【Developer Q&A 】2013/4/28, 4/29, 4/30, 5/1 –转自R2D2

以后可能都是转自R2D2 这位坚持不懈的好战士了,顽童表示可以腾出时间做别的了;)
原帖:http://bbs.ngacn.cc/read.php?tid=6183977 R2D2
来源:[http://ftr-wot.blogspot.co.uk/2013/04/2842013.html]

4月27日半夜版(SerB大晚上的不好好睡觉爬上论坛回帖是要作死啊….)

27.4.2013 part 2

– the main skill indicator will remain the winrate according to SerB, value of the player won’t shift towards for example XP per battle or accuracy
SerB表示目前官方对于玩家水平的评价标准还是看胜率,不会改成看命中率、伤害或场均经验。

– exact mechanism of teamkilling penalties won’t be disclosed, so players don’t invent was how to exploit it
不会详细解释TK惩罚机制,因为要防止玩家发明出利用这种机制的方法。

– according to SerB, the base capture time is the same on all encounter mode maps (SS: according to several reports, there might be a bug, making the Prokhorovka encounter base capturable too fast), but this bug will be investigated… eventually
SerB表示所有夺旗战的基地占领时间应该都一样,不过会调查玩家反映普罗霍洛夫卡夺旗模式占领时间过快的问题。

– the re-worked regular fire extinguisher will make the vehicle on fire “tick” a bit before engaging, modules will be damaged just like it is now
当灭火器机制修改后,银币灭火器自动生效前的延迟里,依然会同时对坦克学血量和零件血量造成伤害。

– historical battles won’t contain top tier vehicles at first
历史战模式一开始不会包括顶级车。

– entire game style (mechanics) won’t be fundamentally changed in the future
游戏的整体风格(机制)不会有根本性的变化。
(有人表示希望有些新技能、新配件能为游戏带来全新玩法。然后SerB表示没有计划做“坦克变直升机”、“跳跃行使”这些技能,所以原则上不会有什么全新玩法。)

– the balance between T-44 and T-34-2 122mm guns is fine according to SerB (SS: the Chinese gun reloads cca 3 seconds faster)
SerB认为T-44和T-34-2的122炮的数据差别没有问题。

– IS-7 won’t get a “historical” ROF buff
IS-7的射速不会因为“历史射速比较快”而增强。

– according to SerB, player proposals are considered, but players mostly propose crappy ideas
SerB表示WG也会考虑玩家的建议,但不包括大部分垃圾建议。

– drowned tanks are more expensive to repair, because drowning destroys all modules and those cost credits to repair too
掉水里淹死的车辆修理费更贵,因为所有零件都视为击毁,所以还得额外加上那些零件的修理费用。

– the delay between the base capture and end of battle won’t be removed, it’s there intentionally
从基地占领条占满到战斗结束之间那段延迟时间不会移除,因为这是故意设置的。

– alternative medium branch for Americans, French and Soviets confirmed, “when it’s done it’s done”
美系、法系、苏系的新中坦线确实会有,什么时候有?做好了就会告诉你们。

– Q: “Will there be premium tanks with autoloaders?” A: “If needed. And we decide what is needed without players having to agree with us.”
– Q: “Will Wargaming under SerB develop a walking mech game?” A: “If needed. And Viktor Kisliy decides what’s needed.”
– apparently, the T57 Heavy with gold rounds being overpowered is only a marginal issue (“What a horror…”)
– Q: “Leopards at tier 9 and 10 suck” A: “Don’t play Leopards”
(剩下的都是典型SerB式嘲讽回答,略过不翻。)

4月28日 28.4.2013
– apparently no special steps will be taken to increase the amount of less popular tanks, such as the Minimaus, Maus, FV4202 etc.
不会有特别的措施来增加那些比较少人去玩的车辆的吸引力–比如小老鼠.大老鼠,4202等

– when rebalancing tanks, the opinion of players is not taken into account
在调整车辆数据时,玩家的意见并不是参考因素。 (59的俯角一测砍掉 – 群情汹涌 – 二测加回去 又算是啥?)

