原文出处: http://ftr-wot.blogspot.co.uk/2013/05/252013.html
R2D2翻译出处 http://bbs.ngacn.cc/read.php?tid=6194435
2013年5月2日
– female voices for WoT are not planned
没有计划做女性游戏语音。
– US tier 7 or 8 premium TD, Russian tier 6 premium arty? “If necessery”
会有美系7或8级金币TD,苏系6级金币火炮吗?
“如果有必要。”
– it’s not realistic to expect retroactive medal awards
期待以后会有能追溯过往战绩的勋章是不现实的想法。
– Aufklärungspanzer Panther “will get a Mk.103 30mm cannon if the players who ask for it find a proof such a cannon was planned for it – really was planned, not just “could fit””, statistically it’s fine according to SerB
如果那些提要求的玩家能够证实侦察豹确实有过安装MK103 30mm炮的计划 —— 不仅仅是脑补YY“能够装”—— 那么会给侦察豹加上这门炮。
另外SerB表示侦察豹在统计数据上表现正常。
– Batchat arty shell velocity was not nerfed
渣轮火炮的的炮弹飞行速度没有被削弱。
– apparently, Matilda BP was not changed lately (SS: some player complained about lower toughness of frontal armor)
玛蒂尔达黑王子 (五级金币车) 的数据没有调整过。 (有玩家抱怨其前装甲没以前硬)
– when a module is damaged – but not damaged enough to reach a yellow status, it is not repaired. Module autorepair activates only when the module is yellow (50 percent HP) and works until its HP reaches 50 percent.
当一个零件受到伤害,但还没变成黄色状态时,它不会自动修复HP。只有零件HP下降到黄色状态与红色状态之间(50%~0%),自动HP修复才开始生效,自动修复最多只能回复到50%HP的状态。
– wet stowage module works by simply adding more HP to the ammorack module, that’s why the ammorack module gets yellow later. Cyclone filter works on the same principle.
弹药架水套配件只是单纯地增加了弹药架血量,所以装了水套的弹药架不容易变黄色状态。发动机燃油滤清器的效果也是单纯地增加发动的血量。
– removed speed governor consumable doesn’t remove a fixed amount of hp per second, it removes a percentage of HP – eg. addind cyclonic filters doesn’t make the engine turn yellow later according to SerB
SerB表示,由于发动机转速表的效果不是每秒扣除固定数量的HP,而是扣除一定百分比的HP量,所以燃油滤清器无法减慢转速表对发动机的伤害。
– apparently there is a bug on the new Pearl River map, some players experience nasty fps drops when playing it
新的“珠江”地图有bug,部分玩家在在地图里会遇到严重的画面帧数下降。
– new ammo types (for example incendiary) are still planned, but works on them have not yet begun
新的弹药种类依然在纸面计划中,但这项计划的实际工作还没有开始。
– Q: “Will there be a tank heavier than 200 tons in game?” A: “Ratte won’t be implemented”
“游戏里会有超过200吨的坦克吗?”
“别老惦记着P-1000那只超级大老鼠,不会有的。”
– gas turbines won’t be implemented (SS: damn, I really hoped for the GT101 at some point)
游戏里不会有燃气轮机。
– woodgas engines (used by German for training tanks) and steam engines (allegedly there was a steam-powered KV) won’t be implemented
游戏里不会有木煤气和蒸汽发动机。
– track module HP of T-62 was not increased in 0.8.5
(俄服原文看起来跟SS说的完全不一样)
“我觉得T-62在8.5以后很难打断其他10级车的履带了,这是什么原因?是不是履带血量都增加了所以T-62的单发伤害不够了?”
“这是阴谋。”
(我觉得SerB又在调戏熊孩子…)
– no info yet on the new tier 10 vehicles
目前还没有关于那些新10级车 (VK7201、M60、907工程) 的消息可以公布。
(“别钓鱼了,开发人猿想说的时候自然会说。”)
– Q: “What about the difference between Russian and European gift shop offers?” A: “Envy is bad.”
“俄服和欧服的礼品商城福利为什么不一样?”
