【Developer Q&A 】2013/5/5, 5/6, 5/7, 5/8, 5/9 – 来源于R2D2

5/5/ 5/6的两期,因为毛子放假休息没有回答

2013/5/7:
来源:
[http://ftr-wot.blogspot.co.uk/2013/05/752013.html]
翻译原帖:
http://nga.178.com/read.php?tid=6207752

Confirmed: 0.8.6 will come in 3-4 weeks on RU server
俄服至少要3~4个星期后才会有8.6耍。
(根据问答第二部分修改)
(另外原文没有说是正式更新,因为俄服官网标的8.6上线日期是六月,所以这里多半是指3~4周后开始公测。)

– if I understand it correctly, Russian server now has a special program – if you click “I accept”, data about your computer will be sent to Wargaming to “improve the game”. According to SerB, many players accepted.
俄服貌似更新了个程序,在征得玩家同意后会收集玩家电脑配置给官方做“提升游戏性能”的参考资料。SerB表示有很多人选择了同意。

– SerB likes the WoT: Generals project, but prefers regular WoT
SerB挺喜欢《坦克世界:将军》这个卡片游戏项目,不过他还是更喜欢现在的坦克世界。

– damaging your tank by crashing into a stone/building is not planned
没有计划做“撞在石头/墙壁上掉血”这种功能。

– according to SerB, snowy maps have the same tank traction as regular ones, eg. tanks don’t drift more on snow… for now
SerB表示车辆在雪地图上的抓地力跟其他图是一样的,不会因为有雪就更容易打滑甩尾….至少目前是这样。

– 76mm penetration on 59-16 is “historical”, the 76mm gun is more or less analogical to the Soviet D-56T
59-16的76mm炮穿深“符合历史”。这门炮大致上类似苏系两栖坦克PT-76上面的那门D-56T炮。

– no official info on 0.8.6 for now (“will be announced officially”)
官方现在还没开始公布8.6的信息。

– it’s very unlikely old premium tanks will get an overhaul (even a visual one)
不大可能会有针对旧金币车的翻修。 (即使只是外观模型改动)

– it’s confirmed that newly unlocked tanks have limited MM… unless there is a very low number of players (for example in very early morning), in which case this rule is suspended
问答再次显示现在依然有“新车保护分房” (新研发的车辆最开始的若干场战斗不会进高级房的机制),只不过在排队人数非常稀少的时段,分房系统有时也会忽略这个机制,把新车丢进高级房。

– T58 Heavy will most likely not appear in the game
T58重坦不大可能在游戏里出现。

– it’s possible Americans will get a new tier 8 LT
美系可能会有8级轻坦。

– there will probably be no American TD’s with autoloaders (SerB: “I can’t remember any”)
不确定美系是否会有带弹夹的TD。
(SerB表示想不起来有没有这种车)

– there will be no transfers from higher tier to lower tier in the tech tree (SS: as in unlocking a tier 6 vehicle from tier 7 vehicle of another branch)
不会有从高级车研发低级车的路线。

– if I understand it correctly, in distant future (apparently), there will be a function implemented that players will actually recieve credits for when they detrack enemy vehicle and the enemy vehicle gets then damaged by others
在遥远的未来,貌似可能大概会有一个机制,让负责断履带的车辆也能从对方因断履带被打掉的血量里获得一定的银币奖励。 (这条不确定,因为SerB不知道用了哪个星球的语言来回答。)

– crewmembers dying from engine fire won’t be implemented
没有计划让车组人员也可以被车辆的起火所伤害。

– there is a chance even now for crewmembers to die from ramming
现在车辆的撞击也有机会杀伤车组人员。 (没猜错的话是加入物理引擎后开始的)

– 0.8.6 will bring some game optimalisation changes
8.6会有一些游戏优化的改动。

– tanks flipping on their back will eventually implemented
在(没谱的)未来,会有坦克翻到底朝天的效果,但这首先要对车辆模型做很大的修改。 (另外还需要Havok物理引擎的支持,所以才说这个卫星的时间根本没谱)

