【Developer Q&A 】2013/4/10, 4/11

2013/4/10

– Q: “In 8.5, the Konisch gun damage for regular and gold shells was made the same, is it realistic?” A: “As soon as you provide us with the real life data on Konisch gun damage (measured in hitpoints), we will make it realistic”
0.8.5 里的SB炮的银币弹伤害和金币弹一样,这个真是么?
答:如果你知道数据告诉我们好了

– when smoke (as cover) is introduced, the cover mechanism of various objects (haystacks, walls etc.) won’t be changed (they won’t be added as camoproviding objects), there are too many of them
烟雾机制加入以后,各种物体(艹堆,墙)的机制不会改变(因为地图上这些东西太多了,所以不打算把他们算为隐蔽物)

– various tanks have various tracks hitbox models, these models do not depend on the type of the suspension (torsion bars, Christie etc.), rather than on its shape
每个坦克的履带的hitbox都不不一样,因为它们取决于不同的悬挂系统而不是它们的形状

– you do recieve credits for caused module damage
只要造成模块零件伤害就一定会有银币奖励的(银币获得由各种银币系数决定) 

– the archievements for the XP class badges (3rd Class to Master) for arty won’t be revised
炸逼拿几级战斗嘉奖的所需经验是不会改的(3级,2级,1级,特技)

– trophy (captured) tanks will not be made for now
被缴获的坦克目前不会搞

– some branches have regular vehicle – arty transfers, it is not yet clear what will happen to those transfers when the arty is stretched to tier 10, apparently they won’t disappear all
有些科技树的分支里,确实有普通坦克能研发炸逼的线路,不过X级炸逼加入后是否还有就不知道了,不过目前这样的研发线路不会完全取消的

– KV-1S to SU-152 transfer won’t be implemented
不允许从KV1S研发SU152

– the Chinese TD and arty branches are not yet prepared, let alone modelled, no details will be told now
 tg线的td和炸逼都还没准本好呢!以后再告诉你们

– shell (trajectory, impact) system won’t be modified, it would get too complicated
 炮弹(弹道,撞击)系统不会变更的,要不就搞太了

– 0.8.5 test 2 will have a few minor bugs fixed
0.8.5的2测修复些bug

– Ferdinand won’t be separated into the Elefant and Ferdinand tanks, because those two tanks are practically identical
早就说过不会有象式粗线

– T-62A was the “ugly duckling” tank, the developers didn’t want to implement it, but had to because they didn’t find any proper alternative.
没找到合适的替代品我们才把本来不想搞的T-62A给硬塞进游戏的

– the escort mode was tested but the devs decided it’s not working and decided to scrap it
像CS那样的护送VIP模式测过以后我们打算放弃了

– WG cooperation with (implementation of) Raidcall, Teamspeak or Mumble? “No comment”
WG与这3家公司的合作:Raidcall, Teamspeak or Mumble  答:今天目测要下雨

– Matilda 1 and Char 2C plans? “If there are any, I will tell”
玛蒂尔达1 以及 Char 2C的计划?  有的话我会告诉你的

– IS-3, IS-8 and 110 won’t get a frontal armor buff on the spot where lower plate and upper plate meet
不会加强苏联的杠3,杠和tg线110的焊缝装甲(首上首下接合处)

– it’s not yet clear whether the Chinese TD branch will containt SU-100 and SU-152 copies
还没决定tg的td线要不要搞su100和su152的山寨型号

– Q (by a player named Mishkas88): “Will there be any changes in German tank properties in 8.5 test 2?” A: “No. And that 88 means you were born in 1988, right?” 🙂
085二测会改元首车的属性么?不会!

– there are many factors as to what premium tanks will be implemented and what not
粗布粗金币车有很多因素的

– apparently, the Chinese TD’s are a mess – there is enough material to make two branches of them, but the devs are still thinking how to make it all fit together
显然tg的td线现在一团糟–虽然目前的料足够搞2条线,但是dev没法把他们合适的揉到一起

– somewhere in the next few patches there will be a sound re-work, but music re-work is unlikely
090前该会有一次音效改版,不过音乐我们不打算重做

– new anti-aliasing is scheduled for middle future (not as bad as distant – usually refers to 6 months – 1 year or so)
新的抗锯齿 计划中期改进 (比遥远的未来好些,大概半年~1年左右)

– there will be a new WG video, possibly explaining the shell penetration trajectory inside tank
最近会粗一个wg的官方视频,讲述炮弹在坦克内的穿透弹道等

– it’s possible Korean War will appear in historical battles, Vietnam War most likely won’t
历史站可能会有朝鲜战争,但不会有越南战争

– in the future, the sound engine will be updated
以后音效会重做

– visibility range restriction removal – doesn’t have high priority, definitely won’t come in 2013-2014
可视范围限制的取消的优先级不高,估计在2015年以后了

– HE shell splash has the shape of a sphere, not a circle
he弹的溅射形态是3d下的球形,而不是2d下的圆形

– the weird 2nd anniversary garage (SS: more like gay-rage) won’t be optional
诡异的2周年庆车库不会作为可选移除(SS:更像是基佬的愤怒)

– T-70 will be made a 2-man vehicle before the 0.8.5 goes out
跑车T-70将在085上线前就改为2个成员的车组配置 