“嫉妒是不好的。”
– if a player meets SerB in battle and teamdamages, blocks or swears at him, we will get banned
如果有玩家在游戏里碰到SerB,并且进行TK、故意阻挡冲撞、辱骂等行为,SerB绝对不会手软。(“In cold blood bath”)
(无论是针对谁,到处骂街TK的脑残煞笔们都活该被封号。)
– winter maps will come soon, more desert maps will come… not so soon
新冬季地图,很快会有。
新沙漠地图,不会那么快….
– sixth sense is not bugged, it lights up correctly, according to SerB cases where you get damaged when not lit up can be caused by blind fire
SerB表示战场直觉技能没有bug,那些玩家抱怨没亮灯就被打的情况一是可能对方预瞄/反应快 (因为亮灯有延迟),也有可能来自于对方的盲射。
(最喜欢盲射眼位看对面骂作弊的路过)
– physical shells (with mass) aren’t planned, not even for rocket tanks like Sturmtiger
没有计划给炮弹加上质量效果 (大炮弹可以掀翻小车之类), 即使是突击虎那种炮弹也不会加上这种效果。
– SerB confirmed that players will be banned for the “modpack” (SS: the stuff I posted about earlier)
俄服最近出现了一个作弊类插件整合包,包括弹道加粗、激光炮线、去树叶、根据弹道标记火炮、普通坦克用的火炮鹰眼模式、火炮用的狙击模式….等各种功能,SerB已经明确表示这类插件和整合包的使用者一经发现必然会被封号。
– in future, it will be possible for various server clusters (Americans, Europeans, Russians, SEA) to fight each other via a “roaming” system
WG有计划,未来可能会通过“漫游”功能,让各个不同地区服务器(例如俄、欧、美、海….)的玩家可以跨服务器对战。
(原帖未说明是包括所有战斗还是限于领土战/联队战之类)
– the Japanese superheavy (SS: tier 10) tank weights 140 tons
鬼子线的超重型坦克有140吨。 (应该是指10级车)
– the info about VK2002DB comes “from the Germans”
VK2002DB的资料“来自德国人”。
– “smooth ride” perk doesn’t make shells fall near the center of the aim circle more often, the distribution is always the same
“平稳驾驶”技能不会让你的炮弹落点更经常落在准星中央。
———— 5月2日完 ————
5月3日
首先是正常问答集锦
3.5.2013
– the physics bugs (SS: flying tanks when clipping into certain objects, the infamous “turning on the spot”) are considered very rare, fixing them has low priority
物理系统目前有些bug (车辆跑到在某些地点或物件上会飞上半空的bug),不过很罕见,修复这些bug的优先度比较低。
– if the client gets disconnected (shut down), extended results of the fight become inaccessible. This is intentional to save up on data transfer: “there is no point to transfer data when the client is shut down”
如果客户端与服务器断开连接或者关闭后重新登陆,在重登陆前完成的战斗详细结果将无法显示,这是为了节省数据传输量。
– IS-4 with D-25T is the historical tank setup, its historicity being about the only advantage this setup offers
IS-4的白板D-25T炮是史实配置,这个配置的唯一优点是 —— 很有历史的感觉!
– one of the big things the developers are working on right now are the esports functions
目前开发人猿的主要工作之一是搞那些关于电子竞技的功能。
– when a tank is coming directly at you, it’s possible to detrack it by shooting anywhere in the frontal track part, not just into the wheels
当一辆坦克正对你冲过来,射击他的整个履带正面投影都有可能打断履带,并不一定要瞄准主动轮或引导轮的部分。
– the new prepared sound engine will bring improved sound overall
准备推出的的新音响引擎会让整体音效都得到提升。
– WoT on consoles? “If there is ever such a thing, it’ll be kept separate from PC WoT server-wise”
“家用机版的坦克世界?”