– SerB on why premium tanks must be worse than regular ones: “We don’t sell pwnage for money. If you are a good enough player to compensate for the premium tank disadvantages, you can both pwn and farm. Otherwise – either you can farm, or you can pwn. And enjoyment has to be archieved by raising your skill. Otherwise it’s some kind of narcomania.”
SerB在 谈到“金币车应当弱于银币车”这种标准时表示:我们卖的(金币车)不是花钱就能碾压别人的东西,而是需要玩家有足够高的技巧,才能在得到打钱能力作为奖励 的同时,去碾压别人;要不然你就得在开好车打赢战斗和开比较弱的车打钱中做选择。游戏的乐趣需要靠提高你的游戏技巧来得到,否则的话,就跟吸毒打麻药无异 了。

(59什么的,只是WG年轻时犯下的错….. )

– new premium vehicles are planned
新金币车的计划总是会有的。

– WG employees sometimes play companies, they are “above average”
WG的人有时也组联队玩,水平据说是“高于平均水准”。 (估计是因为俄服打联队的人多)

– the phenomenon of retards starting companies only to look for platoons won’t be dealt with (“don’t join such companies”)
对于那些开着联队房只为了找人组小队打随机的煞笔现象,WG不会特别进行处理。 (“别跑进那些联队里就行了。”)

– if two scouts light up one enemy target, the LT getting spotting XP is the one the server declared to be first to light up
如果两辆车在相同的距离点亮同一个敌人,这个敌人目标的“首次发现”经验奖励会发给服务器首先处理发现数据的那辆车。 (论网速的重要性)

– it’s possible that the Königstiger and Jagdtiger will have their max speed buffed like the IS-7 did, but not the horsepower (eg. only applies when going downhill)
虎王和猎虎的极速有得到提升的可能。但即使以后真的得到提升,也只是像IS-7那样,仅仅增加极速的上限,并不保证平时也能跑到极速。

– it’s not planned for now for players to be able to buy more than one camouflage of the same kind
目前没有计划做“把同种类的涂装都买了然后换着玩”这种功能。

– in 0.8.6, arty experience will be bound to tier, eg. if you have 200k experience on T7 vehicle, it won’t be transferred with the vehicle, it will stay on T7 regardless of whether the former T7 vehicle gets transferred to another tier or not
(注:这一条SS被SerB的语无伦次给坑了)
先是有人问如果一辆7级火炮8.6升级了,这火炮上没使用的经验会如何处理?
Serb回答“会留下。”
然后又有人问是不是留在升级后的车里?
开发人员veider回答是留车里。
接着SerB在差不多同时的回答却看起来是说“留在原级别”。 (至少机翻看起来好像是这样理解,所以SS的英文版说是经验留在原级别的新车上。)
(由于SS的英文版发得比较早,所以他可能没看到第三段关于这个的问答,这次SerB终于把话说清楚了,经验是跟着原车走。)
(原文:
问: Возможно торможу, но так и не понял. Если допустим мой ГВТ двинут вверх, то опыт останется на ГВТ или на арте 7 лвла?
经验是留在升级后的自走虎上还是新7级火炮上?
答: Тогда на ГВТ. Если двинут.
留在升级后的自走虎上。)
(也就是说,所有升级的旧炮都会保留车辆个体经验一起升级,无须担心。)

– the option to select the look of your hangar has been considered, but has low priority
选择不同样子车库的功能有被考虑过,但优先度很低。

– 0.8.6 arty leaks? “No comment”
关于那些8.6火炮改动的爆料?
“无可奉告。”
(事实上,Overlord和美服The_Chieftain的反应已经间接证实了那些爆料确实在某种程度上是真的。)

– the moving Panther in the tutorial was done as an “active element”. According to SerB, it’s principially possible to make maps with such things as moving trains and cars, but this won’t be done for now in WoT.
在游戏内教学任务里那辆来回跑的黑豹是作为地图上的“活动元素”做出来的,SerB表示理论上战斗地图里可以用同样方法做出行驶的火车和其他车辆,但目前还没打算这样做。

– 57mm autoloaded S-60 gun is not planned for now, but it might appear eventually, because such a gun was mounted on the PT-76, the penetration of this gun is equal to ZiS-4 (SS: 112mm in WoT)
目前没有计划做带弹夹的57mm S-60炮。不过以后有可能出现,因为PT-76有装这炮的型号,这炮穿深跟ZiS-4差不多(57神针,112穿)。
(虽然车和炮都算是古董货,但PT-76E这个改型是2000年代的计划吧?….)

