【WOWS Q&A】2016/08/07

Source:https://thearmoredpatrol.com/2016/08/07/wows-french-qa-7th-august-2016/
来源↗

First EU WoWS Q&A, translated by Ph3lan (WG staff) from French a few days ago. Excuse the poor formatting.
欧服的第一篇WOWS的QA,由Ph3lan(WG的工作人员)从法语翻译过来的。格式方面就请多担待了。

Is there any progress at work on clans? When can we expect them and are they still coming? We understand that CWs are still faraway future (unfortunately) but we would appreciate at least clan tags, so players could start to gather together.We are still working on Clans and they should be arriving this year – we are aware of their importance for our audience and for any sort of team-based gameplay. But we can already tell you that the WoWs clans will be separate from the WoT ones.
问:军团弄的怎么样了?啥时候出啊?还会不会出啊?我们知道军团战要等很久才会出,但是起码把军团的框架弄好吧,这样起码大家可以凑在一起。
答:我们在折腾军团了,今年年内应该就能弄好——我们知道军团对于玩家,和任何有组织的游戏体验的重要性。但是我们现在能跟各位说的就是WOWS的军团会和WOT的分开。

Are you planning any kind of official league / nice big tournament before the clans will be launched?So far we have only been organizing big, server wide event like the Grand Naval Battles, Project R, etc. Organizing a tournament would require using the training room and this is a feature of the game which we are still not ready to incorporate into the game.
问:在军团实装之前,你们有计划搞任何形式的官方的/大型的大奖赛活动吗?
答:现在的话我们只组织过服务器范围的活动,比如说大海战,R计划等等。组织大奖赛这种活动需要用到训练房,而我们现在还并没有准备好把训练房弄进游戏中。

When are you going to finally unify gold from WoT/WoWp with doubloons in WoWs as you promised at the beginning of the game? it shouldn’t be a problem as doubloons have the same value as gold. There are players who bought big packages of gold in WoT/WoWp because they’ve been told the economy is going to be unified and they feel like they’ve been cheated.
问:你们打算什么时候把WOWP和WOT的金币和WOWS的金币进行整合?这事在你们游戏上线的时候就说过了啊。理论上来说问题应该不大才对啊,因为WOWS的金币和另外两个游戏的金币价值是同等的。有很多玩家在WOT/WOWP里面购买了大量的金币,因为他们听说经济系统会进行整合。现在他们觉得自己好像被骗了一样。

When the free XPs are going to be unified, as it was promised?
Are gold and doubloons going to be unified? Currently is not possible to change your name with doubloons, but only with gold for example.Consolidation of the accounts is a staged process. So far, the announcement from September 2015 still stands: Currently Premium Time is unified for the whole World of trilogy, as are logins, passwords, account names. Information about any further unification will come with a separate announcement.
问(续):还有,全局经验什么时候整合啊?别的游戏的金币和WOWS的金币呢?现在用WOWS的金币没办法改名啊,只能用WOT和WOWP的金币改名。
答:经济的整合是个阶段性的过程。所以我们在15年9月说过的话依然还是算数的:战争三部曲的高级账户时间是通用的,包括你的登录信息,密码,账户名字什么的。至于其他东西的整合到时候会公布的。

Is it possible to ask players in-game about what do they think about MM before the battle and not after it? Players are most of the time emotional after the battle and they tend to say MM was bad just because they lost (which is not necessarily MM’s doing) or the other way around, just because they want to be fast done with it. Sometimes players would like to check the table and check it before responding, but they can’t see it until they click their answer there.The same argument can be turned around: Before battle players may have some preconceived notion that is then disproved by actual battle result (such as winning against the odds) – we prefer to ask when the battle is ended as that way players see if it worked out or not.
问:你们能不能把游戏中针对玩家的关于该场分房的感受的问题放在战斗开始前而不是战斗结束后?因为在战斗结束后玩家可能会很情绪化,然后因为自己输了所以就说这是MM的问题(而有的时候和MM没有关系),或者是只想赶紧把这东西填完就随便答。有的时候玩家还想回头去看看刚才的分房,但是直到答题结束的时候都没办法看。
答:你这套理论其实有另一种角度来看:在战斗开始前,玩家可能有一些偏见,而战斗的结果却和玩家们的偏见不符(比如的确是逆风获胜了)—我们更喜欢在战斗结束的时候去问玩家他们对于这场战斗的看法。

