【Developer Q&A 】2014/09/24

Source:http://ftr.wot-news.com/2014/09/24/24-9-2014/
来源↗

First and foremost – regarding the “new bot ban system” – I was apparently wrong in accusing WG EU of inaction. Ectar posted that this system is in fact in operation for over a month. He wrote the following:
首先,先说大事—关于“新的BOT屏蔽系统”—我错误的指责了WGEU。Ectar这个系统已经跑了一个多月了。他说了以下的事情: 

We didn’t want to do a new article as we didn’t want to warn naughty players that we were coming for them. We’ve had this new system active since the start of the month and 9.3 will bring an additional system to deal with AFK players and those players who leave a battle early. What we have active on EU atm is the same as what is active on RU. You don’t hear much about players being banned because no one wants to admit they got caught doing something they shouldn’t have.
我不想再写一篇文章来警告那些挂机玩家,他们究竟要面对什么东西。我们在月初的时候就用了这个新系统,而9.3还会带来对战斗中挂机不动以及过早离开的玩家的惩罚。我们现在在欧服上跑的东西和毛服是一样的。至于你没怎么听说有玩家被ban的原因是没人想让别人知道自己做错了事,还被抓了。 

So, I guess that’s that. Personally, I do not understand why keep such a thing secret – after all, the point of such a system is not only to punish, but also to deter (that’s why WG RU made actual portal posts about it). Make no mistake, the system is effective on RU forums (yes, I am paranoid, so I manually checked the list of players announced to be banned for botting – RU does that – and indeed, they were banned). I am actually impressed, it’s time WG as a whole took the issue of bots seriously.
恩,我看就是这样了。我个人来说还是不能理解他们为啥要藏着这个事—你看,这个系统的目的并不仅仅是要惩罚这些玩家,而且还是要检测(这就是为什么毛服的WG发了个帖子)。为了避免各种怀疑,这个系统在毛服的论坛上很好用(没错,我有点偏执,所以我手动的把被Ban的玩家名单过了一遍—毛服的确会宣布这个—没错,这些人都被Ban了)。我很高兴,WG终于开始正视挂机问题了。 

– the LTTB turret is actually historical. Sort of. It’s a regular T-34/85 turret with slightly enlarged turret ring (1600 to 1660mm). It was however not designed for LTTB, it’s completely independent on that.
LTTB的炮塔其实是史实的。从某种角度来讲。因为这是个T-34/85炮塔的炮塔座圈扩大版(1600mm扩大到1660mm)。然而这个炮塔并不是给LTTB设计的,这个和LTTB没关系。

– the next gift tank (Panzer II Ausf.D) having too low penetration? “It’s still supertest” and “No comment on leaks”
下一辆礼品车(II号D型)的穿深太低了?“这东西还在超测”以及“对泄露不予置评”

– no tank will be buffed just because some developers don’t play well with it
不会因为有的开发团队玩不好某辆车,就会去Buff这辆车的情况出现

– German 37mm and 50mm subcaliber rounds lose a lot of penetration over distance (more than others apparently). Veider states this is historical, based on some documents. In the future, this will be reworked so all the subcaliber shells of that respective caliber lose the same percentage of their penetration
德国的37mm以及50mm次口径弹在同样距离上会损失更大的穿深(比其他的要大)。Veider表示说根据部分文献的说法,这是史实的。以后这个会重做,这样同样口径的次口径弹会损失相同百分比的穿深。

– the map reload time depends mostly on disk speeds
地图的载入速度很大程度和硬盘速度挂钩 

– Hellcat in 9.3 is doing fine according to Veider, it just lost the part where it could act as a medium tank
Veider说9.3的地狱猫表现正常,它只是没了能当做中坦玩的那个部分的数据而已

– regarding the T-34/85 vs T-34 hull size differences: “Praxis showed that it can be in either way. Even in one factory production run, there were size differences.” (SS: that is true, but this issue was not limited to Soviet production, Germans had a share of those as well)
关于T-34/85以及T-34车身大小的问题:“现实中的车身表明,这两种(大小)都可以。就算在同一个工厂出来的车,也有尺寸上的差别。”(SS:这是真的,而且这个问题并不仅仅限于苏联的生产线。德国人也有这样的问题)

– there’s apparently a 9.3 bug, where – when you disable the display of leaves in sniper mode – the leaves of some trees are still getting displayed.
9.3有个Bug—在禁用狙击模式下显示树叶的设定以后,部分树木的树叶依然还是有显示。

– apparently, RU251 turret LOD is messed up as well (depending on zoom, the turret moves up and down)
RU251的炮塔的细节层次也有问题(根据你缩放等级的不同,炮塔会上下移动)

– the hangar UI rework in 9.3 solved “many things”
9.3的车库UI重制解决了“许多事情”

– new Murovanka is “significantly better than the old campfest”, old Murovanka will not return
新的穆勒万卡“比原来那个破蹲B图强多了,旧的穆勒万卡不会回归的。”

– old hangar UI will not be returned
旧的车库UI也一样,不会回归。

– the processor core distribution was not touched lately apparently
最近没有改过处理器的负载分配

– FCM 50t is fine statistically, but unpopular
FCM 50t的数据表现还行,但是人气不高就是了

– the “NKVD officer” (leaving the battle punishment in replays) bug will be fixed
那个“政委”(在看录像想提前退出的时候也会出来)的Bug会被修复

– 0.9.1 test sounds (SS: remember? Hellcat and Jackson and such) were not scrapped
0.9.1测试过的声音(SS:记得吧,地狱猫以及杰克逊什么的)还没有被废掉

– for now there is no plan for graphic overhaul of tech trees
现在没有要对科技树进行图像上的重制的计划

– the new menu background ugly black to be changed? “We will do something about it. But it has no influence on the game or on comfort.”
新菜单那个丑到死的黑色会改吗?“我们会搞一下的,但是这个对游戏和游戏的舒适度都没影响。”
译注:没图,图打开就是404,各位自行脑补就行了。

– Legionnaires (“mercenaries”) will be reworked, there are plans to do that – they will “adhere to the principle of selection (of battle) the team battles and random battles adhere to” (whatever that means), there are also plans to make them benefit from the industrial resource they helped gather (Q: “Something like the Department of War building for random players?” A: “That is the general direction.”)
军团兵(“雇佣兵”)会重制,现在有计划要做—他们可以“选择一直玩7/42(的战斗)以及可以选择一直玩随机战”(这都什么),还有计划要让他们能够从帮助军团收集到的工业资源中获益的计划(问:“是不是就像随机玩家版本的‘战争部门’?”答:“这个是大方向”)

– the HD textures were decided to be implemented as separate, because “the texture quality of it is a bit better than “maximum” and given the circumstances, the difference can only be told when looking at gun barrel with magnifying glass”
高清贴图最后决定分开实装的原因是“材质效果比‘最大效果’要好一些,而且根据现在的情况来说,区别只有在拿放大镜盯着炮管看的时候才能看出来”

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