来源:[http://ftr-wot.blogspot.cz/2013/05/2952013.html]
翻译: [http://bbs.ngacn.cc/read.php?tid=6269221]
29.5.2013
– the reason why the new XL spall liner will be changed from large to XL only after it gets removed from a tank and put to your depot is that the XL one will be heavier and under certain circumstances (stock tank for example), by leaving it on the vehicle it could actually overload the suspension (eg. the vehicle weight would be bigger than suspension allowance)
8.6里,被分类为超重型的车辆上的大型内衬必须先卸到仓库里再替换成超重型内衬的原因是,如果在车上直接替换,某些情况下 (例如白板车之类) 有可能会导致超重。
– spall liner will be removed from tanks even if the suspension has enough capacity to allow it
即使车辆的载重足够,系统也会自动把旧内衬卸下来再替换。
– all the tanks of all the nations have the same shell distribution within the aim circle (SS: well, apart from arties in 0.8.6 that is)
所有国别的所有车辆的瞄准圈落弹分布都是相同的设定。
– France has a superheavy tank candidate, China doesn’t
法系有一辆超重型坦克的候选,中系没有。
– French “monster” tanks la TOG II will be implemented (SS: Char FCM etc.)
“法系那些像TOG II一样又长又大的坦克什么时候出现?”
“做好了就会出现。”
– SerB sees the possibility of tanks with twin-linked D-25T on tier 9 – as for the issue that the pen is too low for such a tier, he states it’s possible for such a tank to fire HE, or to fight medium tanks
SerB表示,如果给9级车双管D-25T,穿深不够可以打HE,或者去打中坦。
– the MTLS tankette twin-linked 37mm doesn’t work with a twin-linked gun mechanism in game, it simply acts as a single gun firing very fast, in the case of autocannons it doesn’t matter according to SerB, but two big guns would have to work differently
美系那辆双管小坦克MTLS其实并不是双管炮机制,只是发射得很快的单管炮机制,这种处理在机关炮上没有问题,如果口径大了会有更多问题要考虑。
– the twin-linked guns are just an option at this point, there is no guarantee such tanks will come, the main issue is to develop the recoil mechanism, how the guns will fire (one at a time?) etc.
然后SerB澄清,这个双管炮只是其中一种想法,从未获得认可。 (SS英文版说得太暧昧,换用了俄服原文说法。)
– additional equipment and consumables? “If there is such a thing planned, I will tell you”
“会有更多的配件和补给品栏位吗?”
“如果有这种计划,我会告诉你。”
– the 0.8.6 shell velocity nerf doesn’t mean the range will be nerfed too, devs will simply change the gravity acceleration
8.6火炮弹速下降并不意味着射程会减少,因为开发人员会同时调整那些炮的重力系数,让弹道维持原状。
– crew skills for gold won’t come
不会有“金币买技能”这种服务。
– tests will show, whether the E-25 will be on tier 7 or 6
E-25最终是VI级车还是VII级车,要看测试结果。
– 0.8.6 test will last at least a few weeks
8.6公测至少会持续两到三个星期。
– balance weight of vehicle doesn’t depend on its configuration (stock/elite)
车辆权重跟车上的部件 (白板/精英) 没有关系。
– apparently, there are some references to GAZ-74b in the game files. According to SerB, it’s a Soviet self-propelled gun (tank destroyer), basically not yet implemented, a predecessor (first version) of SU-85B, its model was not yet implemented
有玩家发现了客户端里有关于GAZ-74b的文件。SerB表示这个东西是SU-85B的前身,车辆模型还没有做进游戏里。
– the tank damage model (client-side physics) will possibly include equipment such as boxes, machineguns or logs getting ripped off by enemy fire from the tank, devs are working on that
未来的车辆外观损伤效果 (以前说过的客户端物理效果) 可能会包括那些外挂的工具箱、机枪、木头被对方火力打飞的效果,这些东西正在制作中。
– Q: “Will we see realistic simulated environment like destructible bridges?” A: “Yea, how about a 25kg heavy Wii joystick to simulate reloading the IS-2 shells?”
问:“以后会不会有非常拟真的环境,例如可以破坏的桥之类?”
答:“不如再加上一个25公斤的任天堂Wii手柄来模拟IS-2的装弹?”
– change of MM weight won’t be displayed in official patchnotes
车辆权重的修改不会写在官方的补丁说明里。
– Caernarvon won’t recieve the Centurion 105mm, it would be too OP
卡那封不会有百夫长的105炮,否则会太强。
– the system for more reward for potential damage will be implemented
“现在承受潜在伤害没有实际收益,这对那些经常要承担扛怪吃炮责任的重甲车辆太不公平了,以后会不会给些奖励经验?”
“会的,相关系统正在开发中。”