【Developer Q&A 】2013/5/30[跑车的逆袭]–R2D2

来源:[http://ftr-wot.blogspot.cz/2013/05/3052013.html]
翻译:【http://bbs.ngacn.cc/read.php?tid=6272024

30.5.2013

– there will be more Soviet tanks implemented in general (SS: possibly one medium and one more heavy branch at least)
以后会有更多苏系车登场。 (根据以前的问答,会有新中坦线,甚至新重坦线也有可能。)

– the first game SerB ever played was “Skeet shooting” from 1974 on BESM-6
SerB玩的第一个电脑游戏是BESM-6上面的“飞碟射击”。

– eventually, shells will be able to penetrate a whole tank and damage targets behind it
(这一条SS的理解有点过于主观,我尝试直接翻译俄服原文)
问:“听说很久以后会把炮弹做成能打穿一整辆坦克并且击伤在这辆坦克后面的目标,这样做会不会让游戏越来越接近模拟器,越来越复杂?虽然我觉得开着顶级TD在安斯克大街把队友和敌人打个对穿是很有趣啦,不过真的有必要做成这样?“
答:“我们不会做成模拟器。”
(所以,按我对俄服原文的理解,以后能不能打穿整辆坦克还是没谱的事。)

– Prokhorovka in game doesn’t have to resemble the real Prokhorovka: “There are many Prokhorovkas in the world”
游戏里的普洛霍罗夫卡不一定要做得像现实的普洛霍罗夫卡一样。“因为有很多普洛霍罗夫卡。” (俄服原文没限定时间,所以SerB要不然是随口胡说,要不然是在取巧,历史上或许有其他地方也叫普洛霍罗夫卡。)

– SerB doesn’t care about the “In development” portal section
SerB完全不关心外服官网上的“开发中”页面以后会怎么搞。

– SerB spends one hour or two per day on forums
SerB每天大约会花一两个小时在论坛上回答问题。

– SerB answering, whether he saw the War Thunder tanks: “We’ve seen it. I’ll see, what will exactly be in the game. And when.”
关于战争雷霆的坦克车辆截图,SerB表示“我们看过了,正等着看游戏里他们实际会做成怎么样,以及什么时候会做。”

– historical battles won’t come anytime soon
历史战模式还要等很长时间才会推出。

– SerB on War Thunder: “We – unlike competition – actually heavily prefer cybersport, that’s already a done decision. And ‘historical battle mode’ like the competition has – with MiG 15 over Stalingrad – doesn’t make us happy in particular. To do this right is very difficult.”
SerB继续发表关于战争雷霆的评论:“我们不像竞争对手(战争雷霆),我们更倾向于电子竞技,这是已经定下来的决策。 关于竞争对手的‘历史战模式’,我们并不喜欢米格15飞翔在斯大林格勒上空这种事情,把历史战做好做对是很困难的。”

– SerB on War Thunder realism: “The same damage system (as in WT) on tanks – so that a tank will be detracked and won’t move for another half an hour? And if you get hit in the gun – that’s it, you won’t shoot until it is fixed on the base? No, we don’t need such a mess. Very few people want it that way in fact – see how few players play the “realistic battles” in War Thunder.”
继续战争雷霆相关评论:“如果同一个损伤系统用在坦克上,那么一辆车被断履带后就不能动,要修半个小时?然后如果炮被打坏,在你回基地修理好前都没法再射击了?我们才不会做成这样,事实上只有少数的人希望那样玩 —— 看看在战争雷霆里玩‘全真实模式’的人数吧。“

– SerB does drink tea and does smoke
SerB在泡论坛的时候也会一边喝茶抽烟。 (这种问答都放上来,SS你是有多无聊……)

– it’s possible British arty will have HESH shells
英系火炮有可能会有碎甲弹 (HESH)。

– various nations don’t have to have similiar light tank branches
不同的国家不一定要有近似的轻坦线。 (顶级车的级别之类)

