【Developer Q&A 】2014/01/25

原文地址: http://ftr.wot-news.com/2014/01/25/25-1-2014/

– apparently, mastery badges won’t be rewarded with credits or XP (SerB: “Greed is bad”)重新获得嘉奖并不会有额外的经验或银币奖励(SerB:不要太贪了好不好- -)

– SerB states that the German captured KV-1 was not equipped with an 88mm gun, but with the 75mm
大光头说元首缴获的KV-1只有75口径的炮, 88炮?做梦去吧 

– apparently, after the TD alpha nerf, their shell price will remain the same
你们都知道10级TD单发被砍了100均伤的事吧,没错, 它的价格还是原价来着!!!

– Q: “Did you ever consider making a “sandbox” game with “free world”?” A: “You see, we didn’t do it for students and schoolkids, who don’t do squat. We made the game for adult men, who are successful in real life and have time for only short game sessions. Students and schoolkids – go play Warcraft.”
问: 你们考虑过搞个”沙盒”一样的东西?
答: 你看,我们才不会给那些不坐办公室的小孩子和学生刻意做这种东西,我们更关心的是那些个真正在现实生活里的成功人士,只是玩玩游戏来消遣下的成年人. 至于小孩子和学生们,,,你们还是去玩魔兽吧~~

– Q: “Why is there no US premium TD?” A: “And there has to be one according to User Agreement?”
为啥没有米国金币TD腻?!! 答: 协议里有说一定要有么?(#‵′)靠 

继续阅读

【Developer Q&A 】2014/01/24

Source:http://ftr.wot-news.com/2014/01/24/24-1-2014/
来源↗

Just a little left
就剩下一点了 

– SerB states that the teamkill/teamdamage punishment system principle is to “not ban a player after shooting an ally by accident, but a player systematically breaking rules gets banned” and adds that “a series of “random” teamdamage shots is not considered random”
SerB表示TK/友军伤害的惩罚系统的主旨是“不去Ban一个意外打了队友一炮的玩家,而是Ban掉一个持续的违反游戏规则的玩家”以及后来表示“一系列的‘不小心’友军伤害的开火行为并不认为是‘不小心’的” 继续阅读

Reddit的“啥都来问”总结

Source:http://ftr.wot-news.com/2014/01/23/reddit-ask-me-anything-summary/
来源↗

Hello everyone,
大家嚎 

as promised, here’s the summary from WG’s latest “Ask Me Anything” on Reddit with Ectar, Quasar and Obirian. As expected, there’s not much new, but some things are interesting. Regarding the questions I “hinted” at to post, someone (Ectar I think) posted that they can’t answer them for now.
就像约好的一样,以下就是Reddit上WG最新一期的“啥都来问”的总结,这次的嘉宾是Ectar,Quasar和Obirian。 如同所预料的一般,实在是没什么新东西,但是有些东西很有意思。关于我曾经“提示”过让大家问的问题,有人(好像是Ectar)表示他们现在不能回答这些问题。

– multicore is being worked on (no ETA)
现在还在搞多核处理器支持(没有预计的完工时间) 继续阅读

【Developer Q&A 】2014/01/23

Source:http://ftr.wot-news.com/2014/01/23/23-1-2013/
来源↗ 

– historical battles will actually resemble portal events: there will be 2-3-4 available at the same time and over time, they will change (SerB later states that the battles will return again), they will also have their unique medals
历史战会导致官网的任务重做:以后同时会有2-3-4个任务,而且随着时间改变,任务们也会出现变化(SerB后来表示战役们也会回归),它们也会有自己特有的徽章(译注:说实话我没看懂前半段……求指教)

– Q: “Will there be a gift for the 1,1 mil accounts active at the same time milestone?” A: “You can give one to us, we don’t mind”
问:“在你们达到了110万人同时在线这个里程碑时,会发什么奖品吗?”答:“你要是给我们礼物是没问题的,我们不在乎的” 继续阅读

【Developer Q&A 】2014/01/22

Source:http://ftr.wot-news.com/2014/01/22/22-1-2014/
来源↗

– new US medium branch (T25E1 – T42 – T54E2 – T95E6)? SerB: “No comment on leaks and rumors as usual” (SS: yea, it’s BS)
新的美国中坦线(T25E1—T42—T54E2—T95E6)?SerB:“对泄露的东西和传言一律不予置评”(SS:没错,这TM都在扯淡。)

– Q: “Will it be possible to appear with a Tiger in a national battle Soviet team?” A: “You consider us to be retards or something…”
问:“虎式在历史战中有可能会出现在苏联方中吗?”答:“你觉得我们是傻逼吧……”

– Q: “How come you nerfed arty instead of putting a hardcap on it?” A: “Idiotic solutions like a hardcap have no support in Wargaming – we try not to hire morons as employees”
问:“你们究竟是怎么得出砍火炮而不是限制火炮数量这个决定的?”答:“像限制数量这样的愚蠢的解决方法在WG内部是不受支持的—我们在招聘的时候也会不去招那些脑残的”

– Q: “Why don’t you implement the option to disable 2-3 maps you don’t want to play?” A: “For the same reason as before” (SS: the official reason if I remember correctly was the fact that it would mess with MM too much)
问:“你们为什么不加入可以屏蔽2~3个你不想玩的地图的设置?”答:“和以前的原因一样(SS:没记错的话,以前官方的原因是因为这套系统会大大增加MM的负担)”

继续阅读

【Developer Q&A 】2014/01/20

Source:http://ftr.wot-news.com/2014/01/20/20-1-2014/
来源↗

Check out Listy’s new article about Secret Service boats between the wars
看看Listy的新的关于苏联在战斗期间的秘密服务艇的文章 

– Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)
问:“我们要不要等待修复WOT老卡的问题?”答:“尽量等吧”(SS:SerB后来表示卡顿并不是由于WOT服务器效率不行而造成的,而是宽带服务提供商们的问题—他建议大家用Pingplotter这个软件并且与你的ISP进行交涉以解决这个问题)
继续阅读

【Developer Q&A 】2014/01/19

Source:http://ftr.wot-news.com/2014/01/19/19-1-2013/
来源↗

– apparently the 8.11 patch server engine upgrade has nothing to do with lags and their reduction
8.11补丁中对服务器引擎的升级对延迟和减少延迟毫无关系

– “teleporting” tanks mean “transfer of the client on another platform” (SS: hell if I know what that means), SerB adds “Are you sure this has anything to do with server overload?” (SS: a player was complaining about teleporting tanks he believes are caused by server overload)
“瞬移”坦克意思是“把客户端转移到另一个平台上”(SS:这TM都什么玩意),SerB后来表示“你确定这个和服务器过载有任何关系吗?”(SS:有玩家在抱怨说坦克在地图上瞬移是因为服务器过载造成的) 继续阅读