【Developer Q&A 】 2013/4/15 – adri1代工

– incoming arty nerf in connection with tier 10 arty? “no comment”
T10火炮出来的时候会对火炮进行削弱么?
无可奉告(译:鉴于权重的提升,加强是肯定的)

– there will be no further (stricter) arty hardcap per battle
将来不会有严厉的火炮数量限制

– various historical battles might have various XP/credit rewards
不同的历史战可能会有不同的奖励

– there is further material available on more British heavies and mediums (to be implemented)
未来还有新的英系中坦、重坦线(卫星)

【Developer Q&A 】2013/4/12, 4/13, 4/14

2013/4/12

As you probably noticed, new ASAP (KTTC in Russian) video is out.  Nothing new or surprising in it, just a recap of the things known from 8.5 patchnotes. But at least it’s confirmed the Chinese will get a new tier 8 premium vehicle to replace the Type 59.
今日ASAP放出了新的视频,没什么新意,关于085的更新内容基本都再讲了一次.
不过已经确认会有新的tg VIII级mt来替代59式—[新粗一辆可能]

Anyway, the translation:
– when regular AP shells penetrate the hull, they travel the distance of several (10?) shell calibers (SS: eg. 100mm shells = 1m distance). The same rule applies for HEAT shells.
AP/APCR/HEAT在击穿装甲后,在车体内继续飞行的距离为 “其口径大小”x10的距离。
[比如268的155击穿目标后,继续飞行 155×10=1550mm 1米55] 

– when in contact with spaced armor or external modules, the same rules apply for HEAT shells as for AP shells
打中间隙装甲/外部零件时HEAT的算法和AP/APCR一样[打中间隙装甲穿深不会骤减]

– HEAT shells do not have an increased chance to set the tank on fire
HEAT和其他弹种把坦克打着火的几率是一样一样滴
继续阅读

【Developer Q&A 】2013/4/10, 4/11

2013/4/10

– Q: “In 8.5, the Konisch gun damage for regular and gold shells was made the same, is it realistic?” A: “As soon as you provide us with the real life data on Konisch gun damage (measured in hitpoints), we will make it realistic”
0.8.5 里的SB炮的银币弹伤害和金币弹一样,这个真是么?
答:如果你知道数据告诉我们好了

– when smoke (as cover) is introduced, the cover mechanism of various objects (haystacks, walls etc.) won’t be changed (they won’t be added as camoproviding objects), there are too many of them
烟雾机制加入以后,各种物体(艹堆,墙)的机制不会改变(因为地图上这些东西太多了,所以不打算把他们算为隐蔽物)

– various tanks have various tracks hitbox models, these models do not depend on the type of the suspension (torsion bars, Christie etc.), rather than on its shape
每个坦克的履带的hitbox都不不一样,因为它们取决于不同的悬挂系统而不是它们的形状
继续阅读

【Developer Q&A 】2013/4/9

– a French premium TD is planned (unknown ETA)
毛子打算引入新的法(洛)国(林)T(A)D(C)

– battles without artillery are not planned
不带炸逼的战斗不会有

– maps that were removed for re-work (Dragon’s Ridge, Serene Coast) are not going to be implemented as optional (SS: the idea was to make them selectable much like the new modes)
回炉的地图(香格里拉和寂静海岸)不会给你选择性进去的设置(SS:原本计划做成攻防战、夺旗战那样可选择不进入)
– Leopard 1 mantlet is 70mm “historical” (proof given by Storm)
豹I的炮盾的确只有70mm参考历史有图有真相

【Developer Q&A 】2013/4/8 代顽童发

– second round of 8.5 test will start on 11.4.2013 apparently (changes are not available yet)
0.8.5的二测将于4月11日开启,具体改动尚不明确

– there aren’t so many city maps, because they stress the server more than “regular” maps
巷战图比起非巷战图太折磨服务器了,所以我们不打算搞太多这样的图

– Asian maps (Dragon’s Ridge, Pearl River) were introduced in order to satisfy the Asian audience
为了满足亚洲观众,我们加入了龙脊-香格里拉/珍珠河等亚洲图

继续阅读

【Developer Q&A 】2013/4/7

– the reason a T7 Soviet premium med will be implemented is that suitable tier 8 Soviet premium medium tank was not found
我们找不到合适的VIII级金币MT,所以我们找了个装载85炮的VII级T-44原型给苏系 

– Type 59 MM spread is considered “normal”  金币59的分房范围没问题

– AMX-13 better than T71 in anything? “It’s adequate complex-of-characteristics-wise”
AMX-13比T71好吗? 他们参数很复杂不好这么比

– tier 10 arties will make the work easier for the matchmaking mechanism
X级炸逼其实是wg偷懒为了减轻MM机制的工作量才搞粗来的!CK:果然!
继续阅读

【Developer Q&A 】2013/4/5, 4/6

5.4.2013

– there will be no compensation for the reduced XP price of the VK2801 (“when the prices of electronics drop, do you also go whining to the electronics store for a refund?”)
vk2801研发经验减少也不会有补偿( But neither does my electonics suddenly change spec, run slower and not hit it’s targets some time after buying it… )
– Russian tier 7 medium prem tank was never promised for the 0.8.5, it will come in the future
毛系金币VII级中坦没说过085粗,等着吧
– in 0.8.5, on the debriefing screen, the tank life percentage stat has been replaced by damage done in battle
085的战报里,“剩余生命百分比”会换成“输出伤害”(CK:都用了2个版本的插件了你们才想着要粗?)
继续阅读