【Developer Q&A 】2013/6/4–R2D2

4.6.2013

来源:[http://ftr-wot.blogspot.cz/2013/06/462013.html]
翻译:[http://bbs.ngacn.cc/read.php?tid=6285179]

– Zimmerit has no influence on normalisation in the game, like it didn’t in real life (SS: no idea where this came from, why would anyone think Zimmerit had any influence. There was a “report” that Zimmerit coating caused fires, but the Germans tested it and came to the conclusion it’s bullshit – sort of like WW2 urban legend)
德系坦克的防磁性涂装在游戏内外都对炮弹的转正毫无影响。

– 3 tier MM spread (as it was before) won’t return
老版的分房范围 (正常能进比自己高三级甚至以上的房) 不会回归。

– the “miniquest” task system, tested on public test (SS: a lot of folks ran into this – ridiculously high rewards for “nothing”) will continue to be tested, it’s a first glimpse of how the future will look
测试服上的迷你任务系统会继续进行测试,这是未来完整系统的第一步。

– there will be a new arty splash visual effect, experiments are running
以后会有新的火炮溅射视觉效果,目前正在测试。
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【Developer Q&A 】2013/6/3–R2D2

3.6.2013  外挂装甲卫星;超潘削弱未定;T23有望回归
来源:[http://ftr-wot.blogspot.cz/2013/06/362013.html]
翻译:[http://bbs.ngacn.cc/read.php?tid=6282484]

– currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they’d have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue
目前坦克模型上的外挂备用履带对于实际装甲厚度没有影响,因为理论上一旦被打中,这些东西就会掉下来失效。所以开发人员会先把客户端物理效果 (可以显示外挂履带板、工具箱之类被打飞的效果) 搞好,再来考虑这个问题。
(其实现在某些外挂履带板已经有间隙装甲效果,例如傻邱7升级炮塔侧面那几块履带板算作间隙装甲,不过正面的两块没有效果。)

– SerB can’t promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9
Havok客户端物理引擎会在哪个补丁出现,还没有决定。

– dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox “falls off” using Havok (for example a piece of box, or external tanks), the hitbox will change too”
动态碰撞模型系统会随着动态的外观模型系统的引入而出现。 (看来是指Havok客户端物理效果在外观模型上的改变也会实际改变车辆的碰撞模型,例如外挂履带板打飞后这块的装甲防御会稍微弱一点之类?)

– regarding the aforementioned client physics implementation, it’s being worked on, it will work so that for example Schmalturm Panzer IV’s mesh side armor (Schurzen) will fly off after being hit, it’s possible that after its implementation, there will be additional armor implemented, such as sandbags
上述的 (外观模型破坏) 效果已经在制作中,包括外挂履带板和四号的网格侧裙之类的都可以打飞。另外,这个系统实装后,可能也会推出附加装甲板、沙包之类的外部设备。
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Ensign’s Q&A Answers #6

By EnsignExpendable

Previous edition here.

Q: How was the Sherman compared to the T-34 by the red army? Did they perhaps like them any better? Worse?

A: The Sherman was seen as a good tank, with a very nice gun. Tankers lamented the flat side armour and tall profile, but enjoyed the quality of the interior finish and comfortable seats. Tank infantry like Shermans too, since they shook a lot less in motion. Hooking up their belts to a Sherman, they could remain still enough to shoot more or less accurately at a distance of 100-150 meters, just enough to either suppress or drive off Panzerfaust soldiers hiding in ruins.

Q: Do you have any info about Germans capturing Soviet tanks, and how they modified those?
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【Developer Q&A 】2013/6/2–R2D2

来源:[http://ftr-wot.blogspot.cz/2013/06/262013.html]
翻译
:[http://bbs.ngacn.cc/read.php?tid=6279615]

2.6.2013
– there is no free skill reset planned in connection with new camo system introduction
8.6不会因为隐蔽机制修改而提供免费的技能重置。

– the initiative to change the camo system apparently came from SerB
修改隐蔽机制是SerB提出的主意。

– WoT not suitable for cybersport? “You don’t have to take part in cybersport events”
“WoT不适合作为电子竞技?”
“又不是非得要你参与电子竞技的活动。”

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【Developer Q&A 】2013/5/31,6/1–R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/3152013.html]
翻译:【http://bbs.ngacn.cc/read.php?tid=6274814

31.5.2013
– there was a tank SerB wanted to implement, but couldn’t (it wouldn’t fit) – Object 167M with D-83 122mm gun
“有没有哪辆非常诱人的车希望做进游戏,但最后因为某些原因没做成的?”
“有,装122mm D-83炮的167M工程。”

– Soviet gun rebalance was scrapped (SS: there was a plan to increase Soviet penetration to Chinese levels)
苏系炮调整计划看来没戏了。 (曾经有过把苏系炮调整到中系炮标准的计划)

– Chrysler TV-8 in the game? “We don’t smoke need that.”
“会不会有克莱斯勒 TV-8?”
“我们不 抽大麻 需要这种玩意。”
(克莱斯勒TV-8的尊容:

– there will be something like dynamic objects on the maps with the implementation of client physics
在推出客户端物理效果同时会在地图上加入类似动态物体的东西。

– in connection with common premium account for WoWp and WoT, SerB states that it will be impossible to run those two games at the same time (“you don’t have 4 hands anyway, or?”)
“ XX世界的共通VIP帐号推出后,可以用一个帐号同时玩两个不同的游戏吗?”
“不能,反正你也没有四只手对吧?”
(感谢3楼指正)
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【Developer Q&A 】2013/5/30[跑车的逆袭]–R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/3052013.html]
翻译:【http://bbs.ngacn.cc/read.php?tid=6272024

30.5.2013

– there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least)
以后会有更多苏系车登场。 (根据以前的问答,会有新中坦线,甚至新重坦线也有可能。)

– the first game SerB ever played was “Skeet shooting” from 1974 on BESM-6
SerB玩的第一个电脑游戏是BESM-6上面的“飞碟射击”。
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【Developer Q&A 】2013/5/29[被打有收益] – R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/2952013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6269221]

29.5.2013
– the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
8.6里,被分类为超重型的车辆上的大型内衬必须先卸到仓库里再替换成超重型内衬的原因是,如果在车上直接替换,某些情况下 (例如白板车之类) 有可能会导致超重。

– spall liner will be removed from tanks even if the suspension has enough capacity to allow it
即使车辆的载重足够,系统也会自动把旧内衬卸下来再替换。

– all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
所有国别的所有车辆的瞄准圈落弹分布都是相同的设定。
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