WOWS: Gamescom 2016 QA

Source:https://thearmoredpatrol.com/2016/08/20/wows-gamescom-2016-qa/
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All questions have been answered by Philip Molodkovets: supertest manager from Saint Petersburg, Russia. If you want to fill your boots with more World of Warships intel then make sure to check out an interview with Global Publishing Producer of World of Warships, Artur Plociennik, that’s taking place at gamescom!
所有的问题都是由俄罗斯圣彼得堡的超测服经理,Philip Molodkovets回答的。如果你想要获得更多的WOWS的信息的话,请关注WOWS的全球出品人Artur Plociennik的在Gamescom的QA。

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【WOWS Q&A】2016/08/13

Source:https://thearmoredpatrol.com/2016/08/13/wows-qa-13th-august-2016/
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Thanks to Carnotzet.
感谢Carnotzet。

Quite uninteresting Q&A today. Really, only one question I thought was worth translating.
今天的QA很没意思。就只有一个我觉得值得去翻译的。

1. How will the tanking functionality work? With shells and torpedoes?
1. 抗伤害这机制是怎么回事?怎么算抗炮弹和鱼雷的?

A. Currently, the mechanic is as follows : your ship has a “virtual” circle of 700 meters (test value) around it. Every shell and bomb that fall in this circle, and every torpedo that run through it are calculated in the tanking statistic. Your ship does not need to be visible or locked by an enemy for “tanking” to register since, after all, blind firing exists.
答:现在的话机制是这样的:你的船有一个“虚拟的”700米的圈(当前只是一个测试数值)。每一个掉落在这个范围内的炮弹和炸弹,还有每一个会经过这个圈内的鱼雷都会算进抗伤害的数据。在计算抗伤害的时候,你的船并不需要被点亮或者是被敌方“锁定”,因为还是有随缘炮和随缘雷这种东西的。

If objective motives arise and compel us to redo this mechanic, we will. So far, taking into account the data we have collected for two versions, it looks good.
如果真的出现了需要重制这套机制的情况,我们会去弄的。但是现在考虑到我们收集了这两个版本的数据,现在一切都好。

【WOWS Q&A】2016/08/11

Source:https://thearmoredpatrol.com/2016/08/11/wows-qa-11th-august-2016/#more-29639
来源↗

Thanks to Carnotzet.
感谢Carnotzet。

[Disclaimer: please be reminded that the following information comes from the Russian-speaking community and thus certain information may not apply to other clusters.]
[以下内容来自毛服,可能无法适用于其他服务器]

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【WOWS Q&A】2016/08/07

Source:https://thearmoredpatrol.com/2016/08/07/wows-french-qa-7th-august-2016/
来源↗

First EU WoWS Q&A, translated by Ph3lan (WG staff) from French a few days ago. Excuse the poor formatting.
欧服的第一篇WOWS的QA,由Ph3lan(WG的工作人员)从法语翻译过来的。格式方面就请多担待了。

Is there any progress at work on clans? When can we expect them and are they still coming? We understand that CWs are still faraway future (unfortunately) but we would appreciate at least clan tags, so players could start to gather together.We are still working on Clans and they should be arriving this year – we are aware of their importance for our audience and for any sort of team-based gameplay. But we can already tell you that the WoWs clans will be separate from the WoT ones.
问:军团弄的怎么样了?啥时候出啊?还会不会出啊?我们知道军团战要等很久才会出,但是起码把军团的框架弄好吧,这样起码大家可以凑在一起。
答:我们在折腾军团了,今年年内应该就能弄好——我们知道军团对于玩家,和任何有组织的游戏体验的重要性。但是我们现在能跟各位说的就是WOWS的军团会和WOT的分开。

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