– SerB states that the counter-artillery hack doesn’t really work
SerB认为某个在俄服出现的收费反火炮作弊软件并不是真的有效。
(看了一下相关的视频,感觉很假。)

– ingame VK2801 is not related in any way to Daimler Benz
游戏里的VK2801跟戴姆勒奔驰公司没有任何关系。 (有人问为啥2801名字里没有字母D)

– Japanese tree: “when it’s done it’s done”
日本线?
做好了就会告诉你。

– the amount of free XP gained each battle automatically will not be increased
每场战斗获得的全局经验比例不会增加。

– regarding the “digital” Chinese camouflage: for now there are no plans to introduce such a camouflage pattern for other nations
关于中系车辆的数码迷彩:目前没有计划给其他国家也做类似的迷彩。

– Q: “Have the Spitfires been uncovered in Myanmar?” A: “No. Unfortunately the comrade who pulled us into that enterprise turned out to be no comrade at all.”
(驴唇不对马嘴的问答,略过)

– the lowtier tank map limit doesn’t apply to tank tiers, but rather battle tiers (SS: eg. M22 Locust can get to Westfield, as demonstrated by the asking Russian player)
低级房的地图限制是根据房间等级来限制,而非车辆等级。 (所以一辆三级车在四级房依然能进入限制地图列表以外的图)

– apparently, the Chinese will have a “Type 100” tank destroyer with either a 100mm or 122mm Chinese gun (SS: absolutely no idea what this is about, I have never seen such a tank mentioned anywhere, but SerB was recently on a meeting with players, maybe it’s some reference from there, will ask the guy who asked the question in first place)
(关于这个问题,有人问中系TD“100式”是只会有100mm炮,还是也会有122炮或者老美的120炮。Serb只是回答“到时候就知道了”,另外也否定会在中系线里使用美系120炮。)
(由于老外对中国知识的普遍缺失,我觉得所谓“100式”只是用来指代SU-100在天朝的山寨品。)

– it’s possible there will be a second British medium branch implemented (what will be its tier 10 is unknown)
英系可能会有第二条中坦线。 (没有透露顶级车是啥)

– “superpremium” accounts (that would give twice as big bonuses as regular accounts) are not planned, as to the other proposed PA buffs: “no comment for now”
不会有“超级VIP”帐号(例如收益加成比普通VIP多两倍)。至于其他对VIP帐号的增强,“目前无可奉告”。

– SerB states that there will be no more “pay to win” in the game, WG is focusing on selling comfortable levelling up, but it’s just fine if you play for free
(第一句,我不肯定SerB的意思是否像SS说的这样“游戏里不会再有‘花钱就赢’的东西”,因为我看到的是“不会有‘花钱就赢’的按钮”)
另外,SerB表示WG现在专注于销售更舒服的升级体验 (应该是指开VIP),但玩家想免费玩的话也完全没问题。

– SerB: “the option to change the account e-mail lowers the account’s security level”
SerB表示:增加修改账号邮箱的功能会降低账号安全性。

– according to SerB, the Indienpanzer frontal upper/lower armor meeting point is not bugged
SerB认为“印度豹”的首上首下装甲结合处不是bug。 (外观模型上结合处是圆滑的,但实际的命中模型上,结合处是一条平面。)

4月29日  29.4.2013
– 0.8.6 confirmed to come out in June 2013 (on RU server anyway)
8.6补丁6月份会在俄服上线。

– there is no difference between early (pre-war), wartime and post-war armor quality in game
游戏里战前战中战后不同年代车辆的装甲质量没有差异。

– there will be some upcoming changes in mods (SS: related to the new artillery hack mod), “follow the news” (SS: one proposed solution was a “mod certification”, without which the mod won’t be accepted)
会搞更多关于插件的东西,具体请等待官方的公告。 (是关于昨天那个作弊反火炮插件的回答,括号里“插件资格证”方案是SS的猜测,官方并未透露具体细节。)

– the fact that when your game client crashes and your tank gets destroyed by leaving the battle even if the victory is certain (for example, last enemy tank just died) resulting in a loss/draw is fine according to devs
(SS的表述跟俄服原文看起来不太一样)
对于“最后一个敌人已被摧毁,你的坦克因为退出战斗而自爆,会导致垂手可得的胜利变成一场平局吗?”这种情况,开发人猿表示完全有可能。

– US “Hunter” tank destroyer won’t be implemented
美系TD“猎手”不会在游戏里出现。

– SerB regarding the players actually being able to make money while using exclusively tier 5 gold derp shells: “Good players have the right not to lose credits while shooting gold shells. And the bad players must either train harder or not use gold shells at all.”
SerB认为高手开着5级105神教打银币买的金币弹也不会亏钱的情况没有问题。