– new tier 8 premium MT’s? “When it’s done, if at all”
“新8级金币中坦?”
“做好了就会有。”

– according to SerB there is no connection between the illegal “warpack” mod pack and the introduction of illegal WoT clones (SS: yes, people ask such daft stuff)
那个俄服作弊插件合集的出现跟那些坦克世界山寨品没有关联。 (这么无聊的问题SS你就别加进来了好吧….)

– the tank mobility calculation won’t be published, it’s “very complicated”
游戏内车辆实际机动能力表现的算法很复杂,也不会公布出来。

– premium MT with autoloader? (“if we ever plan such a thing, we’ll tell you”)
“带弹夹的金币中坦?”
“如果我们真做了这种东西,会告诉你。”

– improved armor mechanics in 0.8.6 are “just a part of the whole”
8.6的装甲机制改进只是“冰山一角”。

– all servers have the same game mechanics, this won’t change
不会在不同的服务器上使用不同的游戏机制,现在不会,以后也不会。 (还是那些死缠烂打的熊孩子在变着法子想要无金币弹、无火炮之类的特殊服务器….)

– in very far future, it’s possible there will be researchable tank hulls as modules
在非常遥远的未来,有可能会有不同的车体作为车辆的可研发部件出现。 (月经问题)

– theoretically it’s possible that on one map, there could be more variants of the same gamemode (SS: as in for example assault with the base on various spots), but the devs will most likely do no such thing, since the people are confused even now as it is
理论上,同一个地图的同一种模式,可以有不同的基地/出生点布置。但开发人员不太可能这么做,因为现在就已经有很多人进了不同模式就找不着北了。

– tank visual models will be slowly re-made in order to prepare for the option of tanks flipping over (for example by adding bottom escape hatches), but this is not the deciding factor in this feature
车辆的外观模型会慢慢地逐步重做,这是为了未来会加入的翻车等效果

 – flipping the tanks – it’s possible a part of client physics will come earlier, but turning the tanks over is tied to client physics so it won’t come before Havok introduction
关于曾经放卫星说在9.0引入的Havok客户端物理引擎(负责外观物理效果):以后可能会先放出一部分的效果,但坦克翻车跟Havok引擎直接挂钩,所以无法提早做进游戏。

– RU251 (tier 8 German LT) will come “later”
RU251(德系八级轻坦)还要晚些才出来。

– regular to free XP transfer for credits won’t be implemented
不会有用银币把个体经验兑换成全局经验的功能。

– IS-7 mantlet doesn’t have any 0-armor (bugged) spots
IS-7的炮盾没有0装甲的bug点。

– T-50-2 won’t apparently be replaced by MT-25 in 0.8.6
“T-50-2替换成MT-25”不会在8.6进行。

– there won’t be an arty hardcap (of 3 pieces or less per team) implemented
不会有3或者低于3的每队火炮硬上限。 (周经问题)

– the 3-4 weeks for 0.8.6 is to be taken only very roughly according to SerB, more like “not before”, it’s not yet even sure if the “June” date (from Russian “In development” means a date when the test starts or release)
第一部分的3~4周后是指至少3~4周后才有8.6 。 (俄服的开发预告页面标注8.6日期是六月份)

– regarding the WG staff checks to avoid leaks: “no comment”
关于从员工入手防止测试消息泄露的手段。
“无可奉告。”

– regarding new maps being used for assault and encounter: “we add modes on maps if possible”
关于在更多地图加入攻防与夺旗模式。
“如果有可能,我们就会加。”

– it’s possible San Francisco map with Golden Gate will appear in WoT
有可能会出现三藩市跟金门桥的地图。

– it’s possible that at some point some maps will be made exclusively for encounter or assault, but it’s not planned for now
在未来的某个时间点,有可能会做些专门给攻防战和夺旗战用的地图。不过目前还没有这种计划。 (“我们以后可能会放卫星”的卫星…..)