“如果有这玩意,它将会使用跟电脑版WOT不同的服务器。”
– according to SerB, the new tier 9 tanks (those with high penetration) are balanced fine and are historical
SerB表示,那些比较新的有高穿10级炮的9级中坦调整得很平衡,也符合历史。
– the only Japanese tank already modelled is the Chinese Chi-Ha
目前唯一做好模型的日系坦克是中系线里的97式。
– Japanese hightier tanks will be unique (not similiar to any other nations) (SS: from what I could tell, the heavies will be very large, heavy, less armored than Maus, but possibly better armed)
高级日系坦克将会很有特色。 (猜测:皮薄馅大管子粗)
– in first Japanese patch, cca 19 tanks will be introduced
以后日系坦克推出时,预计会先出19辆车。 (刚好够两条10级线)
– SerB states that even on the same tank, when using removed speed governor, one vehicle can get its engine yellow in different times, because the removed speed governor damages the engine only when the engine works outside its nominal horsepower boundaries. It cannot be detected by player whether it’s really working or not, this is intentional.
SerB表示,即使在同一辆车上,发动机转速表让发动机损伤到变黄的时间也有可能不同,因为转速表只会在发动机运行在超出原定马力范围的时候才对发动机造成伤害,玩家很难判断发动机正处于哪个范围,这是故意设计成这样的。
– Storm on armor: “Everything is almost okay with armor now. But in order to make it totally okay, we will be taking measures in 0.8.6. What measures – will tell later.” (SS: bold font used by Storm himself)”.
Storm表示:目前的装甲机制差不多都是OK的。但要让它们完全OK,我们还要在8.6搞点动作。至于这是小动作还是大动作——以后会告诉你们。
(Storm的原文也在对应的词上用了粗体字)
(Storm在另一个地方表示,他会在两周内开始透露8.6的内容,等着吧。)
– Storm sees the problem with heavily armored tanks in their low popularity and limited playability.
Storm也明白那些重甲慢车确实有玩的人数少以及可玩性有限的问题。
– this year there will be new camos for Germans implemented
今年会推出新的德系涂装。
然后是昨天Storm在livejournal上的一些问答集锦
Storm on WOT issues
来源: [http://world-of-kwg.livejournal.com/190893.html]
(这个站用机翻看很不方便,所以基本没校对)
SS: Well, today’s EU Q&A answer session brought a lot of useless crap, but also one interesting answer: 0.8.6 will bring a city map. Combined with the info from RU server that it might in fact be a winter city map, I think we all are thinking: “Stalingrad”. In fact, there was such a map supertested before the 0.8.5 patch.
(结合最近欧服和俄服的问答,下一张新图大概是冬季城市图,如果是,那么有可能是“斯大林格勒”。)
He stated in the post that within 2 weeks he will start unvealing 0.8.6 details and that they will cause a lot of controversy (“prepare asbestos chairs”). Here’s what was in the post comments:
(Storm表示会在两周内开始放出关于8.6的细节内容,这些内容可能会引起很多争议。)
(请准备好新的键盘….囧)
– Storm is aware of the cheat mod issue, WG is investigating it. Measures will be taken – it’s not however yet decided what kind of measures, they are still discussing it. According to Storm, the cheats in the modpack are “not really that terrible”.