– if you dismissed some crews until now, you won’t get them back even if the option to buy back the dismissed crews is introduced, because data about them are not being stored
如果你现在解散了车组,那么即使在“找回被解散车组”功能推出后,你也无法找回以前解散的车组,因为数据还没有备份。

– Q: “We want better quality models” A: “Want realism? Join the army.”
“我们需要更真实的模型。”
“去参军。”

– the next global update (SS: as big as for example the patch that introduced physics) will be 0.9.0
下一个有类似于8.0物理引擎的大规模升级内容补丁是9.0。

– no plans to introduce 100 percent crew training for credits
没有计划做“银币训练100%车组”的功能。 (周经问题)

– if you experience lag when switching from arcade to sniper mode and vice versa, apparently your computer is at fault,  there is no such bug in WoT
如果你在开关狙击模式的过程中发现老是有卡屏/延迟现象,那么可能是你的电脑出问题了。
(SS又脑补了,原文根本没说过“WOT没有这种bug”。)

– it’s possible that there will be some special company-level archivements (“awards”) implemented in time
以后或许会有奖励给联队战的勋章。 (像现在那两个组队可以获得的勋章)

– devs do track the amount of various tanks sitting in player garages
开发人猿有玩家车库里各种车数量的数据,但不会公布,有兴趣的可以去找非官方统计站查看。 (例如 wot-news.com )

– tier 10 Chinese vehicles are doing fine statistically
中系10级车在数据统计上表现正常。

– Historical battles will come eventually. Hardcore mode: “Want hardcore? Join the army.”
历史战模式总有一天会做好。
“那么真实战斗模式呢?” (Hard-core mode,无血条无面板数据无第三人称视角的模式,此计划已经放弃)
“去参军。”

– maps bigger than 1×1 introduction is limited by the existence low-end player computers
“为什么不推出大于1公里边长的地图?”
“因为有些人的低端电脑跑不动。”
(注:因为这人之前的问题都比较白痴或无知,不确定SerB是不是还在嘲讽模式。)

– German M10 Panther will recieve the US Star as its emblem instead of the cross, it’s planned
M10伪装豹车身上的标志会从铁十字改为美国的白星。

另外,有人转贴美服官方人员The_Chieftain对8.6内容发表的一些评论:

First, a quote from The_Chieftain on 8.6 (27th April, 12:05):
Well, I’ve seen the 8.6 notes, and they are far more significant than I had been led to believe. Arty is, as the devs on the Russian forum reported, getting a major re-work, some things I think are good, some not so good. We’ll see how it pans out. Arty isn’t the only thing getting significantly changed either. The ‘nuclear’ comment is somewhat justified.
“我已经看过了8.6的改动说明,其变化之大远超我以前的想象。火炮们确实如俄服开发人猿说的那样,有重大的调整,我觉得有些是好事,有些不太好。以后我们再看看会变成怎样。另外火炮不是唯一有重大变化的东西,我觉得用‘核爆级消息’来形容也不过分。”

(注:由于我没有在美服论坛找到这段原文,所以不太肯定最后一句是否翻得恰当。)
(另外,这段话现在能搜到的最早出处是海服论坛,因此其真实性还存有一些疑问。)

4月30日 30.4.2013
30日第一部分来自于俄服livejournal(类似于公共博客的地方),由于SS没给出原文在哪,所以这部分基本没有校对。

So, I think we do know another part of what will come in 0.8.6: equipment rebalance. See further.
(8.6除了火炮的平衡改动外,看来还有配件的性能改动,具体看后面的某些问答。)

– so, the Russian (yet another) World of Tanks ripoff is getting sued by Wargaming for plagiarism (SS: TBH, quite rightfully so)
某个毛子的山寨WOT游戏被WG以抄袭的罪名告上了法庭。

– the devs did think about limiting the maximum amount of gold ammo carried by a tank, but decided not to do it in the end
开发人猿有考虑过限制每辆车带金币弹的数量,但最后还是决定不这样搞。 (老问题)

– T32 and M46 are considered balanced
“T32和M46很平衡。”

