Storm对于0.8.6的一些说法(隐蔽改动!)

来源:http://valltergaming.blogspot.de/2013/06/86-news-from-workplaces.html

第二来源:http://ftr-wot.blogspot.cz/2013/06/storm-on-086.html

俄文原文:http://world-of-kwg.livejournal.com/202859.html

本文合并了两篇文章,因为在某些方面SS说的更多……当然,也有可能是SS错了。

Hi all!
小盆浴们大家好!
Some brand-new information based on the most popular questions regarding 8.6 update. We’ve considered your feedback. The following is currently being….
今天我带来的是自从8.6公测以后的一些很热门的问题。

我们看到了你们的反馈。下面就是我们的回应……

… worked on:

……我们最近在搞:

  • The most important – we decided to restore most of the camouflage system to the 8.5 versions, with the following exceptions:
  • 最最最最重要的一点-我们决定把隐蔽系统调回0.8.5的版本,除了以下的改动:

– the changes (buffs) of camouflage patterns and net will be implemented

– 对于金币涂装和网的改动(其实是增强)将会实装

– the camouflage parameters for some vehicles will change.(here, Storm said this change is kinda natural, the camo factors were normally recalculated)

– 某些车的基础隐蔽值将会改动。(在这里,Storm说这个改动是很平常的,隐蔽的系数只不过是重新计算了一下罢了)

– the camouflage bonus for bushes will be reduced by 20% (and not by 300%, as it was in Public Test #1)

– 草丛带来的隐蔽值收益将会在8.5的基础上降低20%(并不是第一轮内侧中所降低的300%

SS: Here Storm adds that it’s possible this all won’t be ready for test 2, he can’t say yet

SS:Storm在这里加了一句,就是这些东西也许没法在第二轮测试上实装,他还不能说。

  • A bug with non-load and non-display of vehicles in the open was tracked down and fixed. It had a common cause for everyone, and you finally will be able to test normally on PT #2
  • 在一测中出现的虽然有子弹但是不装填,以及根本不显示的车的问题已经被修复了。看起来这个问题出在所有人身上,在第二轮测试中你们就能好好的玩了。
(SS: actually, here Storm said the reason for this bug was actually the same reason why there were slow response times in hangar under some circumstances)
(SS:其实Storm说这个BUG的原因就是和在特定情况下在车库里的反应很慢是一样一样的。)【译者:这个BUG的确存在于测试服,比如在车库里换一辆车要接近1分钟,买个配件也要1分钟这样。】
  • System of dynamic textures changes will be tested during PT #2 only. It was disabled on PT #1, that’s why you have noticed no effect.
  • 动态贴图效果将只会在第二轮测试中测试。在第一轮中它被禁用了。这就是为什么你们发现那玩意好像没什么效果。
(SS: the FPS-dependent texture quality and effect reduction)
(SS:这个系统的作用就是根据你的FPS来调整贴图的质量和是否抑制画面特效)
  • Dynamic camera had some incorrect coefficients, so we will reduce the shaking after the shot by a factor of 4 with the next iteration of PT.
  • 动态视角系统好像有些数值上的错误,所以我们把开火之后的震动系数调低了4倍,这个会在下次测试中实装。
  • Audio will receive significant changes in PT #2
  • 声效会在第二轮测试中有显著的改动。
  • SPGs won’t be nerfed any further in 8.6. The increased accuracy won’t be removed.
  • 8.6之后,火炮应该不会再被砍了。对于炮弹散布的改动也不会移除。【译者:你们都记住了啊,什么时候毛子反悔了我拿这篇文章去打脸……】
  • Decision on SuperPershing model changes will be completed and shared later this week.
  • 超潘的模型改动这周就应该可以完成,到时候会有更多的消息放出。
SS: The translation of that developer (I really can’t remember his name) is not really literal – the Superpershing info is for example not in the Russian original. Funnily enough, there are actually some significant differences between Storm’s text and the translation. Interesting.
SS:原文和开发者的翻译(我记不得他的名字了)并不是逐字翻译的。
-超潘的信息就是个例子,原文【译者:俄文】没有提到。有趣的是,在开发者的翻译和Storm的原文中有一些很显著的差异。
有趣。

根据最上面那些关于涂装的改动……https://xvm.garphy.com/?p=1755 文章的数据可能已经不再适用了……

Storm对于0.8.6的一些说法(隐蔽改动!)》上有3个想法

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