“来见Storm”视频QA

Source:http://ftr.wot-news.com/2014/09/30/meeting-the-storm-video/
来源↗

Hello everyone,
大家嚎 

the faster of you noticed that there was a video published, containing some information about the upcoming game changes. Then it was taken down and apparently, it will appear tomorrow. It’s nothing really new, it’s just a summary of the stream with Storm, which I already covered before. Just to sum up what was said in this video then:
当你越早发现一个有关未来游戏改动的视频的视频的时候,这视频就被拿掉了。明天才正式发布。里面没啥新东西,也就是以前和Storm直播的总结而已,我在这里写过了。还是来总结下视频里的内容: 

– a definition of Havok: it will be used to model client-side beautiful destruction
对于Havok的定义:用来给客户端的物体摧毁效果建模的东西

– Havok will use a separate core thread, which will satisfy multicore PC owners, it will be optional
Havok会使用一个单独的处理器核心,这样就能满足那些有多核处理器的PC玩家的需求。这个是可选选项

– the technology is ready, but now maps and objects have to be reworked for it, it’s a lot of work and it will take some time
现在这项技术已经搞定了,但是地图以及物体啥的还是需要重制。工作量很大,需要一些时间。

– multicore support: right now, developers are working on transferring some client and graphic calculations to separate threads. It takes a lot of work, devs are working on it for quite some time and the work will not be finished anytime soon.
多核处理器支持:现在开发团队还在想办法把部分客户端以及画面的处理分配给单独的处理器核。工作量还是有的,开发团队已经搞了一段时间了,而且完工日期也是迟迟未定

– multicore support will not be a magical solution to all performance problems, even though it might increase the performance by dozens of percent
尽管它的确能够对于性能有一些提升,但多核支持并不会是对于游戏性能问题的终极解决方案。

– FV4202 will be made premium, it is not yet decided whether players will get it for free
FV4202会被做成金币车,现在还没定下来玩家是否能够免费拿到它。

– new motion physics will bring realistic tank movement, tanks will be able to perform “controlled drift”, it will be possible either to turn like now, or to make an U turn, but by doing that, you will lose speed
新的动态物理效果会带来真实的坦克运动,坦克能够做出“可控的飘移”,坦克能够像现在一样转弯,或者做出U字大转。然而这么做的后果就是速度没了。

– tank “swinging” (when stopping or starting) was moved serverside and now it will be possible to shoot below or above your depression/elevation by sharply braking or accelerating (the gun will “jerk” upwards above the elevation for example)
坦克的“摇摆”(在停车或者加速时)被移动到了服务器端进行计算,现在可以通过迅速停车/加速来对你的俯仰角够不到的地方进行射击(主炮会在你加速的时候被“甩”到仰角之上的位置)

– tanks will lose much less speed when going over small obstacles such as stones
坦克在碾过栗如石头这样的小障碍物的时候不会失去过多的速度了

– no ETA (when it’s done it’s done), but much of the work was finished already, currently the developers are actively testing, fixing bugs and polishing the model
虽然没有准确的上线时间 (when it’s done it’s done),但是大部分工作已经做完了,现在开发团队正在积极的进行测试,修正bug以及对(物理)模型进行修整

– there will be a SD and HD texture split in the future the way it was made in 9.3 – SD textures have half the resolution and will be supplied as “standard” for everyone, while HD textures will be available for optional download. This was decided because there is very little difference between the ways HD and SD textures look.
以后会有像9.3一样的分离高清以及标清的材质的系统—标清材质的分辨率只有一半,会给所有人作为“标准”配置发放。而高清材质则是作为可选选项进行下载。这么做的原因是高清和标清材质之间看上去区别很小

– in the future, not only tanks, but maps as well will be reworked to HD model, for them, the HD textures will also be optional like for tanks
以后,不仅坦克会是高清的,地图也会是高清的。但是高清贴图也会像坦克一样做成可选的选项进行下载。

– crew skills/perks will be reworked in order to make all of them attractive, so players don’t have such an easy choice
乘员技能/特长重制为的是让所有技能看上去都很吸引人,这样玩家就不会轻易的从中选出几个最有用的来学

– sixth sense will be removed as a perk and everyone will get it automatically, it will be tied to the radioman (or crewman with radioman’s role)
第六感技能作为技能会被移除,大家都会自动学到这个技能。它会和通讯兵绑定(或者是与担任通讯员的乘员绑定)

– it will be possible to retrain crewmen from one role to another
可能会有把乘员从一个职责训练到另一个职责上的选项 

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