【Developer Q&A 】2013/6/3–R2D2

3.6.2013  外挂装甲卫星;超潘削弱未定;T23有望回归
来源:[http://ftr-wot.blogspot.cz/2013/06/362013.html]
翻译:[http://bbs.ngacn.cc/read.php?tid=6282484]

– currently, the spare tracks attached on the armor have no influence on armor thickness, because theoretically after first hit they’d have to fall off. The developers will first implement client physics (spare tracks falling off after being hit) and then will rethink the whole issue
目前坦克模型上的外挂备用履带对于实际装甲厚度没有影响,因为理论上一旦被打中,这些东西就会掉下来失效。所以开发人员会先把客户端物理效果 (可以显示外挂履带板、工具箱之类被打飞的效果) 搞好,再来考虑这个问题。
(其实现在某些外挂履带板已经有间隙装甲效果,例如傻邱7升级炮塔侧面那几块履带板算作间隙装甲,不过正面的两块没有效果。)

– SerB can’t promise, what the number of HAVOK patch will look like, whether it will be one of the 0.8.X series, or 0.9
Havok客户端物理引擎会在哪个补丁出现,还没有决定。

– dynamic collision model will come hand in hand with its visual respresentation (SS: As an example, if a part of original hitbox “falls off” using Havok (for example a piece of box, or external tanks), the hitbox will change too”
动态碰撞模型系统会随着动态的外观模型系统的引入而出现。 (看来是指Havok客户端物理效果在外观模型上的改变也会实际改变车辆的碰撞模型,例如外挂履带板打飞后这块的装甲防御会稍微弱一点之类?)

– regarding the aforementioned client physics implementation, it’s being worked on, it will work so that for example Schmalturm Panzer IV’s mesh side armor (Schurzen) will fly off after being hit, it’s possible that after its implementation, there will be additional armor implemented, such as sandbags
上述的 (外观模型破坏) 效果已经在制作中,包括外挂履带板和四号的网格侧裙之类的都可以打飞。另外,这个系统实装后,可能也会推出附加装甲板、沙包之类的外部设备。

– Q: “I heard a rumor that you will change the Maus frontal turret armor from 240mm to historical 250mm, is it true?” A: “The truth is that historical frontal turret armor thickness was 210-240mm” and “You can go to Kubinka and measure it yourself – simple as that :)”
“我听说老鼠炮塔前甲会从240mm增加到250mm的历史厚度,真的吗?”
“真相是老鼠炮塔前甲历史厚度是210mm ~ 240mm。”“不信自己去库宾卡量一下。”

– apparently, weakened armor zones after being hit by a shell to that spot won’t be implemented
看起来,“让之前被打穿的弹孔变成装甲上的弱点”这种机制应该不会出现。 (原文回答:“别来教我们应该怎么做。”(C))

– Q: “Regarding the Superpershing issue, how many people would have to lift their voices for developers to consider their opinion?” A: “Well, I think 5 percent of active users would make us at least pay attention to the issue. That’s like – 500 thousand. As in: get 500 thousand signatures.”
“关于超潘的问题,多少人的意见才能让开发人员重新考虑他们的做法?”
“我相信百分之5的活跃玩家数量就够了 —— 大约是五十万人,所以,拿50万份签名来吧。”

– SerB confirmed that new reward system is being tested (as in special rewards for archievements), it won’t be however active on regular basis
对于通过拿勋章获得额外经验或银币的奖励系统,SerB表示不打算让这个系统变成长期生效。
(这里应该是指外服的“勋章猎手”活动 —— 每周有两三天,在战斗中获得指定的某个勋章就能得到额外的经验或银币奖励。SerB应该是打算维持这种特殊活动的方式,而不是每天都让所有勋章得到奖励。)

– SerB regarding the question, whether 112 (which is really good on supertest) will be nerfed after it comes out: “If we make a mistake, we fix it. If we don’t, we don’t. Simple as that.”
“112的超测数据看来很强,会不会被削?”
“如果我们觉得做错了,就会改正错误,如果没有做错,就不改。”

– tanks with shell ejectors won’t have any special bonus for that, it will be counted in the vehicle’s overall characteristics
(SS又像以前一样错了,原文“эжектора”是指炮管上的抽烟筒装置。)
炮管上有抽烟筒的车辆不会有特别的额外成员熟练度奖励,这些东西都已经算进车辆本身的数据里了。

– apparently, the ground resistance for hard, medium and soft soils (as in: good, medium, bad terrain) is roughly (in ratio of) 1,2,5
“不如把车辆在不同地形的通过性数值设定成类似 – 硬地80%,中等地形50%,软地20% – 这样子?”
“这个数值已经有设定了,大约标成1,2,5的样子。”
(实际上,按XML文件看,三种地形的履带适应性更接近于 “1,1.2,2.0” 这个范围。)

– drowned tanks can’t be shot at, because developers consider their full destruction (all modules gone) sufficient
掉水里淹死的车辆不能再鞭尸,因为这种状态已经被视为车辆全毁。

– basically, SerB confirmed GW Tiger P is a fake – he confirmed they basically used the development order for 210mm mortar Elefant and rough dimensions of the vehicle to deduce it was an artillery vehicle (more on that here).
SerB表示,游戏里的自走虎P (8.6新的德系8级炮) 是根据历史上一个用斐迪南底盘研制210mm自走炮的命令设计出来的。
(SerB自己并没有说这个完全是捏造的,只是SS一直认为这个是假货,根据他博客上的某篇文章:[链接])

– in connection with midtier derp nerf, midtier HE shells will not be buffed
虽然中等级别喷子炮 (各种105神教) 被削弱了,中等级别的HE弹也不会因此增强。

– improved ventilation for M53/55? “Tests will show”
M53/55在正式服也一样可以装通风配件吗?
看测试结果。
(其实应该没什么疑问吧,跟SU-14、212一样都是封闭战斗室。)

– SerB on Superpershing nerf (if there will be any): “Tests will show” – SerB also states that after the HEAT and APCR shell changes, Superpershing’s armor was actually increased (SS: and thus he implies that armor nerf would actually bring it to pre-8.6 level of protection)
关于超潘的削弱,SerB表示“看测试结果”,另外也表示由于HEAT和APCR弹在8.6的削弱,装甲会变得比以前有效。 (也就是如果超潘的削弱最后落实,面对HEAT和APCR实际防护可能会跟原来差不多)
(目前SerB和Storm对于超潘削弱的说法仍未统一,请持续关注往后的测试改动。)

– US T71 was chosen for a number of reasons (SS: nothing specific), as for T92 implementation: “no comment”
选T71做进游戏是因为“某些原因”,选T92的原因则是“无可奉告”。 (SS真的应该认真考虑省略掉这些说了等于没说的部分了。。。。)

– there are no plans to introduce the possibility to actually sell garage slots, for silver or for gold
没有计划加入卖掉空车位的功能。

– T23 to return? “no comment” (SS: a few days back there was an interesting post on US forum: one of the players was ranting on how he wants the T23 back as a premium vehicle, on which The_Chieftain (US developer) replied: “I know something he doesn’t know…. But I’m not allowed to tell”)
“T23会回到游戏里吗?”
“无可奉告。”
(跟以前直接否定的态度不一样了,而且SS表示在某个美服论坛的T23相关帖里,美服的官方人员The_Chieftain透露了一句“我知道一些你们不知道的事情…但我不能说出来。”,也就是说,WG应该有考虑过让T23回归了。)

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