Source:http://ftr.wot-news.com/2014/04/02/2-4-2014/
来源↗
Check out Chieftain’s article about T28 deployment in Korea!
看看Chieftain的关于T28被部署在朝鲜的文章吧!
– in test 3, HD Centurion 7/1 should appear
三测中应该会有高清的百夫长7/1
– gun damage (alpha) is an arbitrary number, two guns of the same caliber do not have to have the same alpha
炮的伤害是个人工的数字,同一杆口径的两门炮并不需要有一样的单发伤害
– the same gun can have different rates of fire in different vehicles, the difference lies in “setup of the combat compartment”
同一竿炮放在不同的车上的射速可以不一样,原因在于“战斗室的配置”
– in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test
在这一轮的9.0测试中,有一个bug会让使用AMD处理器的PC老断线。这个bug会在下一轮测试中修复
– Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass
Storm知道现在的WOT画面上的缺陷在于草地以及树木/灌树丛,他提到了说WG回提高草地的渲染半径,以及多层次草地的出现
– when considering squeezebore weapons, the number, used for the purposes of overmatch and other calculations where caliber is required is the nominal gun caliber, not the shell caliber (in case of Waffe 0725, that number is 75mm)
当在进行关于锥形炮的各种计算时,如果口径作为计算要求的一部分出现的话,所使用的口径是标注的炮管口径,而不是弹药的口径(在Waffe 0725这种情况下,作为口径的数字是75mm)
译注:Waffe 0725,VK 3601 (H) 的倒数第二杆炮
– apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle
开发团队现在正在解决那个(现在正式服务器上就有) 的那个bug,这个bug会导致服务器以及客户端准星的剧烈的不同步的问题,这就会导致开火后炮弹会到处乱飞