– when setting the landscape on minimum settings, you might get glitches, such as shells flying into the ground because on higher setting, there is some terrain mold or something, which is invisible in lowest settings. The reason for it was that the developers discovered that on some very weak computers, players modified the ingame settings manually in game files to reach the same thing: a significant FPS increase. That’s why it was implemented officially, despite the fact it can cause terrain bugs. Storm states that if this setting is too buggy for you (despite the fact Wargming fixed the worst bugs), move the landscape graphics setting up one point.
(简短版):当环境画质调到最低时,有些地图上看起来“透明”的地方会挡住炮弹,因为低画质设定把原来应该在那里显示的贴图省略了,这是为极低端机器准备的选项,如果不想看到这些“bug”贴图,请把画质调高一级。

– an engine can catch fire on any damage (above some – small – threshold, f.x. lowtier machineguns and autocannons), it doesn’t have to be yellow to catch fire
发动机在大多数情况下能被任何对发动机造成伤害的炮弹打着火,并不需要被损坏到“黄色”状态后才会着火。

And now Storm’s answers from the livejournal post:
然后是Storm在那里的回答:

– detailed armor scheme for each tank will eventually be implemented into the hangar
车库里车辆装甲分布的细节显示功能以后会做进游戏里。

– breakable objects that cause vehicles to slow down a lot (fences, walls) will be fixed
某些能破坏的地表物体令车辆严重减速的问题会得到修复。 (老卫星)

– railways will be “sunk” into the ground so they don’t limit tank movement in any way
以后会让铁路“沉”进地面,这样它们就不会限制车辆的移动了。

– the base structure (SS: that crap in the middle of each base that blocks shells) won’t be removed
基地圈里的那坨东西不会删除。

– the mechanism for (AP/APCR) shells to actually punch thru soft cover (fences, etc.) instead of being eaten by it will be implemented in 0.8.6, but the covers itself will be fixed in separate patches (SS: eg. the mechanism will be only programmed, but not activated)
让AP和APCR类炮弹直接穿过那些薄弱的可破坏物体(例如篱笆栏杆之类)的机制会在8.6做到游戏里,但那些可以被穿过的物体要在另一个补丁里才修改。 (SS认为这意味着在8.6里“AP弹穿木板”的功能也暂时不会生效。)

– spall liner will be re-made in 0.8.6 (it will be different for various tanks, it will absorb from 15 to 30 percent HE/ramming damage)
内衬配件的效果会在8.6修改。(对于不同的车辆有不同程度的效果,能吸收15%~30%的HE或撞击伤害。)
(头顶青天狂喜乱舞,那坑爹坑爷的内衬效果终于要改了。)

– there will be “other options” for those who fear arty (artyphobes)
会有“其他选项”提供给那些火炮恐惧症患者。 (没有具体说“其他选项”是啥)

上面是livejournal的问答,下面是俄服官坛的问答(估计是因为放假,内容很少)

30.4.2013 part 2
– the Chinese Type 100 tank destroyer is nothing else but a Soviet SU-100, license-manufactured (or perhaps only imported to) in China
C系的“100式”TD只是毛子SU-100在天朝的许可证生产版本或者进口版本。

– some time ago, the game mechanics allowed the engine to burn after any hit (regardless how small), it was changed (a threshold for needed damage per hit was added) because lowtier vehicles burned too much after being hit by rapidfire autocannons
(后半段我的理解跟SS不一样,按照我对俄服原文的理解改翻)
一段时间以前,发动机有可能会被任何造成发动机伤害的炮弹打着火。
后来,因为低级车太容易被那些鸡冠炮打着火,所以改了设定,为发动机设了一个“伤害门槛”,这样发动机就不会只中了一发鸡冠炮就被打起火了。
(我的理解是发动机的零件HP必须降低到“伤害门槛”以下,才会开始有机会被打着火。而不是SS认为的“最低单发伤害门槛”。)

– the Maus speed was set “according to the data coming from its developers”
老鼠的速度以及其他数据是根据“当时的开发者留下的资料”设定的。

最后下面的一大段是解释炮盾和炮塔装甲叠加防护的问题,简而言之就是:
– 所有炮盾后面都有一定面积的无装甲区域,所以炮盾后的装甲有些部位会与炮盾重叠,有些不会,而炮盾后的无装甲面积差异会对不同车辆的防御产生比较大的影响。

潘兴、T-44以及“印度豹”的炮盾及炮盾后装甲的对比图:
 

This post was related to the tier 8 medium tank mantlets (specifically Indienpanzer mantlet thickness whine). Basically, all tanks have “empty space” (a zone with very thin armor) behind their mantlet, as demonstrated by the picture above. The difference is, Pershing has much thicker mantlet than other tier 8 meds and T-44 has only a small “empty” space behind the mantlet.

