【Developer Q&A 】2013/4/26, 4/27

已取得R2D2授权转帖,以后顽童君可以解放了,感谢R2D2

原帖:http://bbs.ngacn.cc/read.php?tid=6178396
来源:[http://ftr-wot.blogspot.co.uk/2013/04/2742013.html]

补充4月26日接近半夜出现的几条
26.4.2013 part 2

– 88mm L/71 did not fire HEAT projectiles
(俄服直翻)
“历史上88mm L/71有能力发射HEAT弹,你们会做到游戏里吗?”
“别抽那么多 (大麻) 烟。”
(长88是能打HEAT弹,但那个时期的HEAT弹威力相当弱,长88配的HEAT弹穿深只有90mm,做到游戏里也毫无意义。)

– armored cars apparently won’t appear
“德军指挥官喜欢用装甲车来进行侦察,游戏里会有 (装甲车) 吗?”
“我们不是德军指挥官。”

– Soviet D-25 gun won’t get “historical” accuracy (SS: it was more accurate than it is depicted in the game)
“为什么不把毛子的D-25炮提高到史实精度,然后把射速降到2~3发,再增加单发伤害来平衡?”(然后这人被SerB放了14+14=28天禁言术。)

 

– AMX ELC won’t get a fully traversable turret
“ELC AMX在历史上的某种型号可以让炮塔360度转动,但必须完全停下来才能转,未来有可能按这个修改吗?”
“不会为这种个别的情况开发独特的车辆机制。”

– player’s won’t apparently be “forced” to watch the training videos
不会使用任何强制措施来让玩家观看那些官方的教学视频。 (以后逐步做成有钱有经验拿的一整个系列教学关卡会比较有效)

4月27日
27日Storm依然缺席,SerB继续挥舞着左手的大棒以及右手的大棒,在不顺眼的家伙身上施放长效禁言术。
– when fuel tank module HP drops to zero, they caught automatically on fire (SS: some player mentioned a case where they were “destroyed”, yet nothing happened)
“如果坦克油箱HP降到0,但是没起火的话会发生什么事?”
“油箱HP降到0就被击毁,就肯定会自动起火,你的问题毫无意义。”
(后面还有“如果我被队友故意推下桥会发生什么事?”这类不知道是吃太饱还是智商捉鸡的问题。。。。)

– the only thing that influences the drowning countdown is the height of the hull (“if I recall correctly”) (SS: in other words, hermetically sealed tanks have no advantage when going into water)
(如果SerB没记错)- 车辆在某个深度的水里是否触发溺水倒计时的判定,只取决于车辆的高度。 (也就是矮车更容易淹水,跟车体密封程度无关)

A few things Overlord mentioned in his latest post:
Overlord在他的部落格上也跟玩家交流了一些问题:
[http://overlord-wot.blogspot.cz/2013/04/wot-leo-1-and-not-only.html#comment-form]

– Overlord states that it’s not clear what should be done to improve the quality of average gamers
(Overlord原话:For now, it’s unclear what actually could be done about it in WoT, apart from adding more tutorial scenarios. )
Overlord也不清楚,除了增加更多的教学关卡以外,还有什么手段能有效提高野队玩家的水平。

– significant 8.6 general arty rebalance confirmed
(原话:There will be quire noticeable SPGs rebalancing of course. )
8.6对于火炮的平衡调整将会相当明显。

– tier 9 and 10 profitability won’t improve
9级和10级车的收益不会有改动。(我们可以理解为最近几个补丁都没有这种计划。)

– historical battles should contain PVE elements
(原话:2. Making it random is unlikely an option. Should contain PvE elements.)
Overlord认为历史战模式不大可能开放随机组队,不过应当包含PVE元素。 
(也就是提供非玩家控制的敌方目标,我觉得会类似于战机世界里那些可以摧毁并奖分的地面目标和火力点。)

– CW’s are planned to be revamped to “involve more players” (SS: on RU server there is a talk of Clanwars being changed so huge clans and alliances are not dominating anymore)
WG对于领土战的目标是让领土战内容更多元化,更丰富,吸引更多的玩家参与。 

一些额外的信息:
– Overlord心目中一个好的游戏模式至少要吸引10%以上的总游戏人数参与才算成功。
– “历史战模式和电子竞技哪个更重要?”—— 经过WG团队的热烈讨论后,电子竞技目前获得了更高的工作优先度。 (不管这是否借口,历史战的遥遥无期肯定跟WG的工作侧重点有很大关系。)

– Overlord and other community people do realize the failure of EU Q&A in mind, Overlord stated:
(下面一大段是Overlord跟其他玩家讨论欧服论坛里官方与玩家的沟通问题,与国服没什么关系,略过)

“True that, people are not equal – they have different (cultural, family, etc) backgrounds and abilities so they can’t be treated equally – that’s why you shouldn’t bash on Serb’s style of communication for instance. Adding to that, we, as a developers (speaking only for devs here), have extremely limited resources in terms of communication. Yup, English, ofc can be covered – that wouldn’t be a problem, but probably no more. And smth is usually better than anything. So, generally speaking, language treatment could be slightly different, e.g. basic set of languages would get standard support while English-speaking resources could provide smth more.”

and

“Blunt RU->EN translation would probably do for starter, it wouldn’t be a professional way of doing things. I admit there are issues with the current workflow. I’m still hoping for improvements that should follow after our San Francisco meeting back in March. There should be place for direct dev-player-dev communication.”
———— 4月27日完 ————

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