2013/4/12
As you probably noticed, new ASAP (KTTC in Russian) video is out. Nothing new or surprising in it, just a recap of the things known from 8.5 patchnotes. But at least it’s confirmed the Chinese will get a new tier 8 premium vehicle to replace the Type 59.
今日ASAP放出了新的视频,没什么新意,关于085的更新内容基本都再讲了一次.
不过已经确认会有新的tg VIII级mt来替代59式—[新粗一辆可能]
Anyway, the translation:
– when regular AP shells penetrate the hull, they travel the distance of several (10?) shell calibers (SS: eg. 100mm shells = 1m distance). The same rule applies for HEAT shells.
AP/APCR/HEAT在击穿装甲后,在车体内继续飞行的距离为 “其口径大小”x10的距离。
[比如268的155击穿目标后,继续飞行 155×10=1550mm 1米55]
– when in contact with spaced armor or external modules, the same rules apply for HEAT shells as for AP shells
打中间隙装甲/外部零件时HEAT的算法和AP/APCR一样[打中间隙装甲穿深不会骤减]
– HEAT shells do not have an increased chance to set the tank on fire
HEAT和其他弹种把坦克打着火的几率是一样一样滴
– for now, there are no plans to introduce the Soviet T-100 and T-111 heavy tanks, but SerB keeps them in his mind
目前不打算做毛子的HT: T-100和T-111, 不过SerB说他会把这2个存档已被读取
– SerB states that both map bases (resp. spawn points) don’t have to by symmetrical, but the assymetrical aspects compensate for each other
SerB说图中两个基地 (又叫出生点位) 不需要对称的,不对称的话一定会有所补偿
– if I understand it correctly, Soviets will have a new heavy tank (perhaps whole branch) planned, filled with rear-turret tanks
有人提问毛系会不会有后置炮塔的重坦粗线, SerB回答计划搞,但肯定最近不会
– the 105mm Centurion in game is not the Israeli Sho’t Kal
游戏里105管子的百夫长VII不是以色列改装的那个型号┏ (゜ω゜)=☞
– Chieftain is not planned for now. The devs are collecting info on it and they are looking at its prototype
目前没有计划做酋长,不过dev正在收集酋长原型车的资料
– SerB states that if hje recalls correctly, the top Jagdtiger gun shells are flying at 930m/s (in game), Doyle and Chamberlain state the historical velocity for the JT gun was 880 m/s
SerB说如果他没记错的话,游戏里猎虎的顶级炮[128 Pak 44/2 L61]炮弹速度是930m/s,而Doyle和Chamberlain说 是880m/s
好吧,CK翻了下xml里的描述:SerB你确定没记错?
<_128mm_PzGr39L> for 128mm Pak 44/2 L61 Info:
<speed> 1200 </speed><gravity>9.81</gravity>
<maxDistance> 720 </maxDistance></_128mm_PzGr39L>
2013/4/13
– the 8.6 Batchat 155 arty confirmed to be T9
0.8.6的IX级炸逼已经确认是 Batchat 155(巴顿车体的155)
CK:据知情者称, X级高卢炸逼是 AMX-30 155 (别问我知情者称是谁)
– the 8.6 German arty shown in the ASAP video is “GW Elefant”, most likely T9, according to SerB it was “developed for a 210mm gun” (SS: a complete fake then, another made up vehicle)
0.8.6里,元首的装载210mm管子的自走”象” 会是IX级 (SS:纯属虚构)
CK: IX级估计够呛,去VIII级可能还差不多,另外知情者称X级还是炸逼E
– WZ-120 frontal upper armor angle is the same as the one of T-54. 112 and 113 have better angle. On 120 and 121 photos it can be seen- 60 degrees
WZ-120的首上倾角和T-54一样,科是112/113的倾角更棒! 从120/121的照片看大概是60度
– the new Soviet 8.6 arty is – as suspected previously – a SU-14-2 prototype. It however will not carry a proposed 305mm gun, nor will it be faster and less armored than the regular SU-14
0.8.6的毛子炸逼,SU-14-2原型不会有305mm的粗管子,也不会因为没SU-14那样的装甲而机动变好些