– US full light tank line will most likely happen, Soviets don’t have enough vehicles for a full line yet
美系可能会有一条完整的轻坦线,苏系没有足够的轻坦来凑够一整条线。

– there is no plan to allow light tanks to be taken as “free slots” in Clanwars (SS: as in each team would have a few extra slots exclusively for light tank scouts)
没有计划为侦察型轻坦在领土战中提供额外的队伍位置。 (意思是在正常15人队伍外还可以再带规定数量的轻坦来当侦察车,这种想法在WG搞好游戏引擎对队伍人数的限制前显然无法实现。)

– SerB expects that in 0.8.6 the scouts will remain roughly the same, arty will have more hard time hitting them, so their number might rise
SerB希望8.6以后侦察型轻坦数量能大致保持原来水平 —— 因为8.6后火炮更难打到它们了,所以玩侦察车的人或许会增加。

– Q: “Is this your reaction to the fact that Gamebox is countersuing World of Tanks?” (SS: the Chinese company that made the WoT copy)
A: “No comment :)”
问:“当你知道Gamebox正在反过来控告坦克世界时,你的反应是不是这样?” (Gamebox就是之前制作山寨版坦克世界游戏的公司)
(附图)

答:“不告诉你。(笑脸)”

– not all the maps that were developed made it to the game, some didn’t pass the tests
并不是所有做出来的地图都放到游戏里了,也有一些没能通过测试。 (例如以前的某张“墨西哥”风格地图)

– according to SerB, the map rotation works okay
SerB表示分房系统中的地图轮换没有问题。

– the minor arty name changes (Object 212 to Object 212A) are apparently for historical reasons
网站上212工程的名字变化可能是因为历史原因。 (俄服官网上的“212工程”名字变成了“212A”,公测服上的名字也变了。)

– in 0.8.6, arty shell trajectory will remain the same despite arty velocity nerfs
8.6里,虽然火炮的炮弹飞行速度变了,弹道还是跟原来一样。

– it’s possible, but not yet sure, that arty might be the top tank of the team
8.6以后,火炮有可能在队伍列表里排在班长的位置。

– there will be new soundtrack implemented into the game, but not many tracks
会有新的音乐加入游戏,虽然并不是很多。

– British artillery is practically ready
英系火炮已经几乎准备好了。

– Sexton I was delayed because the devs need to implement and balance the tier 10 arties first
Sexton I (英系金币火炮) 被一再推迟是因为开发人员要先把扩到10级的火炮线平衡好。

– T71 model fix (SS: currently, T71 is not historical, it’s a mashup of two various projects) doesn’t have a priority atm
T71的模型修改工作优先度很低。 (现在的T71模型是两个计划的混合体,并不符合历史。)

– special effects such as rain and snow will eventually come
天气效果以后会有的。

– press-accounts can choose which map they want to play, they can also disable maps from rotation
那些特殊的媒体帐号可以选择想要玩的地图来排队,也可以把不想玩的地图过滤掉。

– various times of the day during battles will be implemented (SS: dusk, dawn, noon etc…), but they won’t be tied to real time
游戏地图以后会有天色变化,但这些变化并不会与服务器时间绑定。 (可能会是随机或者按固定顺序轮换,否则一个只能晚上玩的人老是进夜色图也会厌烦的。)

– there most likely won’t be more maps for new players (tier 1-2), it would be too complicated for newbies
很可能不会增加低级车 (1~2级) 可以进的地图,因为数量多了的话对于新手来说太复杂。

– arty shell velocity was nerfed, because the devs feel it’s too easy to shoot moving and maneuvering targets
火炮炮弹速度被砍的原因是开发人员觉得火炮打移动目标太容易了

– the idea to reduce terrain passability when the tracks are damaged was never considered
关于“履带损坏后地形适应性下降”的主意从来没被正式考虑过。

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