5.4.2013
vk2801研发经验减少也不会有补偿( But neither does my electonics suddenly change spec, run slower and not hit it’s targets some time after buying it… )
毛系金币VII级中坦没说过085粗,等着吧
085的战报里,“剩余生命百分比”会换成“输出伤害”(CK:都用了2个版本的插件了你们才想着要粗?)
– the decision about the gun accuracy (the way it is now) has been made due to the limited scale of battles
目前炮管的精度设定是由是战场大小的限制所决定的
– there will be no possibility to trade tanks between players
玩家间倒卖坦克的功能不会有
– immobilized tanks with one track down won’t be able to move, just like it is now (SS: a player was moaning about the fact that in real life, a tank with one track destroyed could still “turn”)
一条履带断了是不可能还能动起来的(SS:某玩家抱怨真实世界里有的断了一个履带的坦克还是能动的)
– SerB stated that if Wargaming did Mechwarrior Online, they would have done a lot of things differently
SerB说游戏“Mechwarrior Online”换作WG来搞的话,换大大不同
– HE shell splash radius does not change by +/- 25 percent, the damage however does
HE的溅射半径不遵从+-25%法则(伤害遵从)
– the test client is made separately the way it is because if it was somehow connected to the original client, many people would use the patch on the original game and then would whine because they couldn’t play the game properly
测试服的客户端和正式版客户端是不一样滴!别乱整合搞魔改!
– Swamp and Komarin do not return in 0.8.5 (SS: odd, I thought this was confirmed… ah well)
黑暗沼泽和科马林这2个图0。8。5不会返回(SS:我以为已经确定了呢)
– client physics won’t reach this level
就算是havok也达不到这样的效果:http://www.oovee.co.uk/games/upcoming-games/spin-tires/
– devs cannot unfortunately write the equation for the ramming damage, as it is a complex physics model
可惜dev没法写粗撞击伤害的公式,这个是比较复杂的物理模型
– the hull turn rate is a balance parameter, Storm: do not expect battles to be like in real life
车体的转动速度和平衡有关吧!Storm回应:“别指望游戏和现实里一样”
Overlord also made an article about (the removal of) Pay to win element from World of Tanks.
Overlord的惊喜,以后非VIP也能组2个机油(三口组)和开联队了:
============================================================
[WoT] Don’t Pay to Win
- Premium consumables are now available for credits.
- Platoons and companies can now be created by non-premium users
What’s your opinion on that? No more pay-to-win elements, right? 🙂
============================================================
A few points from his answers:
– there has to be a balance between premium and regular users, either you invest time, or gold
VIP和普通玩家之前我们有平衡滴,要不你花时间泡,要不你掏银子,亲~选一个吧
– tier 10 arty confirmed to come in “near future” (SS: according to RU devs: 0.8.6)
0。8。6粗女王炸逼和X级炸逼(CK:木有补偿,童鞋们赶紧把炸逼练到顶吧)
– gold shells pen ceiling and armor buff possible
可能会有金币蛋穿深最高限制和装甲增强
– no golden ammo caps 不能花钱带更多的弹药(当然应该也能理解成别的..说的还是太简单了)
– no premium tanks for credits 银币买金币车是不可能的
6.4.2013
杠7的驾驶员观察口不是外部模型,它是装甲!– it was considered to reduce the scale of shell penetration decay with distance
曾经我们考虑过减少炮弹的穿深随距离衰减的程度– M551 Sheridan is “not planned for now”
M552 Sheridan 目前不计划搞
– PT-76 is not planned until bigger maps allow for amphibious tanks
PT-76直到大地图里允许两栖坦克前暂不考虑– the aim spread after moving the gun/turret is not influenced by gun length or gun weight or other hidden parameters, but by gunner skill
转动炮塔/炮管后的瞄准扩圈不是和炮管长度/炮管重量一节其他隐蔽参数有关,但是和炮手技能是有关系滴
– no composite armor will be implemented
复合装甲不会搞滴
– it’s not yet decided, whether parts of client physics will be switcheable off, or just the physics as whole – experiments are in progress
客户端的havok引擎到底是部分启用/关闭,还是全部启用/关闭还没确定,测试中
– XP is awarded for first enemy module destruction (eg. chaindetracking will give you XP for destroyed tracks only once)
对敌人的模块的第一次有效攻击才算做经验(比如你无限断带,只算你第一次断它的时候有经验加成)
– devs are discussing the idea that old replays could be converted to new format
dev正在讨论旧版本的录像可以转换为新版本可以播放的想法
– upcoming Maus buff is confirmed, but it’s not know when will it happen and it will not be significant
即将到来的鼠哥buff已经确定,不过还不知道是何时,不过不会buff的过于明显(倒车速度增加么?)
– WoWs has the tank drawing distance removed (or rather, it’s much longer), but tanks won’t have it removed, the parameters of both projects are different
山口山与木有山口丁那样的绘制距离(或者是跟远了)但是山口丁不会移除这个东西,毕竟2个游戏的参数不一样
– 8.6 will bring the sound engine overhaul (SS: unknown what it means)
086声音引擎会大改!
– Leopard 1 might be too high, it will be rechecked
豹I的貌似被作的太高大了,我们会检查的
– acceleration is a balance parameter, eg. the acceleration of Leopard 1 doesn’t have to be historical
加速是个平衡参数,比如豹I加速能力不是历史上的
– the +/-25 percent random factor came to be thru experience, in the beginning, it was 50, it won’t be reduced to 10
+-25%这随机参数是根据经验得出来的,比如一开始是50,到后面不会直接掉到10
– Leopard 1 might get better accuracy on the move
豹I可能会加强移动射击的精度
– new sounds (of shell impact) might come until autumn, but no promises
炮弹击中声音改版可能要等到秋天了,但是不保证
– dynamic garage tank stats are planned for distant future
动态车库这事,我们打算慢慢慢慢的搞
– the Leopard 1 Bundeswehr cross is an exception, there won’t be post-war insignia for (for example) US and Chinese tanks
豹I的德国国防军十字徽是一个例外,tg系和米国佬不会有这样的待遇(WII战后)
– the tank icon indicator on the top of the screen won’t get (apart from classes as it is now) also tier designations, it would be too much
085作战画面上端数字 x :x两侧多了双方简要战死人数的状态条不打算显示等级
– a mechanism is planned for all the “collecting” archievements (medals) to display, what do you have left to do, will come around 0.8.8
显示你还有多少剩余工作量才能达成某个勋章的功能我们打算在088左右搞出来
– in 0.8.5, only the most obvious objects (fences, walls) were fixed in order not to reduce the speed of a tank too much when running them over (thru them), the rest will be fixed in time
085中,游戏里只有栅栏,墙砖这些个最明显的能坦克通过严重失速的物体被修复了,剩下的不明显的物体我们会在将来慢慢修