【Developer Q&A 】2013/09/29

Source:http://ftr.wot-news.com/2013/09/29/29-9-2013/
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– hitpoints of each vehicle are not calculated randomly, WG has a program/Excel table algorithm to calculate it, but the formula for it won’t be disclosed
每个坦克的血量并不是随机计算的,WG有个程序/Excel表格来计算HP,不过不会透露具体的公式

– removing the “miniturret” (sometimes called “Artoo”) weakspot of KV-5 is not planned
没有要把KV-5车身上的“小炮塔”(有的时候叫“咪咪”)移除的计划

– when the WoWp gets released, player statistics will be wiped
战机世界发布之后,所有的玩家数据(战绩)会被清空
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【Developer Q&A 】2013/09/28

Source:http://ftr.wot-news.com/2013/09/28/28-9-2013/
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– it’s technically possible to make a 1200*1200m WoT map
技术手段上可以做出1200m^2的地图

– Storm states that it’s not necessery to add the AAMG to some tanks, but it’s pretty (SS: as in that pintle-mounted MG, that isn’t a part of collision model anyway)
Storm表示没有必要在坦克上加入防空机枪,不过应该会不错吧(SS:现在的同轴机枪并不属于碰撞模型的一部分)

– it’s completely possible that when tank overturning is implemented, a tank, going down hill full speed will roll on its back if it gets detracked by inertia
如果以后把坦克翻车的机制引入游戏后,一个全速下坡的坦克在被断腿之后很有可能由于惯性原因而翻个底朝天
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【Developer Q&A 】2013/09/27

Source:http://ftr.wot-news.com/2013/09/27/27-9-2013/
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– when the option to hide your stats is implemented, if someone hides their stats, you won’t be able to see them even after the battle is over (in game). It will also not be possible to recieve the stats of someone who has them hidden via API (SS: whatever that is, I suspect it’s some interface the mods like Noobmeter and Xvm work through)
当可以隐藏战绩的选项被引入时,如果某人选择隐藏自己的战绩,你在战斗结束之后也没可能能看到它(游戏内)。通过API来获取某人已经隐藏的信息也是不可能的(SS:我才不管(API)是什么,我觉得那个就是XVM和Noobmeter获取数据的管道)(API——应用程序[s]界面[/s]接口——译注)
感谢多方指正错误。谢谢各位。 

– when you reset your skills for silver and select new perks, the penalty does spread over the whole XP amount (SS: so you will still get 100 percent base crew skill, you will just get less XP for the skills/perks)
如果你拿银币洗了技能,然后选择新的技能的话,洗技能的惩罚是基于所有的XP基准而言的(SS:所以你的组员技能还是100%,但是你的技能的经验少了罢了)

– apparently, what tanks you have in hangar is still considered private info (won’t be disclosed in player stats)
现在你车库里有的坦克依然还是“私密数据”(不会在个人战绩中显示)
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【Developer Q&A 】2013/09/26

Source:http://ftr.wot-news.com/2013/09/26/26-9-2013/
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– BIA having no effect on camo? “BIA increases the overall skill level of the crew. Furthermore the aim time and others are increased according to general rules.” – and, when confronted by some experiment a player made: “Your experiments are very important to us”
兄弟连这个技能对伪装技能不起效?“兄弟连是增加组员的平均技能的。而且依据常规属性来看还会减少瞄准时间和其他的东西”—以及一个做过实验的玩家提出质疑时:“你的实验对我们来说很重要”

– some guy asks whether the rear-turret tank destroyer with turret based on Maus chassis will be the tier 10 German TD. SerB: “If there is info, there will be such a variant. We have info only about the E-100″ (SS: what a load of garbage, there was no such project)
有人问到基于鼠式底盘的炮塔后置的TD会不会作为10级TD出现。SerB表示:“如果有信息的话,就会有这么个车。但是我们只有关于E-100的情报”(SS:瞎扯,根本就没这玩意好吗) 

– according to SerB, there is a possibility of a tier 10 German TD based on Maus (similiar to Jpz E-100), but WG decided not to implement it, as it doesn’t fit anywhere and it would be basically a copy of Jpz E-100 (SS: yes, that’s correct)
SerB表示,基于鼠式底盘的10级TD的可能性是有的(就像100突一样),不过WG决定还是不搞了,因为它塞不进某条线, 而且看起来就像是100突的翻版一样(SS:这把对了……)
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【Developer Q&A 】2013/09/25

Source:http://ftr.wot-news.com/2013/09/25/25-9-2013/
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– there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you
当你射击目标时(这个目标是否是你点亮的)这个条件对你的射击精度没有影响

– Storm on 8.8 MM balancing issues: “It has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, despite being able to make the team MM weight difference smaller.”
Storm对8.8里MM的平衡机制出现问题的说法:“现在已经确认了等待时间过长,而且MM现在会倾向于把不同的队重组以达到两队的权重在10%的差距之内,尽管我们的本意是要让两队的MM权重差值越低越好的”

– three new city maps are planned (“Will tell when the time is right” – SS: possibly Minsk, Kharkov and Moscow/Stalingrad)
新的市区地图在计划中(“到时候再告诉你们”—SS:有可能是明斯克,哈尔科夫,莫斯科/斯大林格勒)
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【Developer Q&A 】2013/09/24

Source:http://ftr.wot-news.com/2013/09/24/24-9-2013/
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– RNG won’t be reduced
25%的随机值(穿深,伤害)不会做出改动(不会把范围做小)

– the feature of AFK tanks camping in base exploding one second after the last enemy tank has been killed (getting repair damage) has been around for a long time (SS: funny, never noticed that)
在家里挂机的坦克在最后一个敌人被打死之后的一秒后爆炸的机制已经在游戏内存在了一段时间了(SS:有意思,好像从来没注意过啊)(我也没……——译注)

– skill MM won’t be implemented
第N+2遍,不会有技能分房
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