Q&A – 8.9特辑

Source:http://ftr.wot-news.com/2013/09/05/qa-8-9-edition/
来源↗

又是二连发……

Special edition of QA from Storm and Evilly:
Storm和Evilly带来的QA特辑~大家欢迎~ 

前言:本篇QA的前半段中出现的车辆以及等级均特指新的德国二线TD 

– Storm states that first 4 vehicles existed and fought, some of them a lot
Storm表示前面四辆坦克的确存在过,并且参与过战斗,而且参与过不少战斗

– autoloaders won’t be animated for now, but this will be implemented eventually (SS: Storm mentions HD version, that probably means the great graphical model rework in 2014)
弹夹炮现在不会有自己的动画,不过以后应该会加入的(SS:在这里Storm提到了HD版,大概就是指2014年的那次全体模型重制之后吧)
继续阅读

【Developer Q&A 】2013/09/05

Source: http://ftr.wot-news.com/2013/09/05/5-9-2013/
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– apparently, the EU TD competition results are coming out today
欧服的TD比赛结果今天就出来了

– it has not been decided yet, how will the players get the T7 Combat Car and Mk.VIc LT, leaked from supertest
现在还没决定玩家究竟可以以何种方式拿到超测服泄露出来的两辆小车,T7战斗车(暂译,美系)和MK.6 轻坦(暂译,英系)
翻译菌注:T7的数据看起来是这个样子的:
重量: 11吨
组员人数: 3
悬挂: coil spring-based wheel/track
装甲: 16mm
主炮: .50口径 M2 布朗宁
发动机:通用W-760,250马力
极速: 56km/h(用轮子的话是85km/h)

– apparently, the leakers will not be punished, because “they do a good job, bringing the light of knowledge to the people” (SS: of course, EU supertesters doing the same thing had to be sacked)
显然那些泄露者不会被惩罚,因为他们“把智慧洒向了世间的劳苦大众”(SS:当然啦, 欧服的那些超测服泄露者都被干掉了……)

– there will be no separate Italian tree, Italians might appear in the EU tree (SS: “might” here means “they will”, no worries)
不会有单独的一条意大利线,意大利线应该会成为欧洲线的一部分出现(SS:“应该”在这里的意思是“他们会”,所以不用担心……)
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【Developer Q&A 】2013/09/04

Source: http://ftr.wot-news.com/2013/09/04/4-9-2013/
来源↗

今天量不多,大家凑合着看 

– looks like the US premium TD will possibly be only low-tier. To quote The_Chieftain: “The 122-44 is at a higher tier, where there are few US options. I would not expect a high-tier US premium TD.”
看起来那辆美国的金币TD会是一辆低级车。The_Chieftain说过(美服开发人员):“122-44是辆高级车,但是美国的高级TD可选的车辆很少。我个人是不指望能有一辆高级美国金币TD的”

– the ST-I hull rear armor has a bug, where the collision model doesn’t correspond to the visual one (there’s more slope than there should be), it will be fixed
ST-I菊花部位的装甲有个BUG,碰撞模型视觉模型并不一样(角度更陡一些),会得到修正的

– Storm on removing the machínegun weakspot on the Tiger II armor model: “According to the words of Hilary Doyle, German machinegun gun shields provided roughly the same level of protection as the main armor. So that’s how we’re going to slowly do it” (SS: in such a case, we can expect the removal of the other German tanks’ bow MG weakspots)
Storm对于移除虎2的机关枪孔弱点的说法:“根据Hilary Doyle的说法,德国人的机枪盾可以提供和装甲差不多等级的保护。所以那就是我们的解决办法(SS:既然已经开了个头,那么我们也能看到未来其他德国车上机枪孔的Buff)”

– the way the 6 perks/skills display (5x + 6th perk/skill) on WoT crews won’t be changed, because “there’s not enough room”
WOT现在的六技能显示方法(5x某技能+第六个技能)不会变的,因为“地方好像不够了……” 

There might be more in the evening.
晚上也许还有,等吧。

【Developer Q&A 】2013/09/03

Source:http://ftr.wot-news.com/2013/09/03/3-9-2013/
来源↗

– according to The_Chieftain, the US rebalance has been postponed from 8.9 till later
根据The_Chieftain(美服开发人员)的说法,美国线的重新平衡从预订的8.9被推迟了

– the Object 268 supposed “nerf leak” is still circulating RU forums, so once again, it’s garbage
268工程即将被砍的消息依然还在毛服流传着,所以我再重申一次,那个是假的。

– Q: “Why do you troll some questions and answers others correctly, it’s not fair!” A: “Want justice? Go to Hague tribunal.”
问:“为什么有时候你的回答是正常的,而有些时候是在婊人?”答:“想要正义吗我的朋友,海牙国际法庭欢迎你!”

