Source:https://thearmoredpatrol.com/2016/12/09/wows-qa-9th-december-2016/
来源↗
Thanks to Babykim, EU
感谢欧服的Babykim
Q: Can you hand over control of a ship to the AI after a fixed period of initial inactivity, without rewarding the AFK player with silver and experience?
问:能不能做一个在战斗开始后如果一段时间内不动的话就把船交由AI控制的系统,并且不会给那些挂机的玩家奖励银币和经验?
A: We plan testing such this option, but cannot say if or when it will be implemented in the game. Thank you for an interesting suggestion.
答:我们有计划要测试这种系统,但是是否真的会实装进游戏就不好说了。你这个建议很有意思。
Q: Do you plan changes to the rules of ranked battles?
问:有计划对天梯战的规则进行改动吗?
A: We hold the rules of the fifth season for close to ideal, and will most probably not change them for the next season.
答:第五季天梯的规则已经趋近理想了,估计下一季不会有什么改动
Q: Can we view the upgrades and consumables of un-researched ships in port?
问:以后能不能在母港里面看到那些还没研发的船的插件和消耗品?
A: Not in the near future, but thank you for an interesting suggestions.
答:近期是做不出,但是感谢你的建议。
Q: Do you plan an alternative means of resetting captain skills?
问:有计划提供给舰长洗点的其他方法吗?
A: We plan an alternative, but it is too early to disclose. Follow the news.
答:有,但是现在要公布还太早了。请多关注新闻。
Q: Fires does damage no matter which part of the ship is burning, and the chance of fire does not decrease if the ship has caught fires before? Do you plan to change this?
问:火灾无论发生在船只的哪个部位都是造成同样的伤害的,而且起火几率也不会因为船之前着过火就下降。有计划做出改动吗?
A: The mechanics of fires is working as intended in the overall game balance, and we do not plan changes related to the location of the hit or the caliber of the shell.
答:起火的机制现在在整个游戏的平衡中是没问题的,我们也没计划对命中部位或者是炮弹口径造成的起火做出什么改动。
Q: Do you plan to extend the functionality of signals? It would be nice to drop all signals with a single click, or to install a fixed set of signals (for a type of ships, or a given ship) with a single click. How about changes to some excessively difficult achievements such as the Solo Warrior?
问:有计划对信号旗的相关功能进行强化吗?比如一键全拆,一键换装(给特定船型或者特定船只换上某一套特定的信号旗)。还有就是能不能对单挑之王这类成就做出一些改动?
A: We plan changes to ship appearance and the functionality for hoisting and lowering signals. Also rewards for Heroic Achievements will be reworked, but we cannot say when.
答:我们有计划对船只的外观进行改动,并且会加入升起和放低信号旗的功能。还有那些个人的史诗成就的奖励会重做,但是现在不能说什么时候。
Q: When do the rear gunners open fire? How does this game mechanic work? For example, if four attack squadrons get bounced by a single fighter squadron, would all four fire back?
问:后座机枪手什么时候才会开火?这个游戏机制是怎么样的?举个栗子,比如四队攻击机被一队战斗机殴打了,那么是四队都会反击吗?
A: Rear gunners start firing when a fighter squadron tails the attack squadron, and only the squadron under attack would fire back.
答:后座机枪手只会在战斗机跟随它们的时候开火,而且只有那一个被殴打的中队会反击。
Q: Do you plan to extend the functionality of flags? It would be nice to see more in-game bonuses in additional to the visual effect, given that some flags such as Jolly Roger are difficult to obtain.
问:有计划强化信号旗吗?除了视觉效果以外的奖励加成也不错啊,比如那个天梯一级的骷髅旗拿起来就很难。
A: Most flags serve a decorative purpose, such participating in an events, or taking the first rank. We do not plan changes in this department.
答:大部分信号旗都是装饰用的,可能是活动奖励,或者是天梯登顶之类的。没计划要改动这一部分。
Q: Following the release of the new IJN destroyers, some captains were moved to different ships, their skills not being optimal for the new mount. Do you plan to reset the skills?
