– there will be no further (stricter) arty hardcap per battle
– various historical battles might have various XP/credit rewards
– there is further material available on more British heavies and mediums (to be implemented)
– in connection with tier 10 arty introduction, the company vehicle tier limits for various vehicles will be re-worked, but the sum of points for each company time most likely won’t
– the overall amount of arties per team in high tier battles should decrease with 0.8.6
新的中国8级金币重坦名叫112(ss:如图,112的组成可能是削弱装甲的113车体和111的炮塔),还有一个(8级?)金币中坦在筹划中,但是目前还没消息。(译:可靠消息指,此车为t-34-3,简单的介绍就是削弱车体前甲的t59)
– dynamic objects (apart from fallen trees) have no influence on visibility, eg. if a small tank hides behind a big one, it can be spotted as if the big one was not there
会动的物体(不包括倒了的树)是不影响可见性的。比如说躲到大车后面的小车,你也是能看到的。(译:否则你的视野可能会被自己的车体挡住..)
– there are no plans to modify the MM, so one side doesn’t have more premium vehicles than the other
没有计划修改分房,使两边的金币车数量一致
– the reason there won’t be any free arty given in 0.8.6 is that the devs don’t want to increase the amount of arty even further
将来不会有任何免费的火炮,因为开发者不希望火炮的总量上升(译:胡扯的,就是再也不愿意白送了)
– 100 percent crew training for credits won’t be implemented, as it has no influence on battle outcome
不会有银币训练100%车组这种事情,因为这不影响游戏结果。
– popularity of a tank by itself is no reason for that tank to be buffed (eg. extremely unpopular tanks won’t get buffed just because players don’t like them)
坦克的人气不是增强坦克的原因(没人用的坦克不会由于大家不喜欢就增强)
– turret being ripped off by explosions effect will come soon apparently
炮塔被炸飞的效果马上就会实现。
– more XP (but not credits) is awarded for doing damage to enemy tanks of tier higher than you
伤害比你等级高的坦克将会得到更多的经验(译:相反伤害低级的坦克经验更少)
Random news: Overlord admitted it would have been better to do the 2nd anniversary hangars differently (not as shared for USA and EU server) – maybe next time, guys.
Overlord表示,假如美服、欧服的2周年纪念的车库不同的话会更好,三周年见吧。