– M6A2E1 HT underperforming in regular MM spread? “How terrible…”
M6A2E1重坦(金面包)在常规分房下表现太差了! “How terrible…”
继续阅读

【Developer Q&A 】2013/09/02

Source: http://ftr.wot-news.com/2013/09/02/2-9-2013-2/
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Today was a bit technical, so I hope I got everything right
今天的东西都是科普向的,我希望我都翻译对了…… 

– SerB is not afraid of WoWp stealing players from WoT, he thinks the migration will be normal
SerB并不担心战机世界的推出会降低WoT的用户数量,他觉得用户数量的转移是正常的

– SerB describing the difference between US and Soviet penetration methodology: “The difference is in the amount of shell fragments, that make it past the armor. In the common American and German system it is based on “primary penetration” (20 percent of fragments make it behind the armor), while the Soviet data are based on the “guaranteed penetration” (80 percent). We compared the data of German and American 75mm guns tested in USSR and with German 50mm, 88mm and British 57mm. There is a 1,17 times difference on average”
SerB是这么描述美国与苏联之间的穿深计算方法的:“区别就在于能够穿透装甲的弹片的数量。美国和德国的系统是基于“主要穿深”(有20%的弹片穿透了装甲),而苏联的数据是基于“确保穿深”(80%的弹片穿透了装甲)。我们对比了以下一些炮的数据:德国和美国的75mm炮,德国的50mm,88mm以及英国的57mm,在两种计算方法中大约平均有1.17倍的差距”

– SerB states that this table is not accurate, he considers the Soviet gun tests table accurate
SerB说这个表格是不准确的,他认为苏联炮的测试表格是准确的。
继续阅读

【Developer Q&A 】2013/09/01

Source:http://ftr.wot-news.com/2013/09/01/1-9-2013/

– as was mentioned before, currently, WoWp average battle time is roughly 4 minutes (which is about half of that of WoT). SerB states that the XP income will be set so that tier 10 can be reached roughly within the same amount of battles as in WoT
前几天也提到过,现在飞机世界的平均战斗时间在4分钟左右(大概是WOT的一半)。SerB表示飞机世界的经验值收入也会调整到一定的程度,以保证在游戏场次与WOT相同的情况下也能拿到10级的飞机

– Taiwanese TD’s in Chinese tree? “Unfortunately, we haven’t found any yet”
中国线里会不会有湾娘的TD?“很不幸,我们没找到任何可以用的东西”

– if you unlock Object 140 in 8.8, you will still have it unlocked when Object 430 comes (SS: but you won’t have 430 unlocked automatically as well)
如果你在8.8中把140工程点亮了,在以后推出430工程以后,它还是会保持被亮的状态(SS:不过430工程不会自动解锁)
继续阅读

【Developer Q&A 】2013/08/31

Source: http://ftr.wot-news.com/2013/08/31/31-8-2013/

– when the turret of the IS-7 rotates sideways from the hull and its silhouette overlaps the hull itself, it’s actually possible to shoot the bottom of the turret, if your tank is significantly lower than the IS-7 itself. The bottom of the turret is 20mm thick
– 当 IS-7 的炮塔转向车体的一侧时它的炮塔轮廓会超出车体,实际上如果你坦克的位置相对 IS-7 来说足够低,你就有可能攻击炮塔底部。炮塔底部的装甲厚度是 20mm 

– there are plans for more crew perks – it will happen in WoWp much sooner than in WoT
– 计划出更多的乘员技能 – WoWp 会比 WoT 更早实现

– SerB on linear XP requirement for crew skills in WoWp: “Linear system was implemented as an experiment. It is easier to understand than the exponential one, despite the average effective skill when levelling up being 75 percent (compared to exponential system’s 87 percent). The total XP cost of levelling the crew skills up is the same as in the exponential system”
– SerB 关于 WoWp 乘员技能的经验需求为线性增长:“线性系统作为实验来试行。它比指数增长系统更容易理解,尽管在75%时平均的技能效果要低些(相比指数系统的87%)(译注:技能水平线性增长至75%与指数增长至87%时所需经验相同,约占总经验的57%左右)。乘员升级技能所需的总经验与指数系统相同”

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