Any plans for fixing the UI bug where clicking on certain places on the screen de-selects your squadron (space over the ship icon on the left side, clicking on the minimap area,etc..)?We are gradually hunting down bugs, so in time this one should also be exterminated. Sometimes it may take some time to catch the more elusive ones though.
问:你们有计划修复那个关于点击屏幕上的特定位置会取消你小队选择的UI上的Bug吗?(比如说左侧的船只图标上方,点击小地图的位置等等……)
答:我们在慢慢的解决这些bug,所以这个bug也会被解决掉。有的时候那些不好查的bug可能要花一些时间才能找出来。

Any plans for fixing the ability of attacking border huggers with your TB’s effectively? The border now doesn’t allow to angle the attack effectively?TBD
问:啥时候能拿舰攻去干那些日边的啊?现在的话由于边界的原因好像并不能让舰攻有效的进攻。
答:到时候再说

Are there any plans of introducing daily login rewards similar to AW?We tend to try to encourage players to play daily instead – you have chance to finish daily missions, more or less permanent Boot Camp missions and you may also try to hunt achievements and Signal flags.
问:有计划弄像AW那种登录奖励吗?
答:我们的确是倾向于鼓励玩家每天来玩的—你可以做日常,差不多是常驻的各种训练任务,还可以去打信号旗和成就啥的。

When can we expect to have the chat box fixed in game?As above.
问:啥时候修复游戏的聊天框啊?
答:看上头。

Is there a MM rule (similar to the one in WoT) where you cannot be the bottom tier more than 3 times in a row?Currently we do not have this rule, on average players are spread evenly thorugh all possible setups – though it may obviously happen that if you are in a wrong place at a wrong time, you get a short end of the stick.
问:MM有这种(类似于WOT的)规矩,就是说你不能连续垫底三场以上这样?(译注WOT在连续三场垫底后会强制把你扔去做班长)
答:现在的话没有,玩家的分房还是挺正常的,各种各样的都有——但是如果你在错误的时间开了错误的船的话,那我只能说一声对不起了。

When are we going to fix the in-game research options (for example: other players, etc.)Not sure what is meant here.
问:啥时候能修复游戏内的研发选项啊(比如说:别的玩家之类的)
答:你说啥?

What are the current plans for changes to carriers in the game, to no longer be big game-changers, but still fun to play?
Are we going to nerf the CVs this year again?
Are we going to implement changes in the carriers’ mechanism?We are currently not too happy with how carriers play out – we are planning to rework them and hopefully make them more fun for all players involved. Stay tuned!
问:当前对游戏内的航母们有什么改动的计划,比如说不让航母决定一局游戏的生死—但是依然玩起来很开心?
今年还会砍航母吗?
航母还会有新的游戏机制吗?
答:我们对于航母现在的游戏体验感到不适很满意—准备重制,希望这次弄完以后会让所有和航母有关的玩家玩起来更开心。请静候佳音。

Are we going to improve the fire mechanism?Damage mechanisms (including fire) are constantly worked upon, though currently we focus on making armor model as accurate as possible – see the changes in last few updates.
问:会改点火的机制吗?
答:伤害机制(包括起火)现在正在搞,但是我们现在注重的是把装甲模型弄的尽量正确—你看过去几个补丁中的更新就是了。

Are we going to implement more commander skills?Possibly – while our latest update moved one of the most used ones to default skill, the captain skill tree will change and will see more updates in the future.
问:会有更多的舰长技能吗?
答:估计会—我们最近的一次更新中把一个最常用的技能改成了默认就有的,舰长的技能树在未来还会继续做出改动和更新。

Why does the marketing team repeatedly split the community between recievers of (multiple) gifts and those who get nothing, without a single explaination? We would even accept it if it was a lottery draw, but considering what has been posted before there are specific rules behind those giveaways. What does a player have to do to get selected at least once? Why do others get picked at every possible opportunity?The special offers etc. usually are based on a large matrix of selection criteria – we do not plan to publish them. If you did not get anything yet – do not despair, you just might not be target group for the current campaigns, but you can easily get lucky in the future.
问:为什么市场部门一直都在什么都不解释的情况下就把社群分成那些可以拿到(很多)礼物的和那些啥都拿不到的?如果搞成抽奖都行啊,但是考虑到以前发过的那些关于各种礼品的规则,玩家到底要做些什么才会被选中啊?为什么别人就老中奖啊?
答:那些特殊的促销什么的一般都是基于一个很庞大的条件列表的—我们并没有公开这些列表的计划。如果你至今都是什么都没拿到的话—别灰心,你可能只不过是没有在这次活动的对象群体中而已,但是以后的话很可能会变得很走运。