– Supersherman and FL-10 Sherman as French premiums or even Israeli tree possible? “All variants are possible, but we don’t comment on further branch development.”
“超级谢尔曼和谢尔曼FL-10作为法系金币车或者以色列/埃及线车辆的可能性?”
“所以改型都有可能,但对于更进一步的车辆路线开发,我们无可奉告。”

– Westfield assault will return when it’s fixed
韦斯特非尔德的攻防模式在重做以后会回归游戏。

– kinetic model for shells (mass) is not planned
没有计划给炮弹加上质量效果。 (周经问题)

– new game modes – not anytime soon
“新游戏模式啥时候有?”
“不会很快。”
(周经问题)

– bigger battles (30vs30 etc.) – not anytime soon
“更大的地图啥时候有?”
“不会很快。”
(更多的周经问题,突然理解SerB经常放禁言术的心情了…)

– French hightier premium TD’s in next 2-3 patches? “Wait for announcements”
“未来2~3个补丁会有法系高级金币TD吗?”
“等公告。”

– increase of model polygons won’t come this year
今年内不会增加车辆模型的多变形数量。

– regarding T10 arty rebalance: “Tests will show”
关于10级火炮的平衡调整。
“取决于测试结果。”

– in 0.8.6, there will likely be a bridge between KV-2 and arty branch
8.6里,KV-2与火炮之间的研发路线很可能会保留。 (虽然没说会连到哪门炮,等公告吧)

– historical battles are still planned, but it’s too early to tell
历史战模式还在计划中,要谈论细节还太早了。

– the steam-powered KV Yuri Pasholok found documents about had apparently around 400 brake horsepower
军事历史顾问YP先生发现的那个蒸汽动力KV方案,大约有400马力。

– SerB thinks 0.8 arty accuracy is okay
SerB觉得0.8的精度度对于火炮来说是OK的。

– apparently Tiger is really unsuitable to become a premium vehicle (SS: absolutely no idea why would anyone ask that)
虎式并不适合作为金币车。

– SerB on trolling players: “Not players, but retards. Those are different categories.”
SerB:“我嘲讽的不是玩家,是煞笔,他们是不同类别的。”

– S-51 significant nerf confirmed (“it’s tied to the specifics of arty rebalance”)
S-51被平(xue)衡(ruo)是跑不掉的事情。

– there is not enough German arty vehicles for another full branch
元首自走炮的数量凑不够另一条火炮线。

– M7 second turret weight is okay according to SerB
SerB表示M7中型的升级炮塔没问题。 (虽然升级炮塔比白板炮塔更大装甲更厚但是更轻….)

– new platoon search system will be implemented
以后会增加一个搜索组队的功能。

– transfers of credits from one player to another are not planned, but it’s possible the gold will be transferrable
没有计划做玩家/账号之间移银币的功能,但转移金币是有可能的。 (这个史上最早的卫星之一又冒出来了….)