2013/4/11

– the third T-80 crewmember was historically the gunner
T-80
T-80的第三个车组(炮手)是符合历史的

– the old tracer system (where you could see tracers even from undiscovered enemies) will not return
原来的弹道系统(即使敌人没有被点亮你也能看到它的 )不会回归
【CK:这句说的很模糊,其实就是wiki说的那样,在非上帝瞄准模式下,只能看到炮口+-25度范围内的炮线http://wiki.worldoftanks.eu/Battle_Mechanics#Shell_Tracers

– devs have enough ideas for game optimalisation for several years of implementation
dev接下来几年都有优化的事要做【CK:废话,你们就没优化】

– all arties will be completely rebalanced up to the point of implementing new guns
因为有新的管子加入,所以所有的炸逼都将彻底的重新平衡

– official WG “noobmeter” is planned for very distant future (SS: if I understood this
correctly, it’s somewhat unclear, since a part of the original question is missing)
wg官方的效率值“noobmeter”在遥远的未来计划加入游戏

– single-click crew transfer from tank to tank (premium to regular and back for example) is planned
以后会有只会要点一次就能把整个车组转到另一个坦克上的功能

– devs consider KV-1S balanced and alright
dev说kv1s没有任何问题

– Object 261 (based on IS-7 hull) maximum speed won’t be increased
炸逼261不会因为杠7buff极速的同时也被buff极速!

– you can spend only 3 battles in a row at the bottom of your team, the 4th battle the MM forces you to be on the top or in the middle of your team
你3局都在房间里垫底的话,第4局分房系统会把你强制放到能当班长或者至少队内中等位置 

– in the future, accidentally sold crews will be possible to restore, for now, it’s not possible even thru tech support
以后误卖车组成员可以恢复,目前我们没技术做粗来

– the rules for teamkill/teamdamage punishments will be changed (intentionally not said how), devs are working on it right now. Current system does take recidivism (previous bans) in account when selecting proper punishment. The changes in rules (and possibly to whole mechanism) ETA is not yet decided
Tk的惩罚规则会改变(故意没说怎么改)dev还在调试中。到时系统实施的时候会考虑惯犯来相应量刑。规则的变动不知道何时才能搞好

– the cancelled tech tree transfers (Hummel – Pz III/IV etc.) were not included in the patchnotes because Storm forgot about them
Storm自己忘了把取消从不三不四研发野蜂的路线这事放在更新日志里

– Storm states that it’s useless to angle the Löwe, it has a weak hull for its tier – you gotta take shells with the turret
Storm说计算增加狮子的装甲倾角也没用,车体没来就很脆!你该多练练卖头 

– it’s possible the “average damage per battle” stat will be implemented into the player’s official profile
“场均伤害”可能加入官方的玩家简介了里(军团浏览界面那样) 

– new “mechanics explanation” movie (SS: I believe in English the series was called Interesting mechanics or something like that?) will come relatively soon
机制说明的新录像很快就相应的上线了

– SerB states that the problem with implementing the T-62A was that some its stats were too good while others sucked, the tank was also considered “too new”, but SerB is happy with how it turned out
 SerB说加入T-62A的时候,属性呢好坏参半,并且这货远远脱离WWII,但SerB对目前62A的表现还算满意【rof好到爆啊】

– the maximum gun elevation angle in game is 45 degress, that’s when the arty shell flies the longest distance. For example if the arty stands on the 30 degrees slope, that angle would be 15 degrees
游戏里的最大的仰角45度只有在炸逼发射远程导弹的时候才会有。比如炸逼站在30度的坡上,它再来一个15度的仰角就可以射到最远了

– devs do not watch player-made bug movies on youtube
dev才不会没事跑去youtube看玩家找出来的bug录像呢 

– for arty vehicles using 2-part shells (shell + charge separately) it was considered to allow them to use reduced charge fill so the shell would fly with more curved trajectories. The idea was however scrapped.
我们考虑过把炸逼的炮弹使用2组(弹头和推进两部分)分离,允许玩家自己调整推进部分的弹药来换取更大弧度的弹道。但最终这想法放弃了【现在是靠调整炮口角度来实现的】

– there was no “1941 pattern T-44”, there was only the A-44 project (SS: regarding Soviet medium tanks, players are trying to post suggestions for various alternative Soviet types)
没有T – 44 的1941型号, 只有过A – 44的计划

Object 430 will not be implemented as tier 8 Soviet vehicle (SerB: “Share the marihuana joint”) (SS: Object 430 was a late 50’s medium tank project, designed to improve/replace the T-54. While it was not a bad vehicle, its performance was not much better than that of T-54 and the project was scrapped. It would make a fine T10 I think).
OBJ430不会拿来做毛系的8级中坦的(SS:这货是50年代末的中坦了,计划替代T-54的。虽然不差,但没比54好多少,所以这计划直接流产鸟。不过这车可以丢到X级去填坑)

 

【Developer Q&A 】2013/4/10, 4/11》上有2个想法

  1. – you can spend only 3 battles in a row at the bottom of your team, the 4th battle the MM forces you to be on the top or in the middle of your team
    你3局都在房间里垫底的话,第4局分房系统会把你强制放到能当班长或者至少队内中等位置
    幸亏没有连续班长后强制垫底的机制

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