【Developer Q&A 】2013/5/10, 5/11, 5/12 – 来源于R2D2

10.5.2013
来源:[http://ftr-wot.blogspot.co.uk/2013/05/1052013.html]
原帖: [http://bbs.ngacn.cc/read.php?tid=6216559]

Mostly useless garbage and trolling today
除了废话与嘲讽以外,能看的内容不多。

– it’s possible the new effects improvement (prepared for the night battles and weather effects) will also bring better explosions, nicer waterfalls etc.
随着夜战与天气系统而来的画面效果改进或许也会带来更漂亮的爆炸、瀑布之类。 (优化!我们需要游戏运行上的优化!这是游戏,不是风景播放器!  )

– module damage system wasn’t changed
零件损伤系统没有修改过。

– SU-85 with 107mm gun won’t return as a premium vehicle, but it “might return in another way” (no details for now)
不会把107炮装到SU-85上作为金币车推出 (就像豹子头四号那样),不过 (107炮) “可能会以某种不同的方式回归”。 (具体如何做没有透露)

– all major nations will have a premium arty vehicle, but not all at once
所有主要的国家都会有金币火炮,但它们不会一起推出。

– one AP shell penetrating multiple tanks? “won’t be done because it would stress the server”
“有可能让一发AP打穿好几辆车吗?”
“如果我们不需要控制服务器的运算负担,就有可能。”

– in the future (when Havok is implemented), tanks with turret will have the turret fly off during ammorack explosions. As for tanks without turret – “we’ll see”
未来引入客户端物理引擎后,爆弹药架的车辆炮塔会炸飞 —— “那么没有炮塔的车肿么办?” —— “到时候再说。”

11.5.2013
来源:[http://ftr-wot.blogspot.co.uk/2013/05/1152013.html]
原帖: [http://bbs.ngacn.cc/read.php?tid=6218773]
– the rumor about the introduction of another premium vehicle with an autoloader (SS: T1E6 has an autoloader, hence the “another”) is just that: a rumor
关于“将会有另一辆弹夹金币车”的谣言,就只是个谣言而已。 (以前已经有过弹夹金币车,例如T1E6之类)

– the artillery dozer blades and recoil braces, present on some arties, act as spaced armor
自行火炮车体后部的驻锄 (用来插到地面上,减轻后坐力影响,形似铲子的东西),在部分的火炮上,是作为间隙装甲处理的。 (例如美系的M41、M12、T92,苏系的261车尾的大铲子)

– French premium Marder I and the B2 arty won’t be transferred to German tree
法系金币TD FCM36 和金币火炮B2不会跳槽到德系那边。

– according to SerB, the high-angle turret roof penetrations are okay
SerB认为大角度打穿炮塔头皮在游戏机制上没有问题。

– most of the map developers that made the first Himmelsdorf, Karelia and other maps are still working at Wargaming. Generally all the maps up to the Pearl River came mostly from these people
大部分参与了第一批地图的设计人员现在依然为WG工作,他们从最初到最近的“珠江之源”地图都有参与。

– the T-100 1964 Soviet light tank is not currently planned for WoT
1964年的苏系轻坦T-100目前不在计划里。

– the experimental SPG GAZ-75, IT-45 and IT-76 will be disclosed in due time
关于GAZ-75、СУ-ИТ-45 和 СУ-ИТ-76 这几门自走炮,等时间合适就会放出资料。
(这几辆其实都是样子很像四歼、追猎的TD,苏联人习惯把TD都归类为自走炮而已)

– Q: “Why can WoT tweaker disable some of the options your client can?” A: “Because on minimal recommended configuration the game can run without the tweaker”
(SS的英文版漏了个“not”)
“为什么WoT Tweaker插件能关闭某些画面特效,但客户端的选项里却无法关闭同样的特效?”
“因为在最低画面设置下,即使不用WoT Tweaker (来关闭那些特效),游戏也能正常运行。”

– Prokhorovka encounter probability was not increased
普罗霍罗夫卡的夺旗战模式出现几率并没有增加。

– according to SerB, Prokhorovka encounters don’t end too soon with low scores
SerB表示,并没有很多的普罗霍罗夫卡夺旗战在收益很低的情况下结束。

– according to SerB, the player-described problem where encounter battles appear too often when encounter is enabled but assault is not does not exist
SerB表示,“在只打开了夺旗战,没有打开攻防战选项时,夺旗战出现频率很高”这样的问题不存在。

– premium T-44? “When it’s done it’s done”
“金币版T-44啥时候做好?”
“该做好的时候就会做好。”
(根据2月份和3月份的问答,这里的金币版T-44是装了85炮的T-44原型车,作为新的7级苏系金币车出现,不影响科技树里的银币T-44位置。)