Why does Wargaming EU believe it is a good idea to antagonize supporting players by refusing to compensate them properly? A mission to earn a day or two of premium time wouldn’t be hard to do. There was one before the last attempt as well. Filtering the database for premium time purchases for the time frame couldn’t be that hard either (if it is a properly set up database).Not sure what the occasion referred here is, we do compensate Premium users routinely for longer server maintenance or for patch days.
问:为什么WGEU这边认为不把玩家应得的赔偿发给他们这件事是个很好的扑灭玩家对游戏的热情的办法?弄个奖励一天或者是两天高级账户的任务都行啊。上一次的时候都有。而且过滤一下数据库中在特定时间窗口内对于高级账户的购买记录也不是什么难事吧(如果数据库有好好的在弄的话)。
答:我不知道你这里说的是什么事,但是我们的确是会在维护时间延长或者是补丁上线的日子对那些有高级玩家的账户做出补偿的。

What are the plans regarding replays?Currently we are working on improving the system to the state where we will be satisfied with it – then we’ll be ready to unleash it en masse. For now, if you feel you need replays, you can find a guide on how to turn them on on the forum. Accidentally – the same goes for training rooms.
问:关于录像有什么计划?
答:现在的话在对系统进行改进,直到我们满意为止—那个时候会上线的。如果你现在觉得你需要录像这个功能的话,论坛上有一篇教你如何启用这个功能的指南。另外—开启训练房的指南也有。

Ranked has now been proven to be flawed, too much of a lottery. Getting to Rank 1 means little due to the total reliance on getting into a coordinated team more often than others. Can we not see a points system rewarding effort (spotting, capping damage etc) no matter what team? (Obviously a winning team would get a winners bonus).
Bottom line – Will Ranked get reworked to make it less like a lottery?Ranked definitely shows strong correlation between personal skill (and note that that may not necessarily mean highest XP – there is a ton of support activities that can decide a battle with little going in for personal reward) and getting to Rank 1 / speed thereof. However we are constantly working on improving the system and reward individual performance more. Stay tuned!
问:现在天梯战被证明是有问题的,太依靠运气了。打到天梯1级其实毫无意义,因为现在过分依赖于被分进一个合作正常一些的队伍。就不能弄出一个和胜败无关的点数奖励系统,奖励各种游戏内的行为(点亮,抗伤害之类的)吗?(当然了,胜队会获得加成就是了)。或者最起码—把天梯搞成别像买彩票那样总行了吧?
答:天梯战确实体现了玩家水平(注意这里说的并不仅仅指的是经验最高—还有很多可以决定战斗胜利的辅助性的行为,但是个人的收益就很低)和打到天梯1级/打到1级的速度的关系。然而我们一直都在改进这套系统,会考虑进一步对个人进行奖励。请再等等。

Early this year you made a video about what you planned for 2016. Could you make similar videos somewhat regularly? Like, as example, every six months with the first part of the video about what you did in the previous period(like a small recap, nothing too detailed or fancy) and the second part about the plans for the next one. That could be interesting and, potentially, useful(since you could gather impressions from the players)We try to give out information in advance, however that works only for the really big things – and even then we often have to shift the exact timeline.
问:今年早些时候你们弄过一个关于2016年的计划。能不能把这个视频弄成定期推出?比如说每6个月出一个视频,前半部分是你们在前半年都干了些什么(稍微提一提  就行了,也不用怎么着重描写),后半部分就是下半年的计划。这样的话应该会很有趣,而且也应该会很有用(因为可以收集到玩家对此的感觉)
答:我们会试图提前放出消息,然而这只针对那些重大的信息才有效—就算是这样,我们一直都在调整时间表。

Will we have night battles with specific mechanisms (launch flares instead of planes, used lights, diminuation of view range…) in a special mode ?Right now we are working with the Cyclone and weather effects and checking their influence on gameplay. Night battles would bring a whole new host of technical challenges – so they are not in short time plans.
问:以后会有夜战模式和夜战专用的机制吗(放的是照明弹而不是飞机,要依靠探照灯,视野会下降等等)?
答:我们现在在搞的是飓风和飓风对于游戏体验的影响。夜战的话会带来一系列的技术方面的挑战—所以近期肯定是没戏了。