– HEAT shell damage nerf for 0.8.6? “No comment, wait for tests”
关于8.6的HEAT弹削弱?
“无可奉告,请等公测。”

2013/5/8
来源: [http://ftr-wot.blogspot.co.uk/2013/05/852013.html
翻译原帖: http://nga.178.com/read.php?tid=6210758 

– combat chat after your vehicle is destroyed won’t be disabled for you in the future
不会禁止玩家车辆被摧毁后继续在战斗频道聊天。 (要杜绝死后报坐标直接禁止白字或者死后白字就行,只是WG不做…)

– there will be premium light tanks of tier 4 and above in the future
以后会有4级或以上的金币轻坦。

– tank render pictures that are published on WoT portal have low priority
官网上放出的游戏模型渲染图的工作优先度比较低。 (指的是这种图:[http://worldoftanks.eu/media/?category=2]

– gold shells won’t be limited to 30 percent of carried ammo because “it’s not needed”
不会限制金币弹的携带数量比例。 (周经问题)

– SerB still likes to play WoT for fun, not just as work
SerB仍然喜欢把WOT当作娱乐,而不仅仅是工作。

– even though Object 268 is based on IS-8, the hulls look different because they were different in real life (Wargaming did measure it in Kubinka):
虽然268工程的底盘设计基于IS-8,但它们的实车外观确实不一样。
对比图:

– credit to gold transfers and premium tanks for credits won’t be implemented
银币换金币、银币买金车都不会有。 (这么煞笔的问题也被问过不止一次…)

– air itself is not modelled in game (no air resistance etc.)
游戏里没有空气阻力。 (问问题的人显然也是伏特加烧肉吃多了)

– SEA portal has new player statistic page, some of the old data are however missing
东南亚服官网有了新样式的玩家数据统计页面。
范例:[http://worldoftanks-sea.com/community/accounts/2000000471-Basharoo/]

– according to devs, it’s possible to implement that when you sell a tank, the shells are not sold by default – possible, but not needed
开发人猿表示,卖车的时候不会默认也卖掉弹药的设定是可以做的,但觉得没有必要所以没做。

– post-battle chat won’t be implemented for now, because players would only insult each other after battle
战后聊天频道现在不会推出,因为玩家多数只会互相谩骂指责。

– daytime battle changes (dusk/night battles) and weather effects are already developed for quite some time, but they won’t be implemented until the effect are optimized (SerB later adds the various times of the day battles are basically doable, but the weather needs extra effects).
日照环境随着时间变化的效果以及天气效果都已经开发了一段时间,但在优化好这些效果前,不会推出。

– regarding the changed arty statistics in 0.8.6: statistics (apart from rare exceptions) will always stay on the same vehicle
在8.6里,即使火炮升级了,战斗记录还是会跟着原车。

– eventually, armored screens (spaced armor) will work specifically against HEAT shells, unknown when
未来,间隙装甲会对HEAT弹有特别效果,不过这卫星的发射日期未知。

– thick mudguards do count as armor – thin don’t
足够厚的履带挡泥板会做到装甲模型里,太薄的就只有外观模型了。

– SU-122-44 disadvantages? “Accuracy and aim time”
SU-122-44的缺点?
“精度和瞄准时间。”

– apparently, closed maps (as inside buildings) are not planned
没有做室内战斗图的计划。 (伏特加一定是脱销了)

– Japanese tank branch will also get post-war tanks (SS: STA, STB…)
日系也会有战后车。

– Japanese Type 60 SPG will most likely not appear
日系的60式 (双105mm无后座力自走炮) 基本不可能出现。

– Panzerjäger 35R? “If we decide to implement it, I will tell”
会有Panzerjäger 35R吗? (德军在雷诺R35底盘上改装的TD)
“如果我们打算做,会告诉你们。”

– tanks in night battles will use night vision equipment (“not only the top ones – there was such a thing on T-26 and BT”), it will most likely be added as optional equipment, but for more details it’s too early to tell
夜战用装备不仅限于高级车,某些低级车也有,这东西可能会做成配件 —— 不过SerB最后使用了万能答案之一“现在谈论这些细节为时过早。”

– smokescreens will be implemented after the effects are optimized
烟幕效果需要先优化好才有可能推出。

– to put the Marder I (French FCM T3 TD) to French branch was basically a Wargaming economy decision
把FCM36放到法系当金币TD是生意上的考虑。

– the new event hangar uses the same render, it’s the lighting that’s specific to it
那些周年庆祝的特殊车库用的还是相同的画面渲染系统,只不过做了特别的光源处理。

