【Developer Q&A 】2014/04/08

Source:http://ftr.wot-news.com/2014/04/08/8-4-2014/
来源↗

– the camo/visibility/spotting system was developed from the beginning of World of Tank development (SS: eg. it wasn’t introduced later)
伪装/视野/点亮系统是在WOT的开发伊始就开始搞了的(SS:换句话说就是不是后面才加入的机制)

– HD model of the T34 (premium heavy) gun will have gas ejector (SS: only visual change, no change in game)
T34(金币重坦)的高清模型的炮管上会有抽烟装置的(SS:仅限视觉上的改动,游戏内其实是没有改动的) 继续阅读

【Developer Q&A 】2014/04/06

Source:http://ftr.wot-news.com/2014/04/06/6-4-2014/
来源↗

Check Listy’s post “Why is the rum gone?” – yes, it’s quite funny 🙂
去看看Listy的“为啥朗姆酒没有了?”的文章—没错,挺有意思的。 

– apparently, one of the least popular jobs for support crews is restoring stolen accounts, because every item has to be checked and restored manually (that’s why it takes so much time)
客服团队中人气最低的工作就是恢复被盗账号,因为每一样东西都需要人工核实,并且手动进行恢复(这就是为什么恢复账号要很长时间) 继续阅读

【Developer Q&A 】2014/04/05

Source:http://ftr.wot-news.com/2014/04/05/5-4-2014/
来源↗

Sorry for the delay. Originally, I wanted to leave it till tomorrow, but what the hell.
抱歉发晚了。我本来想把这些留到明天的,但是……去他妈的。 

– the turret of the HD T-54 is apparently placed correctly (SS: some player asked whether it shouldn’t be moved a bit to the front)
高清T-54的炮塔摆放位置是正确的(SS:部分玩家在问那个炮塔到底该不该往前挪一点)

– Storm confirms that the green tint in sniper mode in 9.0 will be optional
Storm肯定说9.0后开镜模式下那一层绿色的东西是作为可选效果出现的

– the sounds of tank destruction from 9.0 test will go to the live server apparently, they are popular (SS: it’s like a “thunk”, sounds pretty cool)
9.0测试服中的坦克被毁的声音会留到正式开服的时候,这个声音挺火的(SS:就像”咚(tōng)”一声,听起来蛮不错的) 

Well, not much today anyway, back to code rage 🙂
好了,没啥了,大家接着为了发金币的码闹去吧:) 

【Developer Q&A 】2014/04/04

Source:http://ftr.wot-news.com/2014/04/04/4-4-2014/
来源↗

-the “twitching” (moving by jerks) of minimap tank icons (they don’t move smoothly) is intended in order to save traffic
小地图上坦克图标“抽搐”(老是猛的一动)这一事(就是说它们的运动不是平滑的)是有意为之的,以节省流量

– apparently the current latest Tiger HD model is correct, when it comes to size
现在最新版的虎式高清模型的尺寸是对的 继续阅读

【Developer Q&A 】2014/04/03

Source:http://ftr.wot-news.com/2014/04/03/3-4-2014/
来源↗

– for now, a hardcap on SU-152′s in Kursk battle has not been implemented
现在库尔斯克之战中的SU-152的数量限制机制并没有被加入游戏中

– this year, Chinese and Japanese TD’s and SPG’s will definitely not come
今年年内绝对不会有中国和日本的TD以及火炮
继续阅读

【Developer Q&A 】2014/04/02

Source:http://ftr.wot-news.com/2014/04/02/2-4-2014/
来源↗

Check out Chieftain’s article about T28 deployment in Korea!
看看Chieftain的关于T28被部署在朝鲜的文章吧!

– in test 3, HD Centurion 7/1 should appear
三测中应该会有高清的百夫长7/1

– gun damage (alpha) is an arbitrary number, two guns of the same caliber do not have to have the same alpha
炮的伤害是个人工的数字,同一杆口径的两门炮并不需要有一样的单发伤害

– the same gun can have different rates of fire in different vehicles, the difference lies in “setup of the combat compartment”
同一竿炮放在不同的车上的射速可以不一样,原因在于“战斗室的配置”

– in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test
在这一轮的9.0测试中,有一个bug会让使用AMD处理器的PC老断线。这个bug会在下一轮测试中修复

– Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass
Storm知道现在的WOT画面上的缺陷在于草地以及树木/灌树丛,他提到了说WG回提高草地的渲染半径,以及多层次草地的出现

– when considering squeezebore weapons, the number, used for the purposes of overmatch and other calculations where caliber is required is the nominal gun caliber, not the shell caliber (in case of Waffe 0725, that number is 75mm)
当在进行关于锥形炮的各种计算时,如果口径作为计算要求的一部分出现的话,所使用的口径是标注的炮管口径,而不是弹药的口径(在Waffe 0725这种情况下,作为口径的数字是75mm)
译注:Waffe 0725,VK 3601 (H) 的倒数第二杆炮

– apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle
开发团队现在正在解决那个(现在正式服务器上就有) 的那个bug,这个bug会导致服务器以及客户端准星的剧烈的不同步的问题,这就会导致开火后炮弹会到处乱飞