Are we going to be able to test premium ships before buying them (like on a map against bot or allow us to test all the ships that we can unlock) ?We are thinking about how to provide better outlook on ships – regular or Premium. Currently we are working on providing timely basic gameplay tips and videos – and on running previews through our contributors.
问:啥时候能在购买金币船之前先体验一下(比如说找张全是bot的图,或者是让玩家体验一下所有可解锁的船)?
答:我们一直在考虑要怎么提供一个更好的关于船只的预览—无论是金币还是银币的。我们现在只能提供一些时效性的游戏的技巧和视频—还有就是通过社群中的视频作者来发布一些船只的预览视频。

Can you tell us the history behind the partnership between Arpeggio and WoWS ? TBD
问:能说说苍蓝和WOWS联动背后的历史吗?
答:再说吧。

When are we going to have permanent camo for T10 ships ?We are introducing new permanent camouflages gradually – bear in mind that it is quite a task, as ships are very complex things that need a lot of textures etc.
We started with the most used ships and gradually are filling in more and more permanent camos – so tier X will for sure find their place as well.
问:啥时候10级船才有永久迷彩啊?
答:我们会阶段性的加入永久迷彩—请记住这工作量其实很大,因为船只其实是很复杂的,需要很多贴图之类的。我们先推出的是使用人数最多的船,然后慢慢加入其它的金币迷彩—所以10级船肯定会有的。

Are you planning on reworking the reward system giving out credits & Exp so team play mechanism get better rewarded ? The idea is to encourage players to be team players by given them an incentive & better rewards at the end of the battle.Yes, we are looking more into rewards for team play and assistance etc. The trick is, obviously, to come up with solutions that would work, but cannot be abused.
问:你们有没有计划要重制奖励系统,给那些具有团队精神的行为奖励银币和经验什么的?这个想法是在战斗结束的时候发放奖励以鼓励玩家进行团队行为。
答:有。问题在于要提出一套确切可行的方案,而不是可以被拿去刷经验和钱。

Is it going to be possible in the future to mount multiple flags on a single ship, for example from the different seasons?We are thinking about it, as it is a pity to be able to mount only one of the many flags – we will let you know when it’s closer.
问:以后有没有可能可以在同一艘船上挂多个信号旗,比如说把不同天梯赛季的旗全挂上?
答:在考虑,现在这只能装一个旗的确是有点丢人—等快弄好了再跟你们讲。

From time to time you see penetrations (indicated by the new ribbons) with 0 damage no effect. What is the cause/reason for this and is it a bug or intended?In most cases this would be intended – the most usual case is some module fully eating the damage, so that the ship’s hitpoints do not get affected (destroyed gun turrets, for example). Do not forget that even if some part of ship is knocked out, it usually means a huge piece of metal still in its place.
问:一直都能看到那些命中而且击穿了的(新的缎带提示的),但是伤害是0的情况。这个背后的原因是什么,这是故意的还是个bug?
答:大多数情况下都是有意为之的—最常见的情况是某个模块把所有的伤害都吃下来了,所以船本身的血量没有受到影响(比如炮塔被打坏了这样)。别忘了就算是船的某个部位被打的不能用了,依然意味着那个位置有一大坨铁纹丝不动。

When is the armor viewer going to be released? As with all such questions, the only valid answer is “When it’s ready” – but definitely not for gamescom.
问:啥时候上线装甲查看器啊?
答:这种问题,唯一有效的答案就是“等做好了的。”—但是在Gamescom上是肯定看不见的(译注:本月18~21日)

AA’s are able to shoot behind the mountains but it shouldn’t be like that. Are you going to fix that? This is not currently a priority – while it might be weird at moments, changing this would require quite some efforts – not only
问:现在的话防空机枪可以透过山头命中飞机,但是现实中肯定不是这样的。什么时候修复这个问题?
答:这个问题的优先级不是很高—的确,看到这种情况是很诡异,而对这个系统进行改动又要花很多功夫——不仅如此(原文在这就没了)

Are you planning to introduce a system to damage the ships crashing into landscape? Not for now – getting stuck under fire seems to be punishment good enough for careless sailing.
问:有计划加入让船只撞在地形上也会受到伤害的系统吗?
答:现在暂时没有—我们觉得瞎开之后被集火的惩罚就已经够了。

Why do I have to reset all the captain skills when I want to change some captain skills? that’s just the way the system works – we are not planning to change this for now.
问:如果我就只想改一下舰长技能的话,我还是得去进行一次彻底的洗点吗?
答:系统就是这样的—现在没计划要对这方面做出改动。

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