– the idea to implement German voices for German crews, Russian for Russian crews etc. has not been scrapped, but for various reasons it got delayed, the problem with it is according to SerB the “size of the client” (SS: later, a player asks SerB how come it’s a problem since other games have 10-15GB clients, but SerB insists it’s a problem nonetheless)
对于根据国别的为车组提供不同配音这个计划,WG并没有放弃,只是一再延期而已。SerB给的理由是“客户端容量问题” —— 虽然这种借口完全没有说服力,但SerB依然死鸭子嘴硬。

– it’s possible tanks will get new modules for research, SerB is considering making various hull versions researchable
未来可能会有更多的车辆部件可以研发,例如不同的车体。

– archives are being searched for possible EU vehicles already
欧洲线车辆的档案搜集正在进行中。

– pre-aim autoaim (SS: as in an autoaim that can aim before a vehicle depending on its speed) won’t be implemented
不会有能打提前量的自动瞄准。

– tier 9 premium tanks won’t be implemented
不会有9级金币车。

– tier 8 “gold” premium tanks with improved credit income won’t be implemented (“silver – farm it, or buy it for gold”)
更贵更能打钱的8级金币车或者更贵收入奖励更高的高级VIP帐号都不会有。
(根据俄服原文补充)

– when making maps, WG uses free-to-use map tools, such as Google Maps
当制作游戏地图时,WG会使用各种免费地图工具,例如谷歌地图。

– paid server without arty won’t be implemented (neither paid server, nor battles without arty, to be specific)
不会有无火炮服务器,也不会有收费的无火炮服务器。

– WG won’t let you keep the “Berlin” hangar forever (SS: ….unless you hack it)
WG在俄服的搞了个胜利日特别车库 (车停在柏林市废墟中的样子),有玩家表示很好看,希望以后都用这个车库。
SerB:“没门。”

– it’s possible tanks will be configurable for various setups (“for random”, “for CW”) – for example “CW setup” will automatically load gold shells, different equipment etc.
以后有可能会增加选项,让同一辆车可以在打随机战场或者领土战、竞技场时,从几套不同的配置 (弹药、配件、补给之类) 中选择一套来用。

– on his KV-5, SerB uses BIA and repair skills and takes 10 gold shells with him to randoms, he likes to play it and he likes to farm
SerB在他的KV-5车组上学了兄弟连和修理技能,然后会带10发金币弹打随机,他很喜欢KV-5和它的打钱能力。

– when you survive a battle, your amount of remaining HP has no influence on bonus XP/credits
如果你的车在战斗结束后幸存,车上剩余的HP量不会影响你在战斗中应得的钱和经验。

– in 0.8.6 it’s possible arty prices will change
8.6里,火炮的价格有可能调整。

– SU-26 122mm gun removal? “Wait for official info”
“SU-26的122炮真的没了?”
“等官方消息。”

– Guns eating shells unhistorical? “Historically, the tip of the gun is far from the armor. Want realism? Join the army.”
“HE在坦克炮管上爆炸没法对车体造成伤害这点符合历史吗?”
“符合啊,炮口那头跟车身的距离很远。另外你想追求真实性?去参军吧。”

– WG did encounter the Jagdmaus project in the archives (SS: details on Jagdmaus here, scroll down a bit)
WG在档案堆里有发现过“猎鼠”(Jagdmaus) 的资料。

– devs traditionally don’t want to touch the premium vehicles. Regarding the promo vehicles however – this rule is not set in stone as much
开发人猿原则上并不希望改动金币车的数据。不过对于礼品车,就不一定遵从这个原则了。

– random battles last 7 minutes on average
数据显示,随机战的平均战斗时间是7分钟。

– player opinions (specifically from forums) are not taken into account when buffing/nerfing tanks, because “players want everything and then some”
在增强/削弱车辆时,玩家意见 (尤其是论坛上的意见) 不会成为参考因素。因为很多玩家都倾向于希望自己玩的车又全面又强。