Storm表示WG已经知道并且正在研究那个“作弊插件合集包”,目前正在讨论如何解决这个问题。
– one of the cheat solutions considered is a portal with “certified” mods – only certified mods would then work with the game
其中一个解决方案是加入限制,只允许经过“验证”的插件在游戏中运行。
– 2-3 reworked maps have (arty cover) problems, one of the problematic maps is Highway
有2~3个重做的地图有防火炮位的问题,其中一个问题地图是“高速公路”。
– according to Storm, most players like the new map, it won’t be taken down
Storm表示多数玩家都喜欢那张新图,不会撤下。(应该是指8.5的“珠江”)
– devs considered the possibility to transfer free XP to crew XP, but refused because they feel it’s “pay to win”
开发人猿曾考虑过把全局经验转换为车组人员经验的想法,但最后放弃了,因为他们觉得这样做对于肯砸钱的人太有利了。
– it’s not known for now whether the amount of XP needed to train skills/perks will be reduced
目前还不肯定车组技能的升级经验是否会在未来调整。
(算是好消息,因为以前说不会调整,现在看来他们重新考虑这个可能性了。)
– Storm does see the lack of high-end content as a problem, WG is working on it
Storm认为目前游戏缺乏“高端的游戏内容”是一个问题,WG正在努力解决这个问题。
– 8.6 will bring a solution for ride over bumpy terrain affecting the aim circle spread too much (“gun jumping”)
8.6会有一个针对炮口在起伏地形晃动过大的改动内容。
– no “leagues” will be implemented
不会在游戏中引入“联赛”功能。
– the rate of tanks being implemented has been reduced roughly two times
游戏中加入新车的速度大概已经降低过两次。
– WG is pretty pissed about the Nvidia-caused bugs
WG也觉得那个N卡崩溃bug很坑爹。
– 0.8.6 will introduce a “hot feature” regarding game optimalisation
8.6会有一个关于游戏优化的“热门特性”。 (没法从1千多个回复里找到这坑爹的原文…orz)
– deathmatch won’t be introduced
不会有“死亡竞赛“模式。 (没基地纯全歼模式)
– 25 percent random factor won’t be reduced
25%随机系数不会降低。
– sort of “battle miniquests” for players are planned (SS: no details, but what I understand from the context, it’s something like “kill X tanks of type Y”)
有计划做一个“战场小任务”的功能。 (我猜毛子终于觉得国服的日常任务系统有搞头了?)
– in 8.6, heavily armored tanks in general will be changed (SS: as in buffed)
8.6,会有关于重甲车辆的改动。
– in 8.6, “there will be changes in armor mechanics”
8.6,会有装甲机制上的改动。
– Storm agrees that the social aspect of the game is underdeveloped
Storm也同意游戏里的玩家交流手段与界面非常渣。
– there will be more attempts to introduce “fair environment” and “fair play”
未来将会有更多关于“公平游戏环境”的改动尝试。 (例如现在的银币买金币弹、买金币补给。)
– 7 vs 7 battles will be implemented (SS: 7/42)
未来会加入7对7游戏模式。
– looks like Storm isn’t too hot into the (WarThunder) garage battle mode (SS: as in when you die in one vehicle, you enter the same battle in another) – “what if you enter a garage battle and in first minutes you realize your teammates are retards and you will have to lose several of your vehicles?”
Storm似乎对“车库战”模式并不太热心,他的一个看法是:想象一下“你进入车库战战场不久,就发现队友都是些坑爹货,你肯定得把参战的几辆车都坑在这场里了”的时候,你感觉如何?
(这个顾虑有道理,如果只是单纯把WOT原来的随机战模式从1条命改成5条命,确实可能会发生更坑爹的情况。)
————5月3日完————
5月4日
4.5.2013
(Storm休假中,SerB没出现,问题也不多,只有另一个开发人员Veider出来回了几条,其中只有两条有点意义…)
– it is possible that T92 will have its splash radius reduced in 0.8.6
T92的溅射范围在8.6有可能 (再次) 降低。
– when you have a vehicle you want to unlock and it is possible to unlock from two vehicles (for various prices), you have both those vehicles unlocked and click on the “unlock” button in the tech tree, it will unlock for the cheaper price, BUT it will not take free XP into account (SS: example: you want to unlock vehicle A, that can be unlocked either from vehicle B for 50k XP or from vehicle C for 45k XP, vehicle B has 51k regular XP available, vehicle C has 10k XP available (eg. not enough), you also have 60k free XP available and you click on the “Research vehicle B” button, it will unlock for 45k FREE XP. Thus it’s always better to unlock vehicles directly from concrete vehicle research panel)
这条应该有不少人碰到或听说过:如果A车可以从另外两辆不同的车B和C研发,研发经验分别是5万和4万5千,那么科技树面板上的A车研发经验会显示最少的那个数值(4万5千)。如果你直接在科技树上 (而不是B或C车的研发页面里) 去点亮A车,并且你的全局经验大于4万5千的话,系统会很坑爹地直接使用4万5千全局经验去点亮A车。
———— 5月4日完 ————