Source:https://thearmoredpatrol.com/2016/12/23/wows-qa-23rd-december-2016/
来源↗
Regarding Kamikaze and Fujin:
关于神风和风神:
„Dear players!
玩家们!
Source:https://thearmoredpatrol.com/2016/12/23/wows-qa-23rd-december-2016/
来源↗
Regarding Kamikaze and Fujin:
关于神风和风神:
„Dear players!
玩家们!
Source:https://thearmoredpatrol.com/2016/12/21/wows-qa-21st-december-2016
来源↗
Thanks to Babykim, EU
感谢欧服的Babykim
The digest by getfun and z1ooo of the Q&A session with developers at WG Fest
以下是在WGFes时gefun与z1ooo和开发团队进行的QA的合集
1. The game takes the 30th place of all MMO in the world in terms of the size of the audience, and 13th place in terms of sales. Some 8mil players played the game in the past 1.5 years.
1. WOWS在世界范围内的MMO玩家人数排在了第30位,利润排在了第13位。在过去的一年半中有800万玩家玩过WOWS。
Source:https://thearmoredpatrol.com/2016/12/18/wows-qa-18th-december-2016/
来源↗
Thanks to Babykim, EU:
感谢欧服的Babykim
A WG producer hints heavily that RU cluster gets the Graf Spee as a compaign award.
一名WG的制作人强烈暗示说毛服会把施佩伯爵作为某个活动的奖励船提供给玩家。
From Sub_Octavian:
Sub_Octavian的消息:
Source:https://thearmoredpatrol.com/2016/12/09/wows-qa-9th-december-2016/
来源↗
Thanks to Babykim, EU
感谢欧服的Babykim
Q: Can you hand over control of a ship to the AI after a fixed period of initial inactivity, without rewarding the AFK player with silver and experience?
问:能不能做一个在战斗开始后如果一段时间内不动的话就把船交由AI控制的系统,并且不会给那些挂机的玩家奖励银币和经验?
继续阅读
Source:https://thearmoredpatrol.com/2016/12/03/wows-qa-3rd-december-2016/
来源↗
Answered by Sub_Octavian, compiled by
Q:Hello, do you have any data on whether or not teams with more DDs per side are more likely to win in domination mode games? Similarly, does the number of RU/USN DDs influence said win rate?
问:你好,你有没有关于哪边DD多哪边胜率就高的相关数据,还是说这只是扯淡而已?还有就是毛驱和美驱的数量对上述胜率有多大的影响?
A:At this moment we haven’t got actual date of this case, however we analyzed that effect (different nations, +1/+2 DD/CV/BB per side) in the early versions, where was battles 13 to 15 battleships and we didn’t see any influence on winrate. In 0.5.8 permississible difference of destroyers between the teams was limited by 1 and we lost interest for this case. About second question: matchmaker swaps ships to achieve closest nation-class balance possible. Probably after entering more branches we will repeat that research.
答:当前的话没有这种情况的相关数据,但是我们有在早期版本中分析相关的影响(不同国家,然后某一边有多一个/两个驱逐/航母/战舰这样的),但是在13V15的纯战列舰互博中我们也没看到胜率有关的影响。在0.5.8中我们对战斗双方驱逐舰的数量差上限做出了限制,之后我们对这种影响就不再感兴趣了。关于你的第二个问题:MM会尽可能的把两个队伍调整成国家和船型都平衡的状态。当然你之前说的那个问题,我估计我们会在推出更多的分线以后继续进行研究。
Source:https://thearmoredpatrol.com/2016/12/01/wows-qa-1st-december-2016/
来源↗
Thanks to Babykim, EU
感谢欧服的Babykim
Some interesting information from a stream with the developer _Vlegris
部分与_Vlegris的直播中拿来的信息
1. The Hydroacoustic Search of Bismarck is overpowered in ranked battles, but not an issue in random battles. They plan to softly nerf this feature in a distant future, possible prior to the start of the next season of ranked battles.
1. 俾斯麦的水听在天梯战斗中太OP了,但是在随机战中就没有这个问题。他们的计划是在将来稍微削弱一下这个水听,估计是在下一季的天梯战开始的时候就会动手。
Source:https://thearmoredpatrol.com/2016/11/18/wows-qa-2-18th-november-2016/#more-36281
来源↗
Thanks to
感谢欧服的Babykim
Q&A from RU dated Friday, 18 November
毛服在11月18号的QA
部分问题在之前的QA中回答过了,所以跳过了一些
Q: The Ocean map has been removed. Only maps with islands remain. I would like more open maps. Many players sit behind islands in smoke. The gameplay is static and resembles that of tank-destroyers in WoT.
问:那张大洋图被删掉了。现在游戏中的地图都带有岛屿了。我想要更多的开放式地图。现在许多玩家都在岛后面的眼里站着输出。现在的游戏体验没什么意思,而且感觉很像WOT的TD。
继续阅读