– Japanese superheavy tanks did not have armor with effective slopes, they were made to be protected from nearby shell explosions of (up to) 406mm, the “40-roadwheel superheavy” was an O-I development, made by the Navy as a coastal defense vehicle. This vehicle blueprints exist in a private archive Wargaming is trying to buy for 2 years already – when it is bought, it will be published
小鬼子的超级HT的装甲没啥可靠的倾角,它的装甲是用来防御406mm炮弹的HE溅射来着,这东西本来是计划做海军防卫来着.这车的设计蓝图已经被wg购买并且存放在仓库2年了,等搞好了再公开
– damaged fuel tanks on a WoT tank have no effect on anything, but completely destroyed fuel tanks cause a fire
被打黄的油箱不会对车辆有啥影响,但是被打红的油箱会让你”火”起来哦
– captured (German) KV-1 will have a different gun than the current KV-1, the captured T-34 will most likely have much better viewrange than the Soviet one (SS: it had a Panzer IV commander’s copula mounted in by the Germans)
元首缴获的KV-1魔改版会有不同的管子,缴获的T-34魔改版很可能比毛子的原版有更好的视野 (SS:改装IV号指挥塔)
– apparently in 8.6 the S-51 will keep its 203mm gun
显然0.8.6里的炸逼S-51还是会有203的管子的
– there will be changes to premium accounts (for the benefit of the player), but what kind of changes, the devs won’t tell for now
可能会对VIP类型账号享受的服务有所改变 (VIP玩家的利益方面),至于什么样的改变dev现在不会说。
Also edited the 8.6 arty article for additional info
2013/4/14
山口山尸取消了1024×768的分辨率,但是山口丁会依然保留– game balance (tank winrates) is analysed after every patch
每次版本更新后,dev会谨慎分析数据重新平衡那些个胜率过高或过低的车– the fate of GW Panther (whether it will move or not) will be announced later
自走豹的变动命运之后会公布的(到底是留在原地还是变动等级去填坑)– no alternative medium tank branches will come in near patches
近期更新里暂不会有新的mt分支了[毛子2线mt]
– trophy (captured) tanks will come in very far future
缴获车辆我们打算很久很久以后再搞粗来
– Q: “Storm, in the recent ASAP videos you appear every time wearing the same sweater. Does it have anything to do with the gold shells for credits introduction?” A: “Definitely! ‘We need more gold'(c) Our sales are not enough to buy a second sweater…”
CK: 调戏Storm和反调戏提问者的东西我就不翻译了,吐槽毛衣有啥好说的= =!
– Storm states that the issue with Nvidia cards is not yet solved
Storm说黄老板的显卡驱动问题尚未解决 [ CK:= =!你妹! ]
– Leopard 1’s shell ejector mechanism does not influence its camo factor
豹I的 退蛋器不会影响车辆的隐蔽系数
– T28 Prototype ingame was based on this sketch:
No other pictures or drawings exist, it was made from scratch by Wargaming. (SS: There however exists a wooden model – it was discovered apparently after the T28 Prototype was introduced into the game.)
T28原型根据上图想出来的, 除此以外没有其他图可供参考 (SS:虽然有个木制模型,但好像是T28原型出现后才发现的)
– there will be no free tanks in 0.8.6 (eg. if you have a tier 8 artillery, it will get moved to tier 10, but you will not get its new T8 replacement also). Its replacement however will be unlocked.
0.8.6的X级炸逼粗线的时候木有免费的车位/车辆送 (比如:有VIII级炸逼的话,可能提到X级去,不过不会送你新的VIII级炸逼) ,不过会是已经研发好的 [CK: 可以自己去买粗来]
– Storm states there were no Löwe changes and calls a player saying Löwe was ninjanerfed a liar
– SerB and Storm on Löwe ninjanerf player claims: “If there was a poll 500 years ago about the shape of the Earth, the winning answer would be that it’s flat” and “Many say there are UFO’s, but have no proof, just like you don’t.”