问:日驱二线上线后,部分舰长被移动到了新的船上,但是他们的技能并不适合这艘新船。会提供免费洗点吗?
A: We moved to captains to the successor of the previous ships. A free reset applies only following a global change in the skill tree.
答:我们只是把舰长移动到了填补之前船只空位的新船上。免费洗点只会在我们对技能树做出全面改动的时候才会进行。
Q: The camouflage patters in game typically comprise simple geometrical shapes, which are far from their historical counterparts. If so, can you introduce camouflages that resemble the coloring of fish or reptiles? Look at the awesome concealment of a real pike. Do you plan changes to camouflage options?
问:现在游戏内的迷彩大部分都是单调的几何图形,和历史上的相差甚远。如果可能的话,你们会实装那些看上去像鱼群或者是爬虫类的那些迷彩吗?看梭子鱼的那种隐蔽就知道了。你们有计划对迷彩进行改动吗?
A: All types of permanent camouflage is either inspired by corresponding historical prototypes, or by the national camouflage doctrines. The conception of a naval camouflage differs from that of a terrain camouflage. You simple cannot hide a huge ship in an open see. You can either dismiss the idea of concealment, or distort the features of the object and so make range finding and aiming more difficult. At longer ranges, small estimation errors seriously impair the accuracy.
答:现在所有的金币迷彩的原创意要么是相应的历史涂装实验型,要么是相应国家的迷彩规章。海军的迷彩和地形迷彩是不一样的。你看,根本就没办法把这么大的一艘船藏在空旷的海上。要么直接放弃隐蔽,要么就扭曲你这艘船的本来面貌,让测距和瞄准变得更加困难。在远距离上,一点小小的预测失误会对精准度带来极大影响。
Q: The Russian cruiser Oleg is undergoing testing. Do you plan to introduce a Russian battleship at tier 3, for example the Tsesarevich.
问:现在在测试苏联巡洋舰奥列格了。你们有计划加入3级的苏联战舰吗,比如Tsesarevich(太子号)之类的?
A: We cannot announce premium ships here. Follow the news.
答:在这里不能讨论金币船。请多看新闻。
Q: Do you plan releasing the Italian navy?
问:有计划推出意大利海军吗?
A: We do, but we cannot share any dates here.
答:有啦,但是不能在这边宣布具体日期。
Q: Do you plan any game mode or events for the ARP ships?
问:还会有其他的苍蓝活动或者是游戏模式吗?
A: We do not plan any game modes or events after the contract with ARPEGGIO OF BLUE STEEL -ARS NOVA- expires. The owners should not worry since all ships and captains will stay in the client. The Yokosuka port will disappear and be replaced by an option in the carousel filter. The option will not be visible if the player has no ARP ships.
答:没计划,因为我们和苍蓝的合同要到期了。但是苍蓝的船只和舰长都会保留在游戏客户端内。横须贺港会消失,但是会由一个筛选选项来替代(是否开启苍蓝相关内容)。如果你没有苍蓝船的话就看不到这个选项。
Q: Do you plan buffing the Krasny Krym. It is basically a Svetlana that sees tier 7 battles.
问:有计划加强一下赤色国际吗?这船其实就是个能进7级房的斯维特拉娜啊。
A: This ship is foremost a collector’s ship. She would be overpowered at tier 4, and does not look too shabby at tier 5. We do not see any need to change her.
答:别忘了,这船其实是收藏用的。放在四级的话就太OP了,而且放在5级也不是说完全不能玩。我们并不觉得这艘船有需要进行改动的必要。
Q: Can you introduce a warning message when a player crosses the line-of-fire of an allied torpedo launcher?
问:能不能加入一个进入友军鱼雷发射器的火线时的警告信息啊?
A: We do not plan introducing such a warning in the near future. We recommend watching the line of fire.
答:近期没计划这么做。请自己多注意着点。
XVM这次秋月的超测战绩为什么不删除啊
忘了..对乱七八糟的超测数据不是很适应
秋月的超测战绩太差了。不删的话打榜要还好多债啊。。。