【Developer Q&A 】2013/5/5, 5/6, 5/7, 5/8, 5/9 – 来源于R2D2

5/5/ 5/6的两期,因为毛子放假休息没有回答

2013/5/7:
来源:
[http://ftr-wot.blogspot.co.uk/2013/05/752013.html]
翻译原帖:
http://nga.178.com/read.php?tid=6207752

Confirmed: 0.8.6 will come in 3-4 weeks on RU server
俄服至少要3~4个星期后才会有8.6耍。
(根据问答第二部分修改)
(另外原文没有说是正式更新,因为俄服官网标的8.6上线日期是六月,所以这里多半是指3~4周后开始公测。)

– if I understand it correctly, Russian server now has a special program – if you click “I accept”, data about your computer will be sent to Wargaming to “improve the game”. According to SerB, many players accepted.
俄服貌似更新了个程序,在征得玩家同意后会收集玩家电脑配置给官方做“提升游戏性能”的参考资料。SerB表示有很多人选择了同意。

– SerB likes the WoT: Generals project, but prefers regular WoT
SerB挺喜欢《坦克世界:将军》这个卡片游戏项目,不过他还是更喜欢现在的坦克世界。

– damaging your tank by crashing into a stone/building is not planned
没有计划做“撞在石头/墙壁上掉血”这种功能。
继续阅读

0.8.6 – some arty changes –炸毙挨刀[少量肉翻]

Hello everyone,  好吧各位,086炸毙大概整体砍刀15~40%左右!
a small batch of some supertest info today. However:

1) This 0.8.6 supertest info doesn’t come from from my usual source, so I cannot confirm its validity.

2) The supertester himself claims this info might be outdated soon, because on supertest, vehicle properties are changed between each round. It’s just here to demonstrate the way Wargaming is thinking

– arty will get a rate of fire nerf of roughly 15-40 percent:

GW Panther will (with its top gun) fire once per 31 seconds 自走豹装弹改为31秒/发

– accuracy and aiming time will be nerfed: Some examples – russian B-4 cannon had 8 sec aiming time and 0.8 accuracy as of the supertest. GW Panther had 0.7 accuracy
炮管精度大幅下降!自走豹为0.7! 毛子的203 B-4管子为0.8
继续阅读

【Developer Q&A 】2013/5/2, 5/3, 5/4 来源于R2D2

原文出处: http://ftr-wot.blogspot.co.uk/2013/05/252013.html
R2D2翻译出处 http://bbs.ngacn.cc/read.php?tid=6194435

2013年5月2日

– female voices for WoT are not planned
没有计划做女性游戏语音。

– US tier 7 or 8 premium TD, Russian tier 6 premium arty? “If necessery”
会有美系7或8级金币TD,苏系6级金币火炮吗?
“如果有必要。”

– it’s not realistic to expect retroactive medal awards
期待以后会有能追溯过往战绩的勋章是不现实的想法。

– Aufklärungspanzer Panther “will get a Mk.103 30mm cannon if the players who ask for it find a proof such a cannon was planned for it – really was planned, not just “could fit””, statistically it’s fine according to SerB
如果那些提要求的玩家能够证实侦察豹确实有过安装MK103 30mm炮的计划 —— 不仅仅是脑补YY“能够装”—— 那么会给侦察豹加上这门炮。
另外SerB表示侦察豹在统计数据上表现正常。

继续阅读

【Developer Q&A 】2013/4/28, 4/29, 4/30, 5/1 –转自R2D2

以后可能都是转自R2D2 这位坚持不懈的好战士了,顽童表示可以腾出时间做别的了;)
原帖:http://bbs.ngacn.cc/read.php?tid=6183977 R2D2
来源:[http://ftr-wot.blogspot.co.uk/2013/04/2842013.html]

4月27日半夜版(SerB大晚上的不好好睡觉爬上论坛回帖是要作死啊….)

27.4.2013 part 2

– the main skill indicator will remain the winrate according to SerB, value of the player won’t shift towards for example XP per battle or accuracy
SerB表示目前官方对于玩家水平的评价标准还是看胜率,不会改成看命中率、伤害或场均经验。

– exact mechanism of teamkilling penalties won’t be disclosed, so players don’t invent was how to exploit it
不会详细解释TK惩罚机制,因为要防止玩家发明出利用这种机制的方法。
继续阅读

【Developer Q&A 】2013/4/26, 4/27

已取得R2D2授权转帖,以后顽童君可以解放了,感谢R2D2

原帖:http://bbs.ngacn.cc/read.php?tid=6178396
来源:[http://ftr-wot.blogspot.co.uk/2013/04/2742013.html]

补充4月26日接近半夜出现的几条
26.4.2013 part 2

– 88mm L/71 did not fire HEAT projectiles
(俄服直翻)
“历史上88mm L/71有能力发射HEAT弹,你们会做到游戏里吗?”
“别抽那么多 (大麻) 烟。”
(长88是能打HEAT弹,但那个时期的HEAT弹威力相当弱,长88配的HEAT弹穿深只有90mm,做到游戏里也毫无意义。)

– armored cars apparently won’t appear
“德军指挥官喜欢用装甲车来进行侦察,游戏里会有 (装甲车) 吗?”
“我们不是德军指挥官。”

– Soviet D-25 gun won’t get “historical” accuracy (SS: it was more accurate than it is depicted in the game)
“为什么不把毛子的D-25炮提高到史实精度,然后把射速降到2~3发,再增加单发伤害来平衡?”(然后这人被SerB放了14+14=28天禁言术。)

继续阅读

【Developer Q&A 】2013/4/25

– the option to restore sold tank crews after you get your account back (if you become a victim of account theft/hacking) will be implemented relatively soon
以后盗用账号被送走的车组可以找回来,这个快弄好了

– there will be a protection from accidental crew dismissal implemented, but not soon
手滑了送走的车组也可以找回来,不过这个还早呢– today’s RU server minipatch doesn’t cause 8.5 replays not to run (SS: not sure this concerns EU/NA)
今天俄服有个小补丁,但不是引起085录像不能播放的原因

– the possibility to load the autoloader with various shell composition (SS: for example 2 AP and 3 HE) will not be implemented
不打算在一个弹夹里装不同的蛋种(SS:比如2发AP.3发HE)
继续阅读

【Developer Q&A 】2013/4/23,4/24

 23.4.2013

– it’s possible some nations in game will have two arty branches
两条炸逼线的国家可以有!

– 0.8.5 doesn’t contain any core mechanics changes
0.8.5的更新里没有涉及游戏核心部分的改动
(CK:原文里有人抱怨0.8.5后各种游戏内部lag等怪像)

– the long wait queues are recognized as a bug, it will be fixed
版本更新后野队排队时间变长的现象确实是bug,会修复的– more American branches this year? “no comment for now”
今天会有更多的米国科技树分支么?  “今天天气不错来着”

– statistics for company/CW’s and randoms will be made separate (unclear as to how exactly will this deal with past stats)
野队/联队/领土的战绩以后都会分开滴 (还不清楚历史数据如何处理!)

– in 0.8.6, when an arty vehicle you already unlocked gets moved to a different tier, its replacement will be unlocked (but not purchased) also
0.8.6炸逼X级升级计划: 只会解锁研发好你目前状况下版本更新规则下的相关炸逼,但不会白白送给你,自己去买吧
继续阅读