “来见Storm”视频QA | 坦克世界XVM战绩插件中文官方站

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