Basically, Pershing second turret has a 203mm thick mantlet in the center and 57mm thick on the rims, but the rims overlap with the turret armor that is 101mm thick, making the armor there 158mm thick in effect. The thickest parts (where the mantlet center overlaps with the turret armor – very thin), the armor is 304mm thick.

The T-44 (both turrets) has only a 120mm thick mantlet, but the “hole” behind it is relatively small. Only the center of the mantlet is completely penetrable. The rims that overlap with the turret armor make the armor effectively 240mm thick – and that is difficult to break.

The Indienpanzer has a 130mm thick mantlet (in the center), but the hole behind it is very large. Additionally, the mantlet rims are only 100mm (inner rim) and 55mm (outer rim, as shown on the picture) thick. The huge “hole” is the price to pay for very good elevation and depression. In effect, only a very small part of the mantlet is cca 170mm thick, the rest (notably the center) is 120-130mm thick. Generally, the mantlet of the Indienpanzer is very thin for its size.

5月01日 1.5.2013
– according to WG data, Lorraine and Batchat did historically have a crew of 3, it won’t be changed
根据WG的资料,洛林40T和渣轮25T历史上确实是3人车组,这点不会有变化。

– tank-to-tank matchmaker (SS: as in “one IS-7 can only be matched to another IS-7”, eg mirror teams) won’t be implemented
不会有“相同坦克对位分房”的机制。 (例如一队有辆IS-7,另一队的对应位置只能是另一台IS-7,两队的车辆完全相同)

– the decal size and color change won’t come anytime soon
车身贴花的大小以及颜色变换的功能都不会在最近推出。

– there will be no special servers without gold ammo implemented
不会有特殊的“无金币弹”服务器。

– tank armor will be rebalanced “when necessery, opinion of players about it is not taken into account”
坦克装甲只会在“有必要”的时候调整,这种调整不会考虑玩家意见。

– all the Chinese guns implemented developed the end of the 70’s are Soviet copies or developed based on Soviet originals. After that, the Chinese started copying the West. However, you can’t read about this anywhere for now – Chinese development is rather secret.
中系坦克炮直到70年代末都是山寨苏联的设计,在此以后则是山寨西方国家的设计。不过你很难找到这方面的资料,因为天朝的研究资料相当保密。

– there is no special coefficient implemented into the game, that would somehow average the XP gain of good and bad players, such averaging is done by general vehicle balance
游戏里并没有隐藏的系数,会让好玩家和差玩家获得的经验平均化。平均化是靠平衡性调整完成的。
(注:俄服原文也难看懂,不保证这条的正确性。)

– Jagdpanther II gun/mantlet model is not bugged, it can be penetrated
猎豹2的炮管/炮盾模型没有bug,它确实可以被打穿。

– Chinese tank destroyers might come this year, depends on the Chinese research partners
中系TD线或许能在今年内推出,这取决于中方的合作研究者们 。(可能指合作者们提供资料的进度?)

– Chinese SU-100 copy might appear in their TD tree, again depends on the Chinese partners
中系的山寨SU-100也有可能出现在TD线里,这也取决于中方合作研究者们。

– according to SerB, the machinegun miniturret on Jagdpanzer E-100 was ordered specifically by Hitler (SS: can’t remember, but there was some crap around that… I think it was removed because it messed with loading in the end, not sure)
有人问百突车顶上那个小炮塔到底是拿来干啥的。
SerB回答:“去问猿首,这是他的个人要求。”
(我觉得SerB只是在习惯性嘲讽…)

– the bottom of the T110E4 turret is very thin, 20mm or so
T110E4的炮塔底部装甲很薄,差不多20mm的程度。
(有玩家被T-50-2跳弹打穿了炮塔底部。)
(用装甲查看器能看到底部实际是38mm)

– apparently the Redshire map won’t be taken down for re-work
“斯特拉特福”这张图不会被回炉重做。

 

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