– premium T-44 will have limited MM and the same gun as T-34/85? “Tests will show”
“金币版T-44是不是装T-34/85一样的炮,有没有分房福利?”
“看测试结果而定。”

– Q: “Does having a tank camouflage have any negative effect on the tank?” A: “Yes, kiddie noobs kill such players with special fury while yelling ‘kill the wallet warrior!!!111′” (SS: here a direct translation doesn’t work: the Russians have a special term for what is called “pubbies” on US server and “zombies”, “lemmings” and “scrubs” on EU server – the term is “shkololo”, which is a combination of words “shkolnik” (schoolkid) and “trololo” – not that it’s important, just interesting. Another russian word “shkolota” has pretty much the same meaning in WoT context).
“车辆购买了涂装后会有负面效果吗?”
“会有脑残小学僧一边大喊‘干掉这个软妹币战士!!!’一边开始TK你。”
(后面SS对俄服俚语的感悟掠过不翻。)

– Sturmtiger: “when it’s done it’s done”
“突击虎啥时候有?”
“该做好的时候就会做好。”

– Q: “Is the game set so that German tanks don’t get effective armor increase when angling the tank?” A: “No, not in general, that was just made for your tanks specially.”
“这个游戏把德国车都设定成:即使摆角度,装甲等效也不会增加。对吗?”
“不对,这个设定是特别制作的,只对你的车有效。”

12.5.2013
来源: [http://ftr-wot.blogspot.co.uk/2013/05/1252013.html]
翻译原帖: [http://bbs.ngacn.cc/read.php?tid=6221501&_fp=2]

– Type 79 with rifled 105mm won’t appear
79式不会出现。

– the changes for Maus and other superheavies will be “as necessery”
当“有必要”的时候,老鼠或者其他超重型坦克才会有改动。

– all tanks have the same ratio of increased gun spread with damaged and undamaged gun. The same applies for the gunner, if he’s dead/alive
所有炮管在损坏后都会以相同比率增大扩圈,同理,炮手受伤的扩圈增大比率也相同。

– regarding the previous point, T-62A is no exception (SS: a player was complaining that the effect of destroyed gun/dead gunner is too small for it)
对于上一条规则,T-62A并不是例外。 (有玩家抱怨T-62A的炮管损坏/炮手受伤后的扩圈惩罚太小)

– according to SerB, arcade mode firing in arty is fine the way it is
“亲爱的开发人猿,什么时候会修好火炮第三人称模式的bug。”
“没有这种bug。”
(原问答就是这样,俄服总有人问些没头没脑的问题)

– according to SerB, the target audience for World of Tanks has not changed. During the game livespan however, certain audience “segments” disappeared, but SerB won’t give any details
SerB表示,自从WOT开始营运以来,游戏的目标人群并没有改变,不过某些“受众群体”已经几乎消失了,至于具体的细节,SerB不会透露。

– when for example your net connection shuts down in the middle of the battle and you get disconnected, upon reconnecting you can either return to the battle if it’s still running, or get the result without any penalty – but if you quit the battle yourself, you will still get a penalty, it’s different
如果你因为网络或者其他原因在战斗中途掉线了,你可以重新连线继续战斗,或者重新连线以后战斗已结束,这两种情况都不会有惩罚;但若你主动选择退出战斗的选项,就会有惩罚。

– the special RU server movie for 9.5. (“day of victory”) was really liked by SerB, he might ask them to do such things regularily.
SerB很喜欢俄服的5月9号胜利日影片,他可能会让他们经常做这种片子。 (那个视频基本上是历史影像片断的剪辑以及一些二战老兵访谈,单看画面跟游戏几乎没有关系。)

– apparently, the sound effects from 0.8.0 video won’t be added
8.0宣传影片里的车辆音效不会加入游戏里。

– any British tech or American TD in upcoming patches? “Will tell when the time is right”
“最近的补丁里会有美系金币TD吗?”
“等时间合适了就会有消息。”
(俄服原文没提到英系,修正问题。)

– regarding the second Soviet TD branch being used for aggressive fast tactics: “All TD’s shoot from behind the bushes – simply from behind different ones. Some shoot behind those, that take long time to reach with slow speeds.”
关于苏系第二TD线的玩法,SerB表示:TD都是蹲草丛黑枪,分别只在蹲的地方不一样,以及换地方时有些车快有些车慢。

– fingerprint account authorization is not planned, because “collecting private data” legal issue would be involved
没计划做指纹帐号认证器,因为会涉及到“收集私人信息”的法律问题。