– according to SerB, several tenths of percent of accounts were stolen on RU server
SerB表示俄服被盗的帐号大约占了总数的万分之几。 (原话:“几十分之一个百分点”)

2013.5.9
来源: [http://ftr-wot.blogspot.co.uk/2013/05/952013.html]

翻译原帖: http://nga.178.com/read.php?tid=6213731

– SerB uses his own ideas to improve the game, not the community’s: “90 percent of ideas from gaming community are stupid, 9 percent are not realizable and 0,99 percent from the remaining 1 percent are already planned”
(注:SS理解有误,不是根据“SerB自己的主意”,而是“开发组自己的主意”,解释见后文)
SerB表示改进游戏的主意来自于开发组自身的想法,而不是来自游戏社群,因为游戏社群(玩家们)的意见有90%是愚蠢的,有9%是无法实现的,还有最后1%里有99%的内容已经在WG的计划里了。

(解释:由 于俄文里的反身代词себя本身没有单复数和人称之分,一般要靠上下文区别,而俄服原文问题的前一句使用了复数的“вы”-〉“你们”,所以后面的 себя就是“你们自己”的意思,同理SerB的回答也是“我们自己”的意思。谷歌机翻无法分辨这种情况,直接翻成了单数,因此SS也跟着理解错误了。)

– apparently the German “dunkelgelb” yellow color scheme won’t be implemented as base color (SS: unclear whether it will be implemented at all)
“以后会不会把1943年以后的德国车从灰色换成‘dunkelgelb’那种偏黄的基本颜色?”
“不会。”

– apparently the Jagdmaus is not planned for now (SS: I am not sure the player asking was referring to Jagdmaus, it’s my guess)
之前提到的“猎鼠”(老鼠底盘的TD)并不在WG的计划中。 (SerB昨天只是说WG曾经挖到过这方面的档案。)

– T-34 has two engines: 480 hp and 500 hp – the difference is 4,2 percent increase, but according to SerB this does not mean that when buying the new engine, the overall tank dynamics is increased by 4,2 percent – the difference is apparently more, because the hp-dynamics increase is nonlinear
如果一辆车的发动机马力相差4.2%,并不代表换了发动机后车辆机动能力就是提高4.2%,因为SerB表示关于车辆机动的计算是非线性的。

– several tanks have more rangefinder modules that affect visibility (for example the Object 907, which actually has 4 crew periscopes) – hitting more than one doesn’t however decrease the tank viewrange even more, for viewrange calculation they all count as one
部分车辆上有多个潜望镜/观察口,打坏多个观察口并不会让车辆受到更多视野惩罚,因为实际上那些观察口都算作同一个零件,打坏不同的观察口只是把同一个零件打坏好几次而已。

– according to SerB, the Jagdmaus had the same armament variants as the Jpz E-100 – 150mm and 170mm
SerB表示“猎鼠”的武器配置跟百突一样都是150炮或者170炮。

– more special T10 vehicles are not planned for now
目前没有制作更多特殊10级车的计划。(现在只有VK7201、M60和907工程)

– the special T10 vehicles will (according to SerB) be very difficult to get
这些特殊10级车将会很难获得。

– there were cases where other developers wanted to implement something and SerB said “no” (and personally blocked it), but also cases where other developers didn’t want something, but SerB pushed it over disagreement personally – but he won’t give any details
SerB表示曾经有过其他开发人员提案,但他坚决反对,最后没通过的情况,也有过其他人觉得不太想要某个东西,但他却想要的情况。但情况的具体细节不会透露。
(注:俄服原文并没有提到“其他人不想要,SerB想要”的情况最后是否通过,所以英文版认为SerB强行通过其他人不想要的主意只是SS的个人理解。)

– Q: “Why do all trees make the same sound when they fall?” A: “Because the game is not called World of Falling Tree Sounds”
“为肾么所有树木倒下的声音都是一样的?”
“因为这个游戏不是叫做《砍树世界》。”

– IS-6 gun won’t be buffed (“Don’t play IS-6”)
IS-6的炮不会增强。

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