SerB和Storm说狮子就该这样的,爱玩玩不玩滚~ .~
– the total amount of experience needed to level up a tier 10 arty from tier 1 will be roughly the same as it currently costs to level up a tier 8 arty
X级炸逼粗线以后(0.8.6), 从I级到X级需要的总经验 大致和目前 从I级到VIII级所需经验一样
– destroyable bushes (as an equivalent to trees that can be brought down) are not planned
能击毁的灌木我们是不会搞的
– in time, small destructable objects (fences, shacks etc.) will allow AP and APCR shells to pass thru them
以后,小型可毁坏物体(栅栏,草窝等) 允许AP/APCR直接穿透
– according to Storm, Maus is unpopular because it’s slow
据Storm说,耗子因为太慢了玩的人比较少
– some “people with very high reputation” claim GW Elefant (new German arty) is a Wargaming fake. WG will “tell everything later”
一些名气大的玩家开始抱怨自走象是wg之又一图纸车 答:之后我们会详谈
– the minimum thickness for spaced armor plates to be implemented into WoT is 10mm, thinner armor plates won’t be modelled
山口丁里的真正属于间隙的装甲都是10mm厚度开始起价的! 薄了我们不打表的
– apparently Storm is aware that the T-44 turret is unhistorical (wrong designation), doesn’t consider it important (“what a horror…”)
吐槽T-44的炮塔不合乎史实的,storm一概不予理睬…
– British second TD branch will not come this year, nor will any other British TD vehicles be introduced
年内不会有女王的2线TD粗线! 非2线的TD也不会
– according to devs, ammorack explosions of 7,92mm – 12,7mm shells are okay
根据dev确认, 由7.92mm~12.7mm的突突机关枪能打爆弹药架也是可以的啊!
– according to devs, there is no need to buff IS-7
dev说,没必要buff杠7来着!
– TD experience gain might be rebalanced (for them to get more XP from battles), “no comment so far”
TD获得经验可能会得到重新调整,目前无可奉告
CK: 原文是这样的,有玩家说obj268在x级房输出5k+ 和一些点亮伤害,但裸经验少的可怜[比起同队的mt和ht] 于是他问是不是wg把td的经验系数调的太低?
– apparently the T-50-2 will not be removed from the game
显然502不会从游戏里删除的
– King Tiger maximum speed won’t be buffed
不会buff虎王的极速
– SS: now, this is something I don’t understand fully, but apparently, there is a new CW mechanism/event in the making with provinces controlled by NPC’s (sorry, no idea what this means)
这个是不是一个领土战的新活动。 Strom答: 不是。
– point limit change for various tier companies is not planned
不打算改变各种联队的分数限制
– Hellcat won’t recieve a 105mm howitzer (“We don’t consider it necessery”) (SS: but the 105mm Hellcat designated T88 is still planned for WoT)
地狱猫不会有105的短喷子! (105喷子的地狱猫版本:T88我们以后计划搞一个)
– for now, new perks are not planned, but the whole perk mechanism will be reviewed, new ones might come eventually
目前不打算加入新的技能,不过将来可能会重新调整整个技能系统,到时候或许会有新技能粗线吧
– there might be a special “Sorry” quick command implemented
以后可能加一个 “对不起” 的快捷命令 – -!
– special (in-battle) help for stuck tanks will not be implemented, as after the physics introduction such cases have become very rare
不打算给卡住的坦克提供特殊的求救选项.新的物理引擎粗来以后这事已经很少了
– devs won’t implement a stat reset after 100-300 battles
不打算给新手们添加抹去小白时期(“100~300场战斗”)的战绩的功能
– generally Storm considers the calling for old maps (pre-rework) to be brought back a nostalgia, people are lazy to learn new things
Storm认为大部分要求把回炉过的地图改回原装的童鞋只是怀旧情结过于严重,不想适应新图的固执的懒蛋
– there is no coefficient, that would award credits for damage done based on what shell was used
不存在不同弹药造成伤害会有不同银币收益系数的情况!
– new Nvidia drivers still have the bug, where the game says “Not enough experience” and crashes, when you open a techtree branch, the devs are trying to solve it
黄老板的新显卡驱动依然坑爹, 当你打开科技树的时候就崩了~dev正在想办法
CK: 都3个版本更新了,还在想办法呢,乃们不要催~ w`~
豹1那个毛子原文是эжектора,指炮管上的抽烟筒:
http://ru.wikipedia.org/wiki/%D0%AD%D0%B6%D0%B5%D0%BA%D1%82%D0%BE%D1%80_%D0%BF%D1%83%D1%88%D0%BA%D0%B8