– regarding the Nvidia bug, where the game crashes when opening the tech tree (or any other research panel): it’s a bug caused by Nvidia, Nvidia has to fix it (SS: yesterday a new 314.22 driver iteration came out – according to some Russian reports the bug was fixed by it)
关于N卡在开启科技树或某些研发画面时游戏崩溃的bug,Serb表示属于N卡的问题,应由N卡负责解决。 (据说一些玩家说昨天最新的N卡驱动314.22已经解决了这个bug。)

– according to reports by some players, the aforementioned Nvidia bug can still appear when using the Jove mod pack (SS: sorry, no idea what that is, I don’t use mods)
根据某些玩家的说法,那个N卡bug是由于使用Jove插件包引起的。 (我没用过,在装N卡的机器上也从没碰见过这bug。)

– a special “developer-recommended” mod list will appear at some point
可能以后会搞个“开发人猿推荐的插件列表”这种东西。

– unification between WoWp and WoT accounts (regarding gold etc.) won’t happen until the testers in WoWp stop getting gold for free
“啥时候会搞好坦克世界跟战机世界的帐号互通?”
“战机世界还在测试阶段,参与者还能获得免费金币,所以战机世界测试结束前肯定不会有互通功能。”

– the option to pick either “more XP” or “more credits” as a reward when the battle is over won’t be implemented (“we’re not Heroes of Might and Magic”)
“会不会让玩家在战斗结束后选择要‘更多经验’或‘更多银币’?”
“我们不是在做《魔法门之英雄无敌》。”

– official reload timer: “when it’s done it’s done” (apparently not in 0.8.6)
“官方的装填时间显示介面什么时候做好?”
“该做好的时候就会做好。”
(看来8.6做好的可能性不大)

– the current replay system won’t support older replay versions
目前的录像回放系统还不能支持旧版本的游戏录像,一个主要的问题是版本之间经常有地图被修改,旧版录像的车辆位置就变得有问题了。

– according to SerB, the new T10 “special” tanks will be awarded for outstanding merits
“那些特殊10级车 (VK7201、M60、907工程) 的获得条件是什么?”
“表现优异。”
(看来“某些高端活动的奖品“这种猜测确实很接近真相。)

– Type 58 doesn’t have a howitzer type gun, because it had none historically
58式没有T-34/85那种短管榴弹炮,因为历史上它就没装过。

– according to SerB, the dimensions of tanks in the game are historical, for those vehicles that existed on paper only, the dimensions are taken “from analogical machines”
坦克车辆的尺寸会按照历史数据定,至于某些没有实车或数据的车辆,会根据“类似的车辆”来制定数据。

– the new SEA server statistics system will most likely be applied to other servers too
东南亚服前几天推出的新版官网玩家战绩界面很可能会推广到其他服的官网上。
(范例页面:[http://worldoftanks-sea.com/community/accounts/2000000471-Basharoo/])

– according to SerB, heavy HE shells could do a lot of damage on enemy tanks (as an example he talks about D-25 effect on Königstiger)
(我觉得SS大概理解错了,SerB不是在说大口径HE的伤害问题。)
(在我看来,俄服原文是有人表示历史战里KV-2应该会很霸道,然后SerB的回答是“虎王和D-25表示不同意你的说法。”)

– apparently, the “Konisch” AP shell was not historical, it was introduced so that the gun has cheap alternative to the golden rounds
SB炮的银币弹并不符合史实,只是为了让这门炮有银币弹用编出来的。

– regarding the FV215b heavy tank replacement: “We haven’t found other suitable heavy tank”
关于英系10级重坦的替换传闻。“我们没有找到另一台合适的重坦。”

– apparently there is an alternative to the FV215b 183 TD, “no comment”
(SS认为有FV215b 183 TD的替代品,但原问答并没有这样说。)
(SerB只是回答“无可奉告” —— 虽然FV4005也可以当10级TD,但WG更有可能用来凑第二TD线,这也可能是SerB选择“无可奉告”的原因。)

– there is apparently enough info for the Japanese branch now (SS: here I am not sure what SerB means by the answer, but I think my interpretation is correct)
似乎可能大概搜集到足够的日本线资料了。 (SS表示其实没看懂这条问答,只是觉得应该这样理解。)(我也没看懂…)

– there will most likely be no official championships in the historical battles mode
“会不会在历史战模式搞官方竞赛?”
“(历史战模式) 的目的不是用来搞竞赛的。”
(俄服原文没有完全否决,毕竟如果受欢迎的话,WG把这模式办成竞赛也很容易。)

– historical battles won’t be connected with clanwars
历史战模式不太可能跟领土战挂钩。
(同样,俄服原文回答是“不太可